///////////////////////////////////////////////////////////////////////// // Call of duty: Modern Warfare Remastered MP Dedicated Server Config // // H1-MOD // ///////////////////////////////////////////////////////////////////////// // This config best view with Notepad++ OR // // other *nix compatible editors of your choice.// ////////////////////////////////////////////////// // Remove "//" in front of lines to allow the // // server to read them. // // Anything after "//" is a comment. // ////////////////////////////////////////////////// ////////////////////////////////////////////////// // SERVER NAME & COLORS TIPS // ////////////////////////////////////////////////// // // // ^1 Red // // ^2 Green // // ^3 yellow // // ^4 Blue // // ^5 Cyan // // ^6 Pink // // ^7 White // // ^8 Depends on the team colors playing. // // ^9 Dark Red // // ^0 Black // // ^: Rainbow // // // ////////////////////////////////////////////////// set sv_hostname "H1-Mod Dedicated Server" // Sets the name of your server on the server browser set sv_motd "" // Sets a custom motd which is shown on the intel message loadscreen when a player joins. Leave blank for defualt intel messages. ////////////////////////////////////////////////// // BASIC CONFIGURATION // ////////////////////////////////////////////////// set g_password "" // Password Protected Server. Leave blank if you want players to join or set password if you want to keep public out. set party_maxplayers "18" // Max players in your server. (Range 2-18) set sv_timeout "20" // Timeout time period. You will timeout after (20) seconds when attempting to connect or if you are getting connection interruptions set sv_reconnectlimit "3" // How many times you can try to reconnect set g_inactivity "420" // Time in seconds before the server will kick a user for inactivity (range 0 - 10000) set sv_kickBanTime "3600" // Time in seconds for a player temporary ban (on kick/tempban) (range 0 - 3600) seta g_allowVote "1" // Toggle voting for [player kick/map restart/next map] (0 or 1 (default) ) seta g_deadChat "0" // Toggle allowing dead players to chat with living players (0 (default) or 1) ////////////////////////////////////////////////// // GENERIC GAMETYPE SETTINGS // ////////////////////////////////////////////////// set scr_game_disablesprint 0 // Disables the possibility of sprinting set scr_game_forceuav 0 // Constant UAV set scr_game_deleteturrets 0 // Disable the use of turrets set scr_player_forcerespawn 1 // Disable auto respawn set scr_game_onlyheadshots 0 // Only headshots are valid set scr_thirdPerson 0 // All players play in third person //set scr_killstreak_kills_uav 3 // Kills to get UAV //set scr_killstreak_kills_airstrike 5 // Kills to get Airstrike //set scr_killstreak_kills_heli 3 // Kills to get Helicopter set scr_diehard 0 // Hardcore mode //set scr_killcount_persists 0 // Killstreaks count persist after player died ( Need Testing! ) set scr_game_deathpointloss 0 // Penalty when player die set scr_game_suicidepointloss 0 // Penalty when player suicide set scr_team_teamkillpointloss 0 // Penalty when player kill a team mate set pm_bouncing 0 // Enable bouncing. set pm_bouncingAllAngles 0 // Enable bouncing from all angles. set pm_cs_strafing 0 // Enable CS like strafing. set g_enableElevators 0 // Enable Elevators. set jump_height 39 // The maxium height of a player's jump (0-1000) set jump_enableFallDamage 1 // Enable/Disable fall damage. Recommend if you set a higher jump. set g_speed 190 // Increase or decrease game speed. (0-1000) set scr_game_perks 1 // Enable/Disable perks ////////////////////////////////////////////////// // HARDCORE CONFIGURATION // ////////////////////////////////////////////////// // uncomment below commands for some hardcore // // by removing the // before each set dvar. // ////////////////////////////////////////////////// // set g_hardcore "1" // Enable hardcore mode // set scr_hardcore "1" // Enable hardcore mode again... // set ui_hud_hardcore "1" // Removes Heads up display which can be used both regular and HC // set scr_player_maxhealth "30" // Percent of Health players will have on Respawn. (100 is normal. 30 is hardcore) // set scr_team_fftype "1" // Enable or Disable Friendly Fire. (1 on, 2 reflect, 3 shared) // set scr_player_healthregentime "0" // Time it takes you to recover damage. (5 is normal, 0 is hardcore) // set scr_team_teamkillkicklimit "3" // How many times to get kick for team killling. ////////////////////////////////////////////////// // B3, IW4MADMIN, GAME LOG & RCON SETTINGS // ////////////////////////////////////////////////// set logfile "2" // Enable loging 1-2? enable. 