#pragma once #include "game/game.hpp" namespace party { void reset_connect_state(); void connect(const game::netadr_s& target); void start_map(const std::string& mapname); void clear_sv_motd(); game::netadr_s get_state_host(); std::string get_state_challenge(); int server_client_count(); int get_client_num_by_name(const std::string& name); int get_client_count(); int get_bot_count(); }