#include #include "loader/component_loader.hpp" #include "party.hpp" #include "console.hpp" #include "command.hpp" #include "network.hpp" #include "scheduler.hpp" #include "server_list.hpp" #include "steam/steam.hpp" #include #include #include #include namespace party { namespace { struct { game::netadr_s host{}; std::string challenge{}; bool hostDefined{false}; } connect_state; std::string sv_motd; int sv_maxclients; void perform_game_initialization() { command::execute("onlinegame 1", true); command::execute("xstartprivateparty", true); command::execute("xblive_privatematch 1", true); command::execute("startentitlements", true); } void connect_to_party(const game::netadr_s& target, const std::string& mapname, const std::string& gametype) { if (game::environment::is_sp()) { return; } if (game::Live_SyncOnlineDataFlags(0) != 0) { // initialize the game after onlinedataflags is 32 (workaround) if (game::Live_SyncOnlineDataFlags(0) == 32) { scheduler::once([=]() { command::execute("xstartprivateparty", true); command::execute("disconnect", true); // 32 -> 0 connect_to_party(target, mapname, gametype); }, scheduler::pipeline::main, 1s); return; } else { scheduler::once([=]() { connect_to_party(target, mapname, gametype); }, scheduler::pipeline::main, 1s); return; } } perform_game_initialization(); // exit from virtuallobby utils::hook::invoke(0x13C9C0_b, 1); // CL_ConnectFromParty char session_info[0x100] = {}; utils::hook::invoke(0x12DFF0_b, 0, session_info, &target, mapname.data(), gametype.data()); } std::string get_dvar_string(const std::string& dvar) { auto* dvar_value = game::Dvar_FindVar(dvar.data()); if (dvar_value && dvar_value->current.string) { return dvar_value->current.string; } return {}; } int get_dvar_int(const std::string& dvar) { auto* dvar_value = game::Dvar_FindVar(dvar.data()); if (dvar_value && dvar_value->current.integer) { return dvar_value->current.integer; } return -1; } bool get_dvar_bool(const std::string& dvar) { auto* dvar_value = game::Dvar_FindVar(dvar.data()); if (dvar_value && dvar_value->current.enabled) { return dvar_value->current.enabled; } return false; } const char* get_didyouknow_stub(void* table, int row, int column) { if (party::sv_motd.empty()) { return utils::hook::invoke(0x5A0AC0_b, table, row, column); } return utils::string::va("%s", party::sv_motd.data()); } void disconnect() { if (!game::VirtualLobby_Loaded()) { if (game::CL_IsCgameInitialized()) { // CL_AddReliableCommand utils::hook::invoke(0x12B810_b, 0, "disconnect"); // CL_WritePacket utils::hook::invoke(0x13D490_b, 0); } // CL_Disconnect utils::hook::invoke(0x12F080_b, 0); } } utils::hook::detour cl_disconnect_hook; void cl_disconnect_stub(int showMainMenu) // possibly bool { party::clear_sv_motd(); cl_disconnect_hook.invoke(showMainMenu); } void menu_error(const std::string& error) { utils::hook::invoke(0x17D770_b, error.data(), "MENU_NOTICE"); utils::hook::set(0x2ED2F78_b, 1); } } void clear_sv_motd() { party::sv_motd.clear(); } int get_client_num_by_name(const std::string& name) { for (auto i = 0; !name.empty() && i < *game::mp::svs_numclients; ++i) { if (game::mp::g_entities[i].client) { char client_name[16] = {0}; strncpy_s(client_name, game::mp::g_entities[i].client->name, sizeof(client_name)); game::I_CleanStr(client_name); if (client_name == name) { return i; } } } return -1; } void reset_connect_state() { connect_state = {}; } int get_client_count() { auto count = 0; const auto* svs_clients = *game::mp::svs_clients; if (svs_clients == nullptr) { return count; } for (auto i = 0; i < *game::mp::svs_numclients; ++i) { if (svs_clients[i].header.state >= 1) { ++count; } } return count; } int get_bot_count() { auto count = 0; const auto* svs_clients = *game::mp::svs_clients; if (svs_clients == nullptr) { return count; } for (auto i = 0; i < *game::mp::svs_numclients; ++i) { if (svs_clients[i].header.state >= 1 && game::SV_BotIsBot(i)) { ++count; } } return count; } void connect(const game::netadr_s& target) { if (game::environment::is_sp()) { return; } command::execute("lui_open_popup popup_acceptinginvite", false); connect_state.host = target; connect_state.challenge = utils::cryptography::random::get_challenge(); connect_state.hostDefined = true; network::send(target, "getInfo", connect_state.challenge); } game::netadr_s get_state_host() { return connect_state.host; } std::string get_state_challenge() { return connect_state.challenge; } void start_map(const std::string& mapname) { if (game::Live_SyncOnlineDataFlags(0) > 32) { scheduler::once([=]() { command::execute("map " + mapname, false); }, scheduler::pipeline::main, 1s); } else { if (!game::SV_MapExists(mapname.data())) { console::info("Map '%s' doesn't exist.