#pragma once #include "game/game.hpp" namespace fastfiles { bool exists(const std::string& zone, bool ignore_usermap = false); std::string get_current_fastfile(); void enum_assets(const game::XAssetType type, const std::function& callback, const bool includeOverride); void close_fastfile_handles(); void set_usermap(const std::string& usermap); void clear_usermap(); std::optional get_current_usermap(); bool usermap_exists(const std::string& name); bool is_stock_map(const std::string& name); }