#include #include "loader/component_loader.hpp" #include "game/game.hpp" #include #include namespace colors { struct hsv_color { unsigned char h; unsigned char s; unsigned char v; }; namespace { std::vector color_table; DWORD hsv_to_rgb(const hsv_color hsv) { DWORD rgb; if (hsv.s == 0) { return RGB(hsv.v, hsv.v, hsv.v); } // converting to 16 bit to prevent overflow const unsigned int h = hsv.h; const unsigned int s = hsv.s; const unsigned int v = hsv.v; const auto region = static_cast(h / 43); const auto remainder = (h - (region * 43)) * 6; const auto p = static_cast((v * (255 - s)) >> 8); const auto q = static_cast( (v * (255 - ((s * remainder) >> 8))) >> 8); const auto t = static_cast( (v * (255 - ((s * (255 - remainder)) >> 8))) >> 8); switch (region) { case 0: rgb = RGB(v, t, p); break; case 1: rgb = RGB(q, v, p); break; case 2: rgb = RGB(p, v, t); break; case 3: rgb = RGB(p, q, v); break; case 4: rgb = RGB(t, p, v); break; default: rgb = RGB(v, p, q); break; } return rgb; } int color_index(const char c) { const auto index = c - 48; return index >= 0xC ? 7 : index; } char add(const uint8_t r, const uint8_t g, const uint8_t b) { const char index = '0' + static_cast(color_table.size()); color_table.push_back(RGB(r, g, b)); return index; } void com_clean_name_stub(const char* in, char* out, const int out_size) { strncpy_s(out, out_size, in, _TRUNCATE); } char* i_clean_str_stub(char* string) { utils::string::strip(string, string, static_cast(strlen(string)) + 1); return string; } size_t get_client_name_stub(const int local_client_num, const int index, char* buf, const int size, const size_t unk, const size_t unk2) { // CL_GetClientName (CL_GetClientNameAndClantag?) const auto result = reinterpret_cast(0x14025BAA0)( // H1 (1.4) local_client_num, index, buf, size, unk, unk2); utils::string::strip(buf, buf, size); return result; } void rb_lookup_color_stub(const char index, DWORD* color) { *color = RGB(255, 255, 255); if (index == '8') { *color = *reinterpret_cast(SELECT_VALUE(0x14F142FF8, 0x14FE70634)); // H1(1.4) } else if (index == '9') { *color = *reinterpret_cast(SELECT_VALUE(0x14F142FFC, 0x14FE70638)); // H1(1.4) } else if (index == ':') { *color = hsv_to_rgb({ static_cast((game::Sys_Milliseconds() / 100) % 256), 255, 255 }); } else if (index == ';') { *color = *reinterpret_cast(SELECT_VALUE(0x14F143004, 0x14FE70640)); // H1(1.4) } else if (index == '<') { *color = 0xFFFCFF80; } else { *color = color_table[color_index(index)]; } } } class component final : public component_interface { public: void post_unpack() override { if (game::environment::is_dedi()) { return; } if (!game::environment::is_sp()) { // allows colored name in-game utils::hook::jump(0x140503810, com_clean_name_stub); // H1(1.4) // don't apply colors to overhead names utils::hook::call(0x1400AB416, get_client_name_stub); // H1(1.4) // patch I_CleanStr utils::hook::jump(0x140503D00, i_clean_str_stub); // H1(1.4) } // force new colors utils::hook::jump(SELECT_VALUE(0x140524BD0, 0x1406206A0), rb_lookup_color_stub); // H1(1.4) // add colors add(0, 0, 0); // 0 - Black add(255, 49, 49); // 1 - Red add(134, 192, 0); // 2 - Green add(255, 173, 34); // 3 - Yellow add(0, 135, 193); // 4 - Blue add(32, 197, 255); // 5 - Light Blue add(151, 80, 221); // 6 - Pink add(255, 255, 255); // 7 - White add(0, 0, 0); // 8 - Team color (axis?) add(0, 0, 0); // 9 - Team color (allies?) add(0, 0, 0); // 10 - Rainbow (:) add(0, 0, 0); // 11 - Server color (;) - using that color in infostrings (e.g. your name) fails, ';' is an illegal character! } }; } REGISTER_COMPONENT(colors::component)