#include #include "loader/component_loader.hpp" #include "console.hpp" #include "scheduler.hpp" #include "game/game.hpp" #include "game/dvars.hpp" #include #include namespace dvar_cheats { void apply_sv_cheats(const game::dvar_t* dvar, const game::DvarSetSource source, game::dvar_value* value) { static const auto sv_cheats_hash = game::generateHashValue("sv_cheats"); if (dvar && dvar->hash == sv_cheats_hash) { // if dedi, do not allow internal to change value so servers can allow cheats if they want to if (game::environment::is_dedi() && source == game::DvarSetSource::DVAR_SOURCE_INTERNAL) { value->enabled = dvar->current.enabled; } // if sv_cheats was enabled and it changes to disabled, we need to reset all cheat dvars else if (dvar->current.enabled && !value->enabled) { for (auto i = 0; i < *game::dvarCount; ++i) { const auto var = &game::dvarPool[i]; if (var && (var->flags & game::DvarFlags::DVAR_FLAG_CHEAT)) { game::Dvar_Reset(var, game::DvarSetSource::DVAR_SOURCE_INTERNAL); } } } } } bool dvar_flag_checks(const game::dvar_t* dvar, const game::DvarSetSource source) { const auto info = dvars::get_dvar_info_from_hash(dvar->hash); const auto name = info.has_value() ? info.value().name.data() : utils::string::va("0x%lX", dvar->hash); if ((dvar->flags & game::DvarFlags::DVAR_FLAG_WRITE)) { console::error("%s is write protected\n", name); return false; } if ((dvar->flags & game::DvarFlags::DVAR_FLAG_READ)) { console::error("%s is read only\n", name); return false; } // only check cheat/replicated values when the source is external if (source == game::DvarSetSource::DVAR_SOURCE_EXTERNAL) { const auto cl_ingame = game::Dvar_FindVar("cl_ingame"); const auto sv_running = game::Dvar_FindVar("sv_running"); if ((dvar->flags & game::DvarFlags::DVAR_FLAG_REPLICATED) && (cl_ingame && cl_ingame->current.enabled) && ( sv_running && !sv_running->current.enabled)) { console::error("%s can only be changed by the server\n", name); return false; } const auto sv_cheats = game::Dvar_FindVar("sv_cheats"); if ((dvar->flags & game::DvarFlags::DVAR_FLAG_CHEAT) && (sv_cheats && !sv_cheats->current.enabled)) { console::error("%s is cheat protected\n", name); return false; } } // pass all the flag checks, allow dvar to be changed return true; } void* get_dvar_flag_checks_stub() { return utils::hook::assemble([](utils::hook::assembler& a) { const auto can_set_value = a.newLabel(); const auto zero_source = a.newLabel(); a.pushad64(); a.mov(r8, rdi); a.mov(edx, esi); a.mov(rcx, rbx); a.call_aligned(apply_sv_cheats); // check if we are setting sv_cheats a.popad64(); a.cmp(esi, 0); a.jz(zero_source); // if the SetSource is 0 (INTERNAL) ignore flag checks a.pushad64(); a.mov(edx, esi); // source a.mov(rcx, rbx); // dvar a.call_aligned(dvar_flag_checks); // protect read/write/cheat/replicated dvars a.cmp(al, 1); a.jz(can_set_value); // if we get here, we are non-zero source and CANNOT set values a.popad64(); // if I do this before the jz it won't work. for some reason the popad64 is affecting the ZR flag a.jmp(0x18655C_b); // if we get here, we are non-zero source and CAN set values a.bind(can_set_value); a.popad64(); // if I do this before the jz it won't work. for some reason the popad64 is affecting the ZR flag a.cmp(esi, 1); a.jmp(0x1861EE_b); // if we get here, we are zero source and ignore flags a.bind(zero_source); a.jmp(0x18628F_b); }); } class component final : public component_interface { public: void post_unpack() override { if (game::environment::is_sp()) { return; } utils::hook::nop(0x1861D4_b, 8); // let our stub handle zero-source sets utils::hook::jump(0x1861DF_b, get_dvar_flag_checks_stub(), true); // check extra dvar flags when setting values scheduler::once([]() { dvars::register_bool("sv_cheats", false, game::DvarFlags::DVAR_FLAG_REPLICATED, "Allow cheat commands and dvars on this server"); }, scheduler::pipeline::main); } }; } REGISTER_COMPONENT(dvar_cheats::component)