#include #include "loader/component_loader.hpp" #include "menus.hpp" #include "game/game.hpp" #include "console.hpp" #include "command.hpp" #include "utils/hook.hpp" #include "utils/string.hpp" namespace menus { namespace { std::string script_main_menu; bool keys_bypass_menu() { const auto* cl_bypass_mouse_input = game::Dvar_FindVar("cl_bypassMouseInput"); if (cl_bypass_mouse_input && cl_bypass_mouse_input->current.enabled) { return true; } return false; } game::XAssetHeader load_script_menu_internal(const char* menu) { const char* menu_file = utils::string::va("ui_mp/scriptmenus/%s.menu", menu); return game::DB_FindXAssetHeader(game::ASSET_TYPE_MENUFILE, menu_file, 1); } bool load_script_menu(int client_num, const char* menu) { game::XAssetHeader asset = load_script_menu_internal(menu); if (asset.data != nullptr) { game::UI_AddMenuList(game::ui_info_array, asset.data, 1); return true; } return false; } void precache_script_menu(int client_num, int config_string_index) { const char* menu = game::CL_GetConfigString(config_string_index); if (menu) { if (!load_script_menu(client_num, menu)) { game::Com_Error(game::ERR_DROP, "Could not load script menu file %s", menu); } } } utils::hook::detour cg_set_config_values_hook; void cg_set_config_values_stub(int client_num) { cg_set_config_values_hook.invoke(client_num); auto nesting = game::R_PopRemoteScreenUpdate(); for (auto i = 3432; i < (3432 + 50); i++) { precache_script_menu(client_num, i); } game::R_PushRemoteScreenUpdate(nesting); } void ui_mouse_event(int client_num, int x, int y) { const auto scr_place = game::ScrPlace_GetViewPlacement(); const auto v_x = x / (game::ScrPlace_HiResGetScaleX() * scr_place->scaleVirtualToFull[0]); const auto v_y = y / (game::ScrPlace_HiResGetScaleY() * scr_place->scaleVirtualToFull[1]); game::ui_info_array->cursor_x = v_x; game::ui_info_array->cursor_x = v_y; const auto cursor_visible = v_x >= 0.0 && v_x <= 640.0 && v_y >= 0.0 && v_y <= 480.0; if (!cursor_visible) { return; } const auto menu_count = *reinterpret_cast(0x352F9B8_b); if (menu_count > 0) { game::ui_info_array->cursor_x = v_x; game::ui_info_array->cursor_y = v_y; game::ui_info_array->cursor_time = game::Sys_Milliseconds() + 200; game::ui_info_array->ingame_cursor_visible = cursor_visible; game::Display_MouseMove(game::ui_info_array); } } int ui_mouse_fix(int cx_, int cy_, int dx_, int dy_) { if ((*game::keyCatchers & 0x10) != 0 && !keys_bypass_menu()) { tagPOINT cursor{}; game::CL_ShowSystemCursor(0); game::CL_GetCursorPos(&cursor); ui_mouse_event(0, cursor.x, cursor.y); return 0; } return utils::hook::invoke(0x1384C0_b, cx_, cy_, dx_, dy_); } bool open_script_main_menu() { if (!script_main_menu.empty()) { void* menu = game::Menus_FindByName(game::ui_info_array, script_main_menu.data()); if (menu) { game::Menus_Open(game::ui_info_array, menu, 0); return true; } } return false; } void lui_toggle_menu_stub(int controller_index, void* context) { if (!game::VirtualLobby_Loaded()) { if (!script_main_menu.empty()) { if (game::Menu_IsMenuOpenAndVisible(0, script_main_menu.data())) { game::UI_SetActiveMenu(0, 0); return; } else if (open_script_main_menu()) { *game::keyCatchers = *game::keyCatchers & 1 | 0x10; return; } } } // LUI_ToggleMenu return utils::hook::invoke(0x270A90_b, controller_index, context); } } void set_script_main_menu(const std::string& menu) { script_main_menu = menu; } class component final : public component_interface { public: void post_unpack() override { if (!game::environment::is_mp()) { return; } // add back legacy menu precache cg_set_config_values_hook.create(0x11AC50_b, cg_set_config_values_stub); // add legacy menu mouse fix utils::hook::call(0x5BA535_b, ui_mouse_fix); // add script main menu utils::hook::call(0x1E5143_b, lui_toggle_menu_stub); // (CL_ExecBinding) utils::hook::call(0x131377_b, lui_toggle_menu_stub); // (UI_SetActiveMenu) command::add("openmenu", [](const command::params& params) { if (params.size() != 2) { console::info("usage: openmenu \n"); return; } *game::keyCatchers = *game::keyCatchers & 1 | 0x10; game::Menus_OpenByName(0, params.get(1)); }); } }; } REGISTER_COMPONENT(menus::component)