#include #include "loader/component_loader.hpp" #include "server_list.hpp" #include "localized_strings.hpp" #include "network.hpp" #include "scheduler.hpp" #include "party.hpp" #include "game/game.hpp" #include #include #include #include "console.hpp" #include "command.hpp" namespace server_list { namespace { const int server_limit = 18; struct server_info { // gotta add more to this int clients; int max_clients; int bots; int ping; std::string host_name; std::string map_name; std::string game_type; game::CodPlayMode play_mode; char in_game; game::netadr_s address; }; struct { game::netadr_s address{}; volatile bool requesting = false; std::unordered_map queued_servers{}; } master_state; std::mutex mutex; std::vector servers; size_t server_list_page = 0; volatile bool update_server_list = false; std::chrono::high_resolution_clock::time_point last_scroll{}; size_t get_page_count() { const auto count = servers.size() / server_limit; return count + (servers.size() % server_limit > 0); } size_t get_page_base_index() { return server_list_page * server_limit; } void refresh_server_list() { { std::lock_guard _(mutex); servers.clear(); master_state.queued_servers.clear(); server_list_page = 0; } party::reset_connect_state(); if (get_master_server(master_state.address)) { master_state.requesting = true; network::send(master_state.address, "getservers", utils::string::va("H1 %i full empty", PROTOCOL)); } } void join_server(int, int, const int index) { std::lock_guard _(mutex); const auto i = static_cast(index) + get_page_base_index(); if (i < servers.size()) { static auto last_index = ~0ull; if (last_index != i) { last_index = i; } else { console::info("Connecting to (%d - %zu): %s\n", index, i, servers[i].host_name.data()); party::connect(servers[i].address); } } } void trigger_refresh() { update_server_list = true; } int ui_feeder_count() { std::lock_guard _(mutex); if (update_server_list) { update_server_list = false; return 0; } const auto count = static_cast(servers.size()); const auto index = get_page_base_index(); const auto diff = count - index; return diff > server_limit ? server_limit : static_cast(diff); } const char* ui_feeder_item_text(int /*localClientNum*/, void* /*a2*/, void* /*a3*/, const int index, const int column) { std::lock_guard _(mutex); const auto i = get_page_base_index() + index; if (i >= servers.size()) { return ""; } if (column == 0) { return servers[i].host_name.empty() ? "" : utils::string::va("%s", servers[i].host_name.data()); } if (column == 1) { return servers[i].map_name.empty() ? "Unknown" : utils::string::va("%s", servers[i].map_name.data()); } if (column == 2) { return utils::string::va("%d/%d [%d]", servers[i].clients, servers[index].max_clients, servers[i].bots); } if (column == 3) { return servers[i].game_type.empty() ? "" : utils::string::va("%s", servers[i].game_type.data()); } if (column == 4) { return servers[i].game_type.empty() ? "" : utils::string::va("%i", servers[i].ping); } return ""; } void sort_serverlist() { std::stable_sort(servers.begin(), servers.end(), [](const server_info& a, const server_info& b) { if (a.clients == b.clients) { return a.ping < b.ping; } return a.clients > b.clients; }); } void insert_server(server_info&& server) { std::lock_guard _(mutex); servers.emplace_back(std::move(server)); sort_serverlist(); trigger_refresh(); } void do_frame_work() { auto& queue = master_state.queued_servers; if (queue.empty()) { return; } std::lock_guard _(mutex); size_t queried_servers = 0; const size_t query_limit = 3; for (auto i = queue.begin(); i != queue.end();) { if (i->second) { const auto now = game::Sys_Milliseconds(); if (now - i->second > 10'000) { i = queue.erase(i); continue; } } else if (queried_servers++ < query_limit) { i->second = game::Sys_Milliseconds(); network::send(i->first, "getInfo", utils::cryptography::random::get_challenge()); } ++i; } } bool is_server_list_open() { return game::Menu_IsMenuOpenAndVisible(0, "menu_systemlink_join"); } bool is_scrolling_disabled() { return update_server_list || (std::chrono::high_resolution_clock::now() - last_scroll) < 