#include #include "loader/component_loader.hpp" #include "localized_strings.hpp" #include "dvars.hpp" #include "game/game.hpp" #include "game/dvars.hpp" #include namespace chat { namespace { game::Font_s* ui_get_font_handle_stub() { return game::R_RegisterFont("fonts/defaultBold.otf", 24); } } class component final : public component_interface { public: void post_unpack() override { if (!game::environment::is_mp()) { return; } // use better font utils::hook::inject(0x0F6F61_b, reinterpret_cast(0x2E6F588_b)); utils::hook::inject(0x18A980_b, reinterpret_cast(0x2E6F588_b)); utils::hook::call(0x33EDEC_b, ui_get_font_handle_stub); // move chat position on the screen above menu splashes dvars::override::register_vec2("cg_hudChatPosition", 5, 200, 0, 640, game::DVAR_FLAG_SAVED); dvars::override::register_int("cg_chatHeight", 5, 0, 8, game::DVAR_FLAG_SAVED); } }; } REGISTER_COMPONENT(chat::component)