#include #include "loader/component_loader.hpp" #include "scheduler.hpp" #include "game/scripting/entity.hpp" #include "game/scripting/execution.hpp" #include "game/scripting/lua/value_conversion.hpp" #include "game/scripting/lua/error.hpp" #include #include "logfile.hpp" namespace logfile { std::unordered_map vm_execute_hooks; namespace { utils::hook::detour scr_player_killed_hook; utils::hook::detour scr_player_damage_hook; std::vector player_killed_callbacks; std::vector player_damage_callbacks; utils::hook::detour vm_execute_hook; char empty_function[2] = {0x32, 0x34}; // CHECK_CLEAR_PARAMS, END bool hook_enabled = true; sol::lua_value convert_entity(lua_State* state, const game::mp::gentity_s* ent) { if (!ent) { return {}; } const scripting::entity player{game::Scr_GetEntityId(ent->s.entityNum, 0)}; return scripting::lua::convert(state, player); } std::string get_weapon_name(unsigned int weapon, bool isAlternate) { char output[1024] = {0}; game::BG_GetWeaponNameComplete(weapon, isAlternate, output, 1024); return output; } sol::lua_value convert_vector(lua_State* state, const float* vec) { if (!vec) { return {}; } const auto vec_ = scripting::vector(vec); return scripting::lua::convert(state, vec_); } std::string convert_mod(const int meansOfDeath) { const auto value = reinterpret_cast(0x140FEC3F0)[meansOfDeath]; const auto string = game::SL_ConvertToString(*value); return string; } void scr_player_killed_stub(game::mp::gentity_s* self, const game::mp::gentity_s* inflictor, game::mp::gentity_s* attacker, int damage, const int meansOfDeath, const unsigned int weapon, const bool isAlternate, const float* vDir, const unsigned int hitLoc, int psTimeOffset, int deathAnimDuration) { { const std::string hitloc = reinterpret_cast(0x140FEC4D0)[hitLoc]; const auto mod_ = convert_mod(meansOfDeath); const auto weapon_ = get_weapon_name(weapon, isAlternate); for (const auto& callback : player_killed_callbacks) { const auto state = callback.lua_state(); const auto self_ = convert_entity(state, self); const auto inflictor_ = convert_entity(state, inflictor); const auto attacker_ = convert_entity(state, attacker); const auto dir = convert_vector(state, vDir); const auto result = callback(self_, inflictor_, attacker_, damage, mod_, weapon_, dir, hitloc, psTimeOffset, deathAnimDuration); scripting::lua::handle_error(result); if (result.valid() && result.get_type() == sol::type::number) { damage = result.get(); } } if (damage == 0) { return; } } scr_player_killed_hook.invoke(self, inflictor, attacker, damage, meansOfDeath, weapon, isAlternate, vDir, hitLoc, psTimeOffset, deathAnimDuration); } void scr_player_damage_stub(game::mp::gentity_s* self, const game::mp::gentity_s* inflictor, game::mp::gentity_s* attacker, int damage, int dflags, const int meansOfDeath, const unsigned int weapon, const bool isAlternate, const float* vPoint, const float* vDir, const unsigned int hitLoc, const int timeOffset) { { const std::string hitloc = reinterpret_cast(0x140FEC4D0)[hitLoc]; const auto mod_ = convert_mod(meansOfDeath); const auto weapon_ = get_weapon_name(weapon, isAlternate); for (const auto& callback : player_damage_callbacks) { const auto state = callback.lua_state(); const auto self_ = convert_entity(state, self); const auto inflictor_ = convert_entity(state, inflictor); const auto attacker_ = convert_entity(state, attacker); const auto point = convert_vector(state, vPoint); const auto dir = convert_vector(state, vDir); const auto result = callback(self_, inflictor_, attacker_, damage, dflags, mod_, weapon_, point, dir, hitloc); scripting::lua::handle_error(result); if (result.valid() && result.get_type() == sol::type::number) { damage = result.get(); } } if (damage == 0) { return; } } scr_player_damage_hook.invoke(self, inflictor, attacker, damage, dflags, meansOfDeath, weapon, isAlternate, vPoint, vDir, hitLoc, timeOffset); } void client_command_stub(const int clientNum) { auto self = &game::mp::g_entities[clientNum]; char cmd[1024] = {0}; game::SV_Cmd_ArgvBuffer(0, cmd, 1024); if (cmd == "say"s || cmd == "say_team"s) { auto hidden = false; std::string message(game::ConcatArgs(1)); hidden = message[1] == '/'; message.erase(0, hidden ? 2 : 1); scheduler::once([cmd, message, self]() { const scripting::entity level{*game::levelEntityId}; const scripting::entity player{game::Scr_GetEntityId(self->s.entityNum, 0)}; scripting::notify(level, cmd, {player, message}); scripting::notify(player, cmd, {message}); }, scheduler::pipeline::server); if (hidden) { return; } } // ClientCommand return utils::hook::invoke(0x140336000, clientNum); } void g_shutdown_game_stub(const int freeScripts) { { const scripting::entity level{*game::levelEntityId}; scripting::notify(level, "shutdownGame_called", {1}); } // G_ShutdownGame return utils::hook::invoke(0x140345A60, freeScripts); } unsigned int local_id_to_entity(unsigned int local_id) { const auto variable = game::scr_VarGlob->objectVariableValue[local_id]; return variable.u.f.next; } bool execute_vm_hook(const char* pos) { if (vm_execute_hooks.find(pos) == vm_execute_hooks.end()) { hook_enabled = true; return false; } if (!hook_enabled && pos > reinterpret_cast(vm_execute_hooks.size())) { hook_enabled = true; return false; } const auto& hook = vm_execute_hooks[pos]; const auto state = hook.lua_state(); const scripting::entity self = local_id_to_entity(game::scr_VmPub->function_frame->fs.localId); std::vector args; const auto top = game::scr_function_stack->top; for (auto* value = top; value->type != game::SCRIPT_END; --value) { args.push_back(scripting::lua::convert(state, *value)); } const auto result = hook(self, sol::as_args(args)); scripting::lua::handle_error(result); return true; } void vm_execute_stub(utils::hook::assembler& a) { const auto replace = a.newLabel(); const auto end = a.newLabel(); a.pushad64(); a.mov(rcx, r14); a.call_aligned(execute_vm_hook); a.cmp(al, 0); a.jne(replace); a.popad64(); a.jmp(end); a.bind(end); a.movzx(r15d, byte_ptr(r14)); a.inc(r14); a.mov(dword_ptr(rbp, 0xA4), r15d); a.jmp(SELECT_VALUE(0x140376663, 0x140444653)); a.bind(replace); a.popad64(); a.mov(r14, reinterpret_cast(empty_function)); a.jmp(end); } } void add_player_damage_callback(const sol::protected_function& callback) { player_damage_callbacks.push_back(callback); } void add_player_killed_callback(const sol::protected_function& callback) { player_killed_callbacks.push_back(callback); } void clear_callbacks() { player_damage_callbacks.clear(); player_killed_callbacks.clear(); vm_execute_hooks.clear(); } void enable_vm_execute_hook() { hook_enabled = true; } void disable_vm_execute_hook() { hook_enabled = false; } class component final : public component_interface { public: void post_unpack() override { utils::hook::jump(SELECT_VALUE(0x140376655, 0x140444645), utils::hook::assemble(vm_execute_stub), true); if (game::environment::is_sp()) { return; } utils::hook::call(0x14048191D, client_command_stub); scr_player_damage_hook.create(0x14037DC50, scr_player_damage_stub); scr_player_killed_hook.create(0x14037DF30, scr_player_killed_stub); utils::hook::call(0x140484EC0, g_shutdown_game_stub); utils::hook::call(0x1404853C1, g_shutdown_game_stub); } }; } REGISTER_COMPONENT(logfile::component)