#include #include "loader/component_loader.hpp" #include "dvars.hpp" #include "version.h" #include "command.hpp" #include "console.hpp" #include "network.hpp" #include "scheduler.hpp" #include "filesystem.hpp" #include "game/game.hpp" #include "game/dvars.hpp" #include #include #include namespace patches { namespace { const char* live_get_local_client_name() { return game::Dvar_FindVar("name")->current.string; } utils::hook::detour sv_kick_client_num_hook; void sv_kick_client_num(const int client_num, const char* reason) { // Don't kick bot to equalize team balance. if (reason == "EXE_PLAYERKICKED_BOT_BALANCE"s) { return; } return sv_kick_client_num_hook.invoke(client_num, reason); } std::string get_login_username() { char username[UNLEN + 1]; DWORD username_len = UNLEN + 1; if (!GetUserNameA(username, &username_len)) { return "Unknown Soldier"; } return std::string{ username, username_len - 1 }; } utils::hook::detour com_register_dvars_hook; void com_register_dvars_stub() { if (game::environment::is_mp()) { // Make name save dvars::register_string("name", get_login_username().data(), game::DVAR_FLAG_SAVED, "Player name."); // Disable data validation error popup dvars::register_int("data_validation_allow_drop", 0, 0, 0, game::DVAR_FLAG_NONE, ""); } return com_register_dvars_hook.invoke(); } void set_client_dvar_from_server_stub(void* a1, void* a2, const char* dvar, const char* value) { if (dvar == "cg_fov"s || dvar == "cg_fovMin"s) { return; } // CG_SetClientDvarFromServer utils::hook::invoke(0x140236120, a1, a2, dvar, value); } const char* db_read_raw_file_stub(const char* filename, char* buf, const int size) { std::string file_name = filename; if (file_name.find(".cfg") == std::string::npos) { file_name.append(".cfg"); } const auto file = filesystem::file(file_name); if (file.exists()) { snprintf(buf, size, "%s\n", file.get_buffer().data()); return buf; } // DB_ReadRawFile return utils::hook::invoke(SELECT_VALUE(0x1401CD4F0, 0x1402BEF10), filename, buf, size); } void bsp_sys_error_stub(const char* error, const char* arg1) { if (game::environment::is_dedi()) { game::Sys_Error(error, arg1); } else { scheduler::once([]() { command::execute("reconnect"); }, scheduler::pipeline::main, 1s); game::Com_Error(game::ERR_DROP, error, arg1); } } utils::hook::detour cmd_lui_notify_server_hook; void cmd_lui_notify_server_stub(game::mp::gentity_s* ent) { command::params_sv params{}; const auto menu_id = atoi(params.get(1)); const auto client = &game::mp::svs_clients[ent->s.entityNum]; // 22 => "end_game" if (menu_id == 22 && client->header.remoteAddress.type != game::NA_LOOPBACK) { return; } cmd_lui_notify_server_hook.invoke(ent); } void sv_execute_client_message_stub(game::mp::client_t* client, game::msg_t* msg) { if (client->reliableAcknowledge < 0) { client->reliableAcknowledge = client->reliableSequence; console::info("Negative reliableAcknowledge from %s - cl->reliableSequence is %i, reliableAcknowledge is %i\n", client->name, client->reliableSequence, client->reliableAcknowledge); network::send(client->header.remoteAddress, "error", "EXE_LOSTRELIABLECOMMANDS", '\n'); return; } utils::hook::invoke(0x140481A00, client, msg); } void aim_assist_add_to_target_list(void* a1, void* a2) { if (!dvars::aimassist_enabled->current.enabled) return; game::AimAssist_AddToTargetList(a1, a2); } } class component final : public component_interface { public: void post_unpack() override { // Register dvars com_register_dvars_hook.create(SELECT_VALUE(0x140351B80, 0x1400D9320), &com_register_dvars_stub); // Unlock fps in main menu utils::hook::set(SELECT_VALUE(0x14018D47B, 0x14025B86B), 0xEB); if (!game::environment::is_dedi()) { // Fix mouse lag utils::hook::nop(SELECT_VALUE(0x1403E3C05, 0x1404DB1AF), 6); scheduler::loop([]() { SetThreadExecutionState(ES_DISPLAY_REQUIRED); }, scheduler::pipeline::main); } // Make cg_fov and cg_fovscale saved dvars dvars::override::register_float("cg_fov", 65.f, 40.f, 200.f, game::DvarFlags::DVAR_FLAG_SAVED); dvars::override::register_float("cg_fovScale", 1.f, 0.1f, 2.f, game::DvarFlags::DVAR_FLAG_SAVED); dvars::override::register_float("cg_fovMin", 1.f, 1.0f, 