#include #include "loader/component_loader.hpp" #include "system_check.hpp" #include "game/game.hpp" #include #include namespace system_check { namespace { std::string read_zone(const std::string& name) { std::string data{}; if (utils::io::read_file(name, &data)) { return data; } if (utils::io::read_file("zone/" + name, &data)) { return data; } return {}; } std::string hash_zone(const std::string& name) { const auto data = read_zone(name); return utils::cryptography::sha256::compute(data, true); } bool verify_hashes(const std::unordered_map& zone_hashes) { for (const auto& zone_hash : zone_hashes) { const auto hash = hash_zone(zone_hash.first); if (hash != zone_hash.second) { return false; } } return true; } bool is_system_valid() { static std::unordered_map mp_zone_hashes = { {"patch_common_mp.ff", "E45EF5F29D12A5A47F405F89FBBEE479C0A90D02141ABF852D481689514134A1"}, }; static std::unordered_map sp_zone_hashes = { // Steam doesn't necessarily deliver this file :( {"patch_common.ff", "1D32A9770F90ED022AA76F4859B4AB178E194A703383E61AC2CE83B1E828B18F"}, }; return verify_hashes(mp_zone_hashes) && (game::environment::is_dedi() || verify_hashes(sp_zone_hashes)); } } bool is_valid() { static auto valid = is_system_valid(); return valid; } class component final : public component_interface { public: void post_load() override { if (!is_valid()) { MessageBoxA(nullptr, "Your game files are outdated or unsupported.\n" "Please get the latest officially supported Call of Duty: Modern Warfare Remastered 1.4 files, or you will get random crashes and issues.", "Invalid game files!", MB_ICONINFORMATION); } } }; } REGISTER_COMPONENT(system_check::component)