#pragma once #include "game.hpp" #include "structs.hpp" #include namespace dvars { struct dvar_info { std::string name; std::string description; int hash; }; extern game::dvar_t* aimassist_enabled; extern game::dvar_t* con_inputBoxColor; extern game::dvar_t* con_inputHintBoxColor; extern game::dvar_t* con_outputBarColor; extern game::dvar_t* con_outputSliderColor; extern game::dvar_t* con_outputWindowColor; extern game::dvar_t* con_inputDvarMatchColor; extern game::dvar_t* con_inputDvarValueColor; extern game::dvar_t* con_inputDvarInactiveValueColor; extern game::dvar_t* con_inputCmdMatchColor; extern game::dvar_t* g_playerEjection; extern game::dvar_t* g_playerCollision; extern game::dvar_t* player_sustainAmmo; extern game::dvar_t* g_enableElevators; extern game::dvar_t* g_speed; extern game::dvar_t* g_gravity; extern game::dvar_t* pm_bouncing; extern game::dvar_t* jump_ladderPushVel; extern game::dvar_t* jump_height; extern game::dvar_t* jump_enableFallDamage; extern game::dvar_t* r_fullbright; extern game::dvar_t* r_chams; extern game::dvar_t* cg_legacyCrashHandling; extern std::vector dvar_list; std::string dvar_get_vector_domain(const int components, const game::dvar_limits& domain); std::string dvar_get_domain(const game::dvar_type type, const game::dvar_limits& domain); std::string dvar_get_description(const std::string& name); std::optional get_dvar_info_from_hash(const int hash); game::dvar_t* register_int(const std::string& name, int value, int min, int max, unsigned int flags, const std::string& description); game::dvar_t* register_bool(const std::string& name, bool value, unsigned int flags, const std::string& description); game::dvar_t* register_string(const std::string& name, const char* value, unsigned int flags, const std::string& description); game::dvar_t* register_float(const std::string& name, float value, float min, float max, unsigned int flags, const std::string& description); game::dvar_t* register_float_hashed(const std::string& name, float value, float min, float max, unsigned int flags, const std::string& description); game::dvar_t* register_vec4(const std::string& name, float x, float y, float z, float w, float min, float max, unsigned int flags, const std::string& description); }