90.f, game::DvarFlags::DVAR_FLAG_SAVED); // Allow kbam input when gamepad is enabled utils::hook::nop(SELECT_VALUE(0x14018797E, 0x14024EF60), 2); utils::hook::nop(SELECT_VALUE(0x1401856DC, 0x14024C6B0), 6); // Allow executing custom cfg files with the "exec" command utils::hook::call(SELECT_VALUE(0x140343855, 0x140403E28), db_read_raw_file_stub); if (!game::environment::is_sp()) { patch_mp(); } } static void patch_mp() { // Use name dvar utils::hook::jump(0x14050FF90, &live_get_local_client_name); // Patch SV_KickClientNum sv_kick_client_num_hook.create(0x14047ED00, &sv_kick_client_num); // block changing name in-game utils::hook::set(0x14047FC90, 0xC3); // patch "Couldn't find the bsp for this map." error to not be fatal in mp utils::hook::call(0x1402BA26B, bsp_sys_error_stub); // client side aim assist dvar dvars::aimassist_enabled = dvars::register_bool("aimassist_enabled", true, game::DvarFlags::DVAR_FLAG_SAVED, "Enables aim assist for controllers"); utils::hook::call(0x14009EE9E, aim_assist_add_to_target_list); // isProfanity utils::hook::set(0x1402877D0, 0xC3C033); // disable emblems dvars::override::register_int("emblems_active", 0, 0, 0, game::DVAR_FLAG_NONE); utils::hook::set(0x140479590, 0xC3); // don't register commands // disable elite_clan dvars::override::register_int("elite_clan_active", 0, 0, 0, game::DVAR_FLAG_NONE); utils::hook::set(0x140585680, 0xC3); // don't register commands // disable codPointStore dvars::override::register_int("codPointStore_enabled", 0, 0, 0, game::DVAR_FLAG_NONE); // don't register every replicated dvar as a network dvar utils::hook::nop(0x14039E58E, 5); // dvar_foreach // patch "Server is different version" to show the server client version utils::hook::inject(0x140480952, VERSION); // prevent servers overriding our fov utils::hook::call(0x14023279E, set_client_dvar_from_server_stub); utils::hook::nop(0x1400DAF69, 5); utils::hook::nop(0x140190C16, 5); utils::hook::set(0x14021D22A, 0xEB); // some anti tamper thing that kills performance dvars::override::register_int("dvl", 0, 0, 0, game::DVAR_FLAG_READ); // unlock safeArea_* utils::hook::jump(0x1402624F5, 0x140262503); utils::hook::jump(0x14026251C, 0x140262547); dvars::override::register_float("safeArea_adjusted_horizontal", 1, 0, 1, game::DVAR_FLAG_SAVED); dvars::override::register_float("safeArea_adjusted_vertical", 1, 0, 1, game::DVAR_FLAG_SAVED); dvars::override::register_float("safeArea_horizontal", 1, 0, 1, game::DVAR_FLAG_SAVED); dvars::override::register_float("safeArea_vertical", 1, 0, 1, game::DVAR_FLAG_SAVED); // allow servers to check for new packages more often dvars::override::register_int("sv_network_fps", 1000, 20, 1000, game::DVAR_FLAG_SAVED); // Massively increate timeouts dvars::override::register_int("cl_timeout", 90, 90, 1800, game::DVAR_FLAG_NONE); // Seems unused dvars::override::register_int("sv_timeout", 90, 90, 1800, game::DVAR_FLAG_NONE); // 30 - 0 - 1800 dvars::override::register_int("cl_connectTimeout", 120, 120, 1800, game::DVAR_FLAG_NONE); // Seems unused dvars::override::register_int("sv_connectTimeout", 120, 120, 1800, game::DVAR_FLAG_NONE); // 60 - 0 - 1800 dvars::register_int("scr_game_spectatetype", 1, 0, 99, game::DVAR_FLAG_REPLICATED, ""); dvars::override::register_bool("ui_drawCrosshair", true, game::DVAR_FLAG_WRITE); dvars::override::register_int("com_maxfps", 0, 0, 1000, game::DVAR_FLAG_SAVED); // Prevent clients from ending the game as non host by sending 'end_game' lui notification cmd_lui_notify_server_hook.create(0x140335A70, cmd_lui_notify_server_stub); // Prevent clients from sending invalid reliableAcknowledge utils::hook::call(0x1404899C6, sv_execute_client_message_stub); // "fix" for rare 'Out of memory error' error if (utils::flags::has_flag("memoryfix")) { utils::hook::jump(0x140578BE0, malloc); utils::hook::jump(0x140578B00, _aligned_malloc); utils::hook::jump(0x140578C40, free); utils::hook::jump(0x140578D30, realloc); utils::hook::jump(0x140578B60, _aligned_realloc); } // Change default hostname and make it replicated dvars::override::register_string("sv_hostname", "^2H1-Mod^7 Default Server", game::DVAR_FLAG_REPLICATED); } }; } REGISTER_COMPONENT(patches::component)