local pcdisplay = luiglobals.require("LUI.PCDisplay") function createdivider(menu, text) local element = LUI.UIElement.new( { leftAnchor = true, rightAnchor = true, left = 0, right = 0, topAnchor = true, bottomAnchor = false, top = 0, bottom = 33.33 }) element.scrollingToNext = true element:addElement(LUI.MenuBuilder.BuildRegisteredType("h1_option_menu_titlebar", { title_bar_text = text })) menu.list:addElement(element) end pcdisplay.CreateOptions = function( menu ) LUI.Options.AddButtonOptionVariant( menu, luiglobals.GenericButtonSettings.Variants.Select, "@LUA_MENU_COLORBLIND_FILTER", "@LUA_MENU_COLOR_BLIND_DESC", LUI.Options.GetRenderColorBlindText, LUI.Options.RenderColorBlindToggle, LUI.Options.RenderColorBlindToggle ) if Engine.IsMultiplayer() and Engine.GetDvarType( "cg_paintballFx" ) == luiglobals.DvarTypeTable.DvarBool then LUI.Options.AddButtonOptionVariant( menu, luiglobals.GenericButtonSettings.Variants.Select, "@LUA_MENU_PAINTBALL", "@LUA_MENU_PAINTBALL_DESC", LUI.Options.GetDvarEnableTextFunc("cg_paintballFx", false), LUI.Options.ToggleDvarFunc("cg_paintballFx"), LUI.Options.ToggleDvarFunc("cg_paintballFx") ) end LUI.Options.AddButtonOptionVariant( menu, luiglobals.GenericButtonSettings.Variants.Select, "@LUA_MENU_BLOOD", "@LUA_MENU_BLOOD_DESC", LUI.Options.GetDvarEnableTextFunc("cg_blood", false), LUI.Options.ToggleProfiledataFunc("showblood", Engine.GetControllerForLocalClient(0)), LUI.Options.ToggleProfiledataFunc("showblood", Engine.GetControllerForLocalClient(0)) ) if not Engine.IsMultiplayer() then LUI.Options.AddButtonOptionVariant( menu, luiglobals.GenericButtonSettings.Variants.Select, "@LUA_MENU_CROSSHAIR", "@LUA_MENU_CROSSHAIR_DESC", LUI.Options.GetDvarEnableTextFunc("cg_drawCrosshairOption", false), LUI.Options.ToggleDvarFunc("cg_drawCrosshairOption"), LUI.Options.ToggleDvarFunc("cg_drawCrosshairOption") ) LUI.Options.CreateOptionButton( menu, "cg_drawDamageFeedbackOption", "@LUA_MENU_HIT_MARKER", "@LUA_MENU_HIT_MARKER_DESC", { { text = "@LUA_MENU_ENABLED", value = true }, { text = "@LUA_MENU_DISABLED", value = false } } ) end if Engine.IsMultiplayer() then LUI.Options.AddButtonOptionVariant( menu, luiglobals.GenericButtonSettings.Variants.Select, "@MENU_DISPLAY_KILLSTREAK_COUNTER", "@MENU_DISPLAY_KILLSTREAK_COUNTER_DESC", pcdisplay.GetDisplayKillstreakCounterText, pcdisplay.DisplayKillstreakCounterToggle, pcdisplay.DisplayKillstreakCounterToggle ) LUI.Options.AddButtonOptionVariant( menu, luiglobals.GenericButtonSettings.Variants.Select, "@MENU_DISPLAY_MEDAL_SPLASHES", "@MENU_DISPLAY_MEDAL_SPLASHES_DESC", pcdisplay.GetDisplayMedalSplashesText, pcdisplay.DisplayMedalSplashesToggle, pcdisplay.DisplayMedalSplashesToggle ) LUI.Options.AddButtonOptionVariant( menu, luiglobals.GenericButtonSettings.Variants.Select, "@MENU_DISPLAY_WEAPON_EMBLEMS", "@MENU_DISPLAY_WEAPON_EMBLEMS_DESC", pcdisplay.GetDisplayWeaponEmblemsText, pcdisplay.DisplayWeaponEmblemsToggle, pcdisplay.DisplayWeaponEmblemsToggle ) end LUI.Options.AddButtonOptionVariant( menu, luiglobals.GenericButtonSettings.Variants.Common, "@MENU_BRIGHTNESS", "@MENU_BRIGHTNESS_DESC1", nil, nil, nil, pcdisplay.OpenBrightnessMenu, nil, nil, nil ) createdivider(menu, "TELEMETRY") LUI.Options.CreateOptionButton( menu, "cg_infobar_ping", "Server Latency", "Show server latency", { { text = "@LUA_MENU_ENABLED", value = true }, { text = "@LUA_MENU_DISABLED", value = false } }, nil, nil, function(value) Engine.SetDvarBool("cg_infobar_ping", value) Engine.GetLuiRoot():processEvent({ name = "update_hud_infobar_settings" }) end ) LUI.Options.CreateOptionButton( menu, "cg_infobar_fps", "FPS counter", "Show FPS counter", { { text = "@LUA_MENU_ENABLED", value = true }, { text = "@LUA_MENU_DISABLED", value = false } }, nil, nil, function(value) Engine.SetDvarBool("cg_infobar_fps", value) Engine.GetLuiRoot():processEvent({ name = "update_hud_infobar_settings" }) end ) LUI.Options.InitScrollingList(menu.list, nil) end