if (Engine.InFrontend()) then return end if game:issingleplayer() and Engine.GetDvarString("mapname") == "coup" then LUI.onmenuopen("sp_pause_menu", function(element) local menu = element:getFirstChild() menu:AddButton("@MENU_SP_SKIP_MISSION", function() Engine.Exec("map blackout") end) end) end if game:issingleplayer() then LUI.onmenuopen("sp_pause_menu", function(element) local menu = element:getFirstChild() menu:AddButton("@MENU_QUIT_TO_DESKTOP", function() LUI.FlowManager.RequestAddMenu(nil, "quit_popmenu") end) end) end if not game:issingleplayer() then local quitToDesktop = function() LUI.FlowManager.RequestAddMenu(nil, "quit_popmenu") end local addQuitButton = function(element) local menu = element menu:AddButton("@MENU_QUIT_TO_DESKTOP", quitToDesktop) end LUI.onmenuopen("mp_pause_menu", addQuitButton) end