#include #include "loader/component_loader.hpp" #include "game/game.hpp" #include "game/dvars.hpp" #include "game/scripting/entity.hpp" #include "game/scripting/functions.hpp" #include "game/scripting/event.hpp" #include "game/scripting/lua/engine.hpp" #include "game/scripting/execution.hpp" #include "scheduler.hpp" #include "scripting.hpp" #include #include #include namespace scripting { std::unordered_map> fields_table; std::unordered_map> script_function_table; utils::concurrency::container shared_table; namespace { utils::hook::detour vm_notify_hook; utils::hook::detour vm_execute_hook; utils::hook::detour scr_load_level_hook; utils::hook::detour g_shutdown_game_hook; utils::hook::detour scr_add_class_field_hook; utils::hook::detour scr_set_thread_position_hook; utils::hook::detour process_script_hook; utils::hook::detour sl_get_canonical_string_hook; utils::hook::detour db_find_xasset_header_hook; std::string current_file; unsigned int current_file_id{}; game::dvar_t* g_dump_scripts; void vm_notify_stub(const unsigned int notify_list_owner_id, const game::scr_string_t string_value, game::VariableValue* top) { if (!game::VirtualLobby_Loaded()) { const auto* string = game::SL_ConvertToString(string_value); if (string) { event e; e.name = string; e.entity = notify_list_owner_id; for (auto* value = top; value->type != game::SCRIPT_END; --value) { e.arguments.emplace_back(*value); } lua::engine::notify(e); } } vm_notify_hook.invoke(notify_list_owner_id, string_value, top); } unsigned int vm_execute_stub() { if (!lua::engine::is_running()) { lua::engine::start(); } return vm_execute_hook.invoke(); } void scr_load_level_stub() { scr_load_level_hook.invoke(); if (!game::VirtualLobby_Loaded()) { lua::engine::start(); } } void g_shutdown_game_stub(const int free_scripts) { if (free_scripts) { script_function_table.clear(); } scripting::notify(*game::levelEntityId, "shutdownGame_called", {1}); lua::engine::stop(); return g_shutdown_game_hook.invoke(free_scripts); } void scr_add_class_field_stub(unsigned int classnum, game::scr_string_t name, unsigned int canonical_string, unsigned int offset) { const auto name_str = game::SL_ConvertToString(name); if (fields_table[classnum].find(name_str) == fields_table[classnum].end()) { fields_table[classnum][name_str] = offset; } scr_add_class_field_hook.invoke(classnum, name, canonical_string, offset); } void process_script_stub(const char* filename) { const auto file_id = atoi(filename); if (file_id) { current_file_id = file_id; } else { current_file_id = 0; current_file = filename; } process_script_hook.invoke(filename); } void add_function(const std::string& file, unsigned int id, const char* pos) { const auto function_names = scripting::find_token(id); for (const auto& name : function_names) { script_function_table[file][name] = pos; } } void scr_set_thread_position_stub(unsigned int thread_name, const char* code_pos) { if (current_file_id) { const auto names = scripting::find_token(current_file_id); for (const auto& name : names) { add_function(name, thread_name, code_pos); } } else { add_function(current_file, thread_name, code_pos); } scr_set_thread_position_hook.invoke(thread_name, code_pos); } unsigned int sl_get_canonical_string_stub(const char* str) { const auto result = sl_get_canonical_string_hook.invoke(str); scripting::token_map[str] = result; return result; } } class component final : public component_interface { public: void post_unpack() override { vm_notify_hook.create(SELECT_VALUE(0x0, 0x514560_b), vm_notify_stub); scr_add_class_field_hook.create(SELECT_VALUE(0x0, 0x50AE20_b), scr_add_class_field_stub); scr_set_thread_position_hook.create(SELECT_VALUE(0x0, 0x504870_b), scr_set_thread_position_stub); process_script_hook.create(SELECT_VALUE(0x0, 0x50E340_b), process_script_stub); sl_get_canonical_string_hook.create(game::SL_GetCanonicalString, sl_get_canonical_string_stub); if (!game::environment::is_sp()) { scr_load_level_hook.create(SELECT_VALUE(0x0, 0x450FC0_b), scr_load_level_stub); } else { vm_execute_hook.create(SELECT_VALUE(0x0, 0x5110E0_b), vm_execute_stub); } g_shutdown_game_hook.create(SELECT_VALUE(0x0, 0x422F30_b), g_shutdown_game_stub); scheduler::loop([]() { lua::engine::run_frame(); }, scheduler::pipeline::server); } }; } REGISTER_COMPONENT(scripting::component)