0 disable. Leave it on if you plan on using B3 or IW4MAdmin. set g_logSync "1" // 0 only flush on game end, 1 flush when buffer full, 2 always flush after a write, 3 append to old logs. set g_log "h1-mod\logs\games_mp.log" // IMPORTANT! Make sure the filename is unique for each server you clone! set rcon_password "" // RemoteControl password, needed for most management tools like IW4MADMIN and B3. Do not skip if you installing IW4MADMIN. set sv_sayName "^7Server^7" // name server-side 'say' commands show up as. ////////////////////////////////////////////////// // FREE FOR ALL GAMETYPE SETTINGS // ////////////////////////////////////////////////// set scr_dm_scorelimit "15" // Score limit to win the game. set scr_dm_timelimit "10" // Duration in minutes for the game to end if the score limit isn't reached. set scr_dm_playerrespawndelay "0" // How long player will wait until respawn. set scr_dm_numlives "0" // Number of lives per player 0 for unlimited. set scr_dm_roundlimit "1" // Rounds per game. set scr_dm_winlimit "1" // amount of wins needed to win a round-based game ////////////////////////////////////////////////// // TEAM DEATHMATCH GAMETYPE SETTINGS // ////////////////////////////////////////////////// set scr_war_scorelimit "75" // Score limit to win the game. set scr_war_timelimit "10" // Duration in minutes for the game to end if the score limit isn't reached. set scr_war_playerrespawndelay "0" // How long player will wait until respawn. set scr_war_waverespawndelay "0" // Duration is seconds before the first respawn in each round. set scr_war_numlives "0" // Number of lives per player 0 for unlimited. set scr_war_roundlimit "1" // Rounds per game. set scr_war_winlimit "1" // amount of wins needed to win a round-based game ////////////////////////////////////////////////// // Kill Confirmed GAMETYPE SETTINGS // ////////////////////////////////////////////////// set scr_conf_scorelimit "65" // Score limit to win the game. set scr_conf_timelimit "10" // Duration in minutes for the game to end if the score limit isn't reached. set scr_conf_playerrespawndelay "0" // How long player will wait until respawn. set scr_conf_waverespawndelay "0" // Duration is seconds before the first respawn in each round. set scr_conf_numlives "0" // Number of lives per player 0 for unlimited. set scr_conf_roundlimit "1" // Rounds per game. set scr_conf_winlimit "1" // amount of wins needed to win a round-based game ////////////////////////////////////////////////// // DOMINATION GAMETYPE SETTINGS // ////////////////////////////////////////////////// set scr_dom_scorelimit "200" // Score limit to win the game. set scr_dom_timelimit "0" // Duration in minutes for the game to end if the score limit isn't reached. set scr_dom_playerrespawndelay "0" // How long player will wait until respawn. set scr_dom_waverespawndelay "0" // Duration is seconds before the first respawn in each round. set scr_dom_numlives "0" // Number of lives per player per game. 0 is unlimited. set scr_dom_roundlimit "1" // Rounds per game set scr_dom_winlimit "1" // amount of wins needed to win a round-based game ////////////////////////////////////////////////// // SEARCH AND DESTROY GAMETYPE SETTINGS // ////////////////////////////////////////////////// set scr_sd_scorelimit "1" // Score limit to win the game. set scr_sd_timelimit "2.5" // Duration in minutes for the game to end if the score limit isn't reached. set scr_sd_playerrespawndelay "0" // How long player will wait until respawn. set scr_sd_waverespawndelay "0" // Duration is seconds before the first respawn in each round. set scr_sd_numlives "1" // Number of lives per player per game. set scr_sd_roundlimit "0" // Rounds the game is limited to 0 for unlimited. set scr_sd_winlimit "4" // amount of wins needed to win a round-based game. set scr_sd_roundswitch "3" // after X rounds, switch sides. set scr_sd_bombtimer "45" // Time taken for the bomb to detonate. set scr_sd_defusetime "5" // Time taken to defuse the bomb. set scr_sd_multibomb "0" // allow multiple people to 'have the bomb'. set scr_sd_planttime "5" // How long will it take player to 'plant the bomb'. ////////////////////////////////////////////////// // SABOTAGE GAMETYPE SETTINGS // ////////////////////////////////////////////////// set scr_sab_scorelimit "0" // Score limit to win the match. set scr_sab_timelimit "20" // Duration in minutes for the game to end if the score limit isn't