main() { replacefunc(maps\mp\gametypes\_class::isvalidprimary, ::isvalidprimary); replacefunc(maps\mp\gametypes\_class::isvalidsecondary, ::isvalidsecondary); replacefunc(maps\mp\gametypes\_class::isvalidweapon, ::isvalidweapon); replacefunc(maps\mp\gametypes\_class::buildweaponname, ::buildweaponname); replacefunc(maps\mp\gametypes\_weapons::watchweaponchange, ::watchweaponchange); } find_in_table(csv, weap) { rows = tablelookuprownum(csv); for (i = 0; i < rows; i++) { if (tablelookup(csv, i, 0) == weap) { return true; } } return false; } get_attachment_name(attachment) { return tablelookup("mp/attachkits.csv", 1, attachment, 2); } is_custom_weapon(weap) { return find_in_table("mp/customweapons.csv", weap); } watchweaponchange() { self endon("death"); self endon("disconnect"); self endon("faux_spawn"); thread maps\mp\gametypes\_weapons::watchstartweaponchange(); self.lastdroppableweapon = self.currentweaponatspawn; self.hitsthismag = []; var_0 = self getcurrentweapon(); if (maps\mp\_utility::iscacprimaryweapon(var_0) && !isdefined(self.hitsthismag[var_0])) { self.hitsthismag[var_0] = weaponclipsize(var_0); } self.bothbarrels = undefined; if (issubstr(var_0, "ranger")) { thread maps\mp\gametypes\_weapons::watchrangerusage(var_0); } var_1 = 1; for (;;) { if (!var_1) { self waittill("weapon_change"); } var_1 = 0; var_0 = self getcurrentweapon(); if (var_0 == "none") { continue; } var_2 = getweaponattachments(var_0); self.has_opticsthermal = 0; self.has_target_enhancer = 0; self.has_stock = 0; self.has_laser = 0; if (isdefined(var_2)) { foreach (var_4 in var_2) { if (var_4 == "opticstargetenhancer") { self.has_target_enhancer = 1; continue; } if (var_4 == "stock") { self.has_stock = 1; continue; } if (var_4 == "lasersight") { self.has_laser = 1; continue; } if (issubstr(var_4, "opticsthermal")) { self.has_opticsthermal = 1; } } } if (maps\mp\_utility::isbombsiteweapon(var_0)) { continue; } var_6 = maps\mp\_utility::getweaponnametokens(var_0); self.bothbarrels = undefined; if (issubstr(var_0, "ranger")) { thread maps\mp\gametypes\_weapons::watchrangerusage(var_0); } if (var_6[0] == "alt") { var_7 = getsubstr(var_0, 4); var_0 = var_7; var_6 = maps\mp\_utility::getweaponnametokens(var_0); } if (var_0 != "none" && var_6[0] != "iw5" && var_6[0] != "iw6" && var_6[0] != "h1" && var_6[0] != "h2") { if (maps\mp\_utility::iscacprimaryweapon(var_0) && !isdefined(self.hitsthismag[var_0 + "_mp"])) { self.hitsthismag[var_0 + "_mp"] = weaponclipsize(var_0 + "_mp"); } } else if (var_0 != "none" && (var_6[0] == "iw5" || var_6[0] == "iw6" || var_6[0] == "h1" || var_6[0] == "h2")) { if (maps\mp\_utility::iscacprimaryweapon(var_0) && !isdefined(self.hitsthismag[var_0])) { self.hitsthismag[var_0] = weaponclipsize(var_0); } } if (maps\mp\gametypes\_weapons::maydropweapon(var_0)) { self.lastdroppableweapon = var_0; } self.changingweapon = undefined; } } buildweaponname(var_0, var_1, var_2, var_3, var_4, var_5) { if (!isdefined(var_0) || var_0 == "none" || var_0 == "") { return var_0; } if (!isdefined(level.lettertonumber)) { level.lettertonumber = maps\mp\gametypes\_class::makeletterstonumbers(); } var_6 = ""; if (issubstr(var_0, "iw5_") || issubstr(var_0, "h1_") || issubstr(var_0, "h2_")) { var_7 = var_0 + "_mp"; var_8 = var_0.size; if (issubstr(var_0, "h1_") || issubstr(var_0, "h2_")) { var_6 = getsubstr(var_0, 3, var_8); } else { var_6 = getsubstr(var_0, 4, var_8); } } else { var_7 = var_0; var_6 = var_0; } if (var_7 == "h1_junsho_mp") { var_1 = "akimbohidden"; } var_9 = isdefined(var_1) && var_1 != "none"; var_10 = isdefined(var_2) && var_2 != "none"; if (!var_10) { var_11 = tablelookuprownum("mp/furniturekits/base.csv", 0, var_7); if (var_11 >= 0) { var_2 = "base"; var_10 = 1; } } if (!issubstr(var_0, "h1_")) { if (var_9) { name = get_attachment_name(var_1); if (isdefined(name) && name != "") { var_7 += "_" + name; } } } else if (var_9 || var_10) { if (!var_9) var_1 = "none"; if (!var_10) var_2 = "base"; var_7 += ("_a#" + var_1); var_7 += ("_f#" + var_2); } if (issubstr(var_7, "iw5_") || issubstr(var_7, "h1_") || issubstr(var_7, "h2_")) { var_7 = maps\mp\gametypes\_class::buildweaponnamereticle(var_7, var_4); var_7 = maps\mp\gametypes\_class::buildweaponnameemblem(var_7, var_5); var_7 = maps\mp\gametypes\_class::buildweaponnamecamo(var_7, var_3); return var_7; } else if (!isvalidweapon(var_7 + "_mp")) { return var_0 + "_mp"; } else { var_7 = maps\mp\gametypes\_class::buildweaponnamereticle(var_7, var_4); var_7 = maps\mp\gametypes\_class::buildweaponnameemblem(var_7, var_5); var_7 = maps\mp\gametypes\_class::buildweaponnamecamo(var_7, var_3); return var_7 + "_mp"; } } isvalidweapon(var_0, var_1) { if (!isdefined(level.weaponrefs)) { level.weaponrefs = []; foreach (var_3 in level.weaponlist) { level.weaponrefs[var_3] = 1; } } if (isdefined(level.weaponrefs[var_0])) { return 1; } return 0; } isvalidsecondary(var_0, var_1) { if (is_custom_weapon(var_0)) { return true; } switch (var_0) { case "none": case "h1_beretta": case "h1_colt45": case "h1_deserteagle": case "h1_deserteagle55": case "h1_usp": case "h1_janpst": case "h1_aprpst": case "h1_augpst": case "h1_rpg": return 1; default: return 0; } return 0; } isvalidprimary(var_0, var_1) { if (is_custom_weapon(var_0)) { return true; } switch (var_0) { case "h1_ak47": case "h1_g3": case "h1_g36c": case "h1_m14": case "h1_m16": case "h1_m4": case "h1_mp44": case "h1_xmlar": case "h1_aprast": case "h1_augast": case "h1_ak74u": case "h1_mp5": case "h1_p90": case "h1_skorpion": case "h1_uzi": case "h1_febsmg": case "h1_aprsmg": case "h1_augsmg": case "h1_m1014": case "h1_winchester1200": case "h1_kam12": case "h1_junsho": case "h1_m60e4": case "h1_rpd": case "h1_saw": case "h1_feblmg": case "h1_junlmg": case "h1_barrett": case "h1_dragunov": case "h1_m21": case "h1_m40a3": case "h1_remington700": case "h1_febsnp": case "h1_junsnp": return 1; default: return 0; } return 0; }