#pragma once #include "game.hpp" #include "structs.hpp" #include namespace dvars { extern game::dvar_t* con_inputBoxColor; extern game::dvar_t* con_inputHintBoxColor; extern game::dvar_t* con_outputBarColor; extern game::dvar_t* con_outputSliderColor; extern game::dvar_t* con_outputWindowColor; extern game::dvar_t* con_inputDvarMatchColor; extern game::dvar_t* con_inputDvarValueColor; extern game::dvar_t* con_inputDvarInactiveValueColor; extern game::dvar_t* con_inputCmdMatchColor; extern game::dvar_t* jump_enableFallDamage; extern game::dvar_t* r_fullbright; extern game::dvar_t* r_chams; extern std::vector dvar_list; std::string dvar_get_vector_domain(const int components, const game::dvar_limits& domain); std::string dvar_get_domain(const game::dvar_type type, const game::dvar_limits& domain); game::dvar_t* register_int(const std::string& name, int value, int min, int max, game::DvarFlags flags, bool add_to_list = true); game::dvar_t* register_bool(const std::string& name, bool value, game::DvarFlags flags, bool add_to_list = true); game::dvar_t* register_string(const std::string& name, const char* value, game::DvarFlags flags, bool add_to_list = true); game::dvar_t* register_float(const std::string& name, float value, float min, float max, game::DvarFlags flags, bool add_to_list = true); game::dvar_t* register_vec4(const std::string& name, float x, float y, float z, float w, float min, float max, game::DvarFlags flags, bool add_to_list = true); namespace override { game::dvar_t* register_int(const std::string& name, int value, int min, int max, const unsigned int flags, bool add_to_list = true); void Dvar_SetString(const std::string& name, const std::string& string); game::dvar_t* register_float(const std::string& name, float value, float min, float max, game::DvarFlags flags, bool add_to_list = true); game::dvar_t* register_string(const std::string& name, const char* value, game::DvarFlags flags, bool add_to_list = true); } }