#include #include "loader/component_loader.hpp" #include "game/game.hpp" #include #include namespace slowmotion { namespace { void scr_cmd_set_slow_motion() { if (game::Scr_GetNumParam() < 1) { return; } int duration = 1000; float end = 1.0f; const float start = game::Scr_GetFloat(0); if (game::Scr_GetNumParam() >= 2) { end = game::Scr_GetFloat(1u); } if (game::Scr_GetNumParam() >= 3) { duration = static_cast(game::Scr_GetFloat(2u) * 1000.0f); } game::SV_SetConfigstring(10, utils::string::va("%i %i %g %g", *game::mp::gameTime, duration, start, end)); game::Com_SetSlowMotion(start, end, duration); } } class component final : public component_interface { public: void post_unpack() override { if (!game::environment::is_dedi()) { return; } utils::hook::jump(0x140365480, scr_cmd_set_slow_motion); // H1(1.4) } }; } REGISTER_COMPONENT(slowmotion::component)