500ms; } bool scroll_down() { if (!is_server_list_open()) { return false; } if (!is_scrolling_disabled() && server_list_page + 1 < get_page_count()) { last_scroll = std::chrono::high_resolution_clock::now(); ++server_list_page; trigger_refresh(); } return true; } bool scroll_up() { if (!is_server_list_open()) { return false; } if (!is_scrolling_disabled() && server_list_page > 0) { last_scroll = std::chrono::high_resolution_clock::now(); --server_list_page; trigger_refresh(); } return true; } utils::hook::detour lui_open_menu_hook; void lui_open_menu_stub(int controllerIndex, const char* menu, int a3, int a4, unsigned int a5) { #ifdef DEBUG console::info("[LUI] %s\n", menu); #endif if (!strcmp(menu, "menu_systemlink_join")) { refresh_server_list(); } lui_open_menu_hook.invoke(controllerIndex, menu, a3, a4, a5); } } bool sl_key_event(const int key, const int down) { if (down) { if (key == game::keyNum_t::K_MWHEELUP) { return !scroll_up(); } if (key == game::keyNum_t::K_MWHEELDOWN) { return !scroll_down(); } } return true; } bool get_master_server(game::netadr_s& address) { return game::NET_StringToAdr("master.ff.h1p.co:20810", &address); } void handle_info_response(const game::netadr_s& address, const utils::info_string& info) { // Don't show servers that aren't dedicated! const auto dedicated = std::atoi(info.get("dedicated").data()); if (!dedicated) { return; } // Don't show servers that aren't running! const auto sv_running = std::atoi(info.get("sv_running").data()); if (!sv_running) { return; } // Only handle servers of the same playmode! const auto playmode = game::CodPlayMode(std::atoi(info.get("playmode").data())); if (game::Com_GetCurrentCoDPlayMode() != playmode) { return; } int start_time{}; const auto now = game::Sys_Milliseconds(); { std::lock_guard _(mutex); const auto entry = master_state.queued_servers.find(address); if (entry == master_state.queued_servers.end() || !entry->second) { return; } start_time = entry->second; master_state.queued_servers.erase(entry); } server_info server{}; server.address = address; server.host_name = info.get("hostname"); server.map_name = game::UI_GetMapDisplayName(info.get("mapname").data()); server.game_type = game::UI_GetGameTypeDisplayName(info.get("gametype").data()); server.play_mode = playmode; server.clients = atoi(info.get("clients").data()); server.max_clients = atoi(info.get("sv_maxclients").data()); server.bots = atoi(info.get("bots").data()); server.ping = std::min(now - start_time, 999); server.in_game = 1; insert_server(std::move(server)); } class component final : public component_interface { public: void post_unpack() override { if (!game::environment::is_mp()) return; localized_strings::override("PLATFORM_SYSTEM_LINK_TITLE", "SERVER LIST"); // hook LUI_OpenMenu to refresh server list for system link menu lui_open_menu_hook.create(game::LUI_OpenMenu, lui_open_menu_stub); // replace UI_RunMenuScript call in LUI_CoD_LuaCall_RefreshServerList to our refresh_servers utils::hook::call(0x14018A0C9, &refresh_server_list); utils::hook::call(0x14018A5DE, &join_server); utils::hook::nop(0x14018A5FD, 5); // do feeder stuff utils::hook::call(0x14018A199, &ui_feeder_count); utils::hook::call(0x14018A3B1, &ui_feeder_item_text); scheduler::loop(do_frame_work, scheduler::pipeline::main); network::on("getServersResponse", [](const game::netadr_s& target, const std::string_view& data) { { std::lock_guard _(mutex); if (!master_state.requesting || master_state.address != target) { return; } master_state.requesting = false; std::optional start{}; for (size_t i = 0; i + 6 < data.size(); ++i) { if (data[i + 6] == '\\') { start.emplace(i); break; } } if (!start.has_value()) { return; } for (auto i = start.value(); i + 6 < data.size(); i += 7) { if (data[i + 6] != '\\') { break; } game::netadr_s address{}; address.type = game::NA_IP; address.localNetID = game::NS_CLIENT1; memcpy(&address.ip[0], data.data() + i + 0, 4); memcpy(&address.port, data.data() + i + 4, 2); master_state.queued_servers[address] = 0; } } }); } }; } REGISTER_COMPONENT(server_list::component)