Cac.GameModes.Data = { Standard = { Label = Engine.Localize("@MPUI_STANDARD_CAPS"), Image = "h1_ui_icon_playlist_standard", List = { "dm", "war", "sd", "dom", "conf", "sab", "koth", "hp", "gun", "dd", "ctf" -- missing gamemodes from UI } } } if (Engine.InFrontend()) then return end local gametypes = { ["dm"] = true, ["dom"] = true, ["sd"] = true, ["war"] = true, ["conf"] = true, ["vlobby"] = true, ["koth"] = true, ["sab"] = true, ["ctf"] = true, ["dd"] = true, ["hp"] = true, ["gun"] = true, } local func = LUI.mp_hud.Scoreboard.DetermineIfSingleTeamGameType LUI.mp_hud.Scoreboard.DetermineIfSingleTeamGameType = function() local gametype = Engine.GetDvarString("ui_gametype") if (gametypes[gametype]) then return func() end return Game.GetPlayerTeam() == Teams.free end