reached. set scr_sab_bombtimer "30" // Duration in seconds the bomb takes to detonate. set scr_sab_defusetime "5" // Time taken to defuse the bomb. set scr_sab_hotpotato "0" // One bomb that the teams must fight over. One defending and one have to plant at the site. set scr_sab_numlives "0" // Number of lives per player per game. set scr_sab_planttime "2.5" // Time taken to plant the bomb. set scr_sab_playerrespawndelay "7.5" // Time before respawn. set scr_sab_roundlimit "1" // Rounds per game. set scr_sab_roundswitch "1" // Rounds needed to be played before the teams switch sides. set scr_sab_waverespawndelay "0" // Time delay for first respawn before the game. ////////////////////////////////////////////////// // CAPTURE THE FLAG GAMETYPE SETTINGS // ////////////////////////////////////////////////// set scr_ctf_scorelimit "3" // Score limit to win the match. set scr_ctf_timelimit "20" // Duration in minutes for the game to end if the score limit isn't reached. set scr_ctf_numlives "0" // Number of lives per player per game. set scr_ctf_playerrespawndelay "2.5" // Time before respawn. set scr_ctf_roundlimit "1" // Rounds per game. set scr_ctf_waverespawndelay "0" // Time delay for first respawn before the game. ////////////////////////////////////////////////// // DEMOLITION GAMETYPE SETTINGS // ////////////////////////////////////////////////// set scr_dd_scorelimit "0" // Score limit to win the match. set scr_dd_timelimit "20" // Duration in minutes for the game to end if the score limit isn't reached. set scr_dd_bombtimer "45" // Duration in seconds the bomb takes to detonate. set scr_dd_defusetime "5" // Time taken to defuse the bomb. set scr_dd_numlives "0" // Number of lives per player per game. set scr_dd_planttime "5" // Time taken to plant the bomb. set scr_dd_playerrespawndelay "0" // Time before respawn. set scr_dd_roundlimit "3" // Rounds per game. set scr_dd_roundswitch "1" // Rounds needed to be played before the teams switch sides. set scr_dd_waverespawndelay "0" // Time delay for first respawn before the game. ////////////////////////////////////////////////// // GAMETYPES LIST // ////////////////////////////////////////////////// // // // dm - Free-for-all // // war - Team Deathmatch // // sd - Search and Destroy // // dom - Domination // // conf - Kill Confirmed // // sab - Sabotage // // koth - Headquarters // // hp - Hardpoint // // gun - Gun Game // // ctf - Capture The Flag // // dd - Demolition // // // ////////////////////////////////////////////////// set g_gametype "war" // Sets the defualt gametype of the server if no gametype exist on map rotation set ui_gametype "war" //scr_game_hodgepodgeMode "9" // Custom Gamemodes. 2 - Slasher | 4 - Snipers only | 6-7 - RPG Only | 9 - Prophunt ////////////////////////////////////////////////// // MAP SHORT NAMES ROTATION LIST // ////////////////////////////////////////////////// // // // Ambush* - mp_convoy // // Backlot* - mp_backlot // // Bog* - mp_bog // // Crash* - mp_crash // // Crossfire* - mp_crossfire // // District* - mp_citystreets // // Downpour* - mp_farm // // Overgrown - mp_overgrown // // Shipment - mp_shipment // // Vacant* - mp_vacant // // Lobby Map - mp_vlobby_room // // // // Variety Map Pack // // // // Broadcast - mp_broadcast // // Chinatown - mp_carentan // // Countdown - mp_countdown // // Bloc - mp_bloc // // Creek - mp_creek // // Killhouse - mp_killhouse // // Pipeline* - mp_pipeline // // Strike* - mp_strike // // Showdown* - mp_showdown // // Wet Work - mp_cargoship // // // // Event Updates // // // // Winter Crash - mp_crash_snow // // Day Break - mp_farm_spring // // Beach Bog* - mp_bog_summer // // // // * - Prop Hunt Maps // // // ////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////// // EXAMPLE MAP+GAMETYPES ROTATIONS // //////////////////////////////////////////////////////////////////////// // Single Game Mode + Maps: // // sv_mapRotation "gametype war map mp_bog map mp_crash map mp_farm" // // // // Several Mix Game Modes + Maps: // // sv_mapRotation "gametype war map mp_bog gametype dm map mp_crash" // //////////////////////////////////////////////////////////////////////// set sv_maprotation "gametype war map mp_convoy map mp_backlot map mp_bog map mp_crash map mp_crossfire map mp_citystreets map mp_farm map mp_overgrown map mp_shipment map mp_vacant map mp_boardcast map mp_carentan map mp_countdown map mp_bloc map mp_creek map mp_killhouse map mp_pipeline map mp_strike map mp_showdown map mp_cargoship map mp_crash_snow map mp_farm_spring map mp_bog_summer"