\n", mapname.data()); return; } auto* current_mapname = game::Dvar_FindVar("mapname"); if (current_mapname && utils::string::to_lower(current_mapname->current.string) == utils::string::to_lower(mapname) && (game::SV_Loaded() && !game::VirtualLobby_Loaded())) { console::info("Restarting map: %s\n", mapname.data()); command::execute("map_restart", false); return; } if (!game::environment::is_dedi()) { if (game::SV_Loaded()) { const auto* args = "Leave"; game::UI_RunMenuScript(0, &args); } perform_game_initialization(); } console::info("Starting map: %s\n", mapname.data()); auto* gametype = game::Dvar_FindVar("g_gametype"); if (gametype && gametype->current.string) { command::execute(utils::string::va("ui_gametype %s", gametype->current.string), true); } command::execute(utils::string::va("ui_mapname %s", mapname.data()), true); /*auto* maxclients = game::Dvar_FindVar("sv_maxclients"); if (maxclients) { command::execute(utils::string::va("ui_maxclients %i", maxclients->current.integer), true); command::execute(utils::string::va("party_maxplayers %i", maxclients->current.integer), true); }*/ const auto* args = "StartServer"; game::UI_RunMenuScript(0, &args); } } int server_client_count() { return party::sv_maxclients; } class component final : public component_interface { public: void post_unpack() override { if (game::environment::is_sp()) { return; } // detour CL_Disconnect to clear motd cl_disconnect_hook.create(0x12F080_b, cl_disconnect_stub); if (game::environment::is_mp()) { // show custom drop reason utils::hook::nop(0x12EF4E_b, 13); utils::hook::jump(0x12EF4E_b, utils::hook::assemble([](utils::hook::assembler& a) { a.mov(rdx, rsi); a.mov(ecx, 2); a.jmp(0x12EF27_b); }), true); command::add("disconnect", disconnect); } // enable custom kick reason in GScr_KickPlayer utils::hook::set(0xE423D_b, 0xEB); // allow custom didyouknow based on sv_motd utils::hook::call(0x1A8A3A_b, get_didyouknow_stub); command::add("map", [](const command::params& argument) { if (argument.size() != 2) { return; } start_map(argument[1]); }); command::add("map_restart", []() { if (!game::SV_Loaded() || game::VirtualLobby_Loaded()) { return; } *reinterpret_cast(0xB7B8E60_b) = 1; // sv_map_restart *reinterpret_cast(0xB7B8E64_b) = 1; // sv_loadScripts *reinterpret_cast(0xB7B8E68_b) = 0; // sv_migrate utils::hook::invoke(0x54BD50_b); // SV_CheckLoadGame }); command::add("fast_restart", []() { if (game::SV_Loaded() && !game::VirtualLobby_Loaded()) { game::SV_FastRestart(0); } }); command::add("reconnect", [](const command::params& argument) { if (!connect_state.hostDefined) { console::info("Cannot connect to server.\n"); return; } if (game::CL_IsCgameInitialized()) { command::execute("disconnect"); command::execute("reconnect"); } else { connect(connect_state.host); } }); command::add("connect", [](const command::params& argument) { if (argument.size() != 2) { return; } game::netadr_s target{}; if (game::NET_StringToAdr(argument[1], &target)) { connect(target); } }); command::add("kickClient", [](const command::params& params) { if (params.size() < 2) { console::info("usage: kickClient , (optional)\n"); return; } if (!game::SV_Loaded() || game::VirtualLobby_Loaded()) { return; } std::string reason; if (params.size() > 2) { reason = params.join(2); } if (reason.empty()) { reason = "EXE_PLAYERKICKED"; } const auto client_num = atoi(params.get(1)); if (client_num < 0 || client_num >= *game::mp::svs_numclients) { return; } scheduler::once([client_num, reason]() { game::SV_KickClientNum(client_num, reason.data()); }, scheduler::pipeline::server); }); command::add("kick", [](const command::params& params) { if (params.size() < 2) { console::info("usage: kick , (optional)\n"); return; } if (!game::SV_Loaded() || game::VirtualLobby_Loaded()) { return; } std::string reason; if (params.size() > 2) { reason = params.join(2); } if (reason.empty()) { reason = "EXE_PLAYERKICKED"; } const std::string name = params.get(1); if (name == "all"s) { for (auto i = 0; i < *game::mp::svs_numclients; ++i) { scheduler::once([i, reason]() { game::SV_KickClientNum(i, reason.data()); }, scheduler::pipeline::server); } return; } const auto client_num = get_client_num_by_name(name); if (client_num < 0 || client_num >= *game::mp::svs_numclients) { return; } scheduler::once([client_num, reason]() { game::SV_KickClientNum(client_num, reason.data()); }, scheduler::pipeline::server); }); scheduler::once([]() { const auto hash = game::generateHashValue("sv_sayName"); game::Dvar_RegisterString(hash, "sv_sayName", "console", game::DvarFlags::DVAR_FLAG_NONE); }, scheduler::pipeline::main); command::add("tell", [](const command::params& params) { if (params.size() < 3) { return; } const auto client_num = atoi(params.get(1)); const auto message = params.join(2); const auto* const name = game::Dvar_FindVar("sv_sayName")->current.string; game::SV_GameSendServerCommand(client_num, game::SV_CMD_CAN_IGNORE, utils::string::va("%c \"%s: %s\"", 84, name, message.data())); printf("%s -> %i: %s\n", name, client_num, message.data()); }); command::add("tellraw", [](const command::params& params) { if (params.size() < 3) { return; } const auto client_num = atoi(params.get(1)); const auto message = params.join(2); game::SV_GameSendServerCommand(client_num, game::SV_CMD_CAN_IGNORE, utils::string::va("%c \"%s\"", 84, message.data())); printf("%i: %s\n", client_num, message.data()); }); command::add("say", [](const command::params& params) { if (params.size() < 2) { return; } const auto message = params.join(1); const auto* const name = game::Dvar_FindVar("sv_sayName")->current.string; game::SV_GameSendServerCommand( -1, game::SV_CMD_CAN_IGNORE, utils::string::va("%c \"%s: %s\"", 84, name, message.data())); printf("%s: %s\n", name, message.data()); }); command::add("sayraw", [](const command::params& params) { if (params.size() < 2) { return; } const auto message = params.join(1); game::SV_GameSendServerCommand(-1, game::SV_CMD_CAN_IGNORE, utils::string::va("%c \"%s\"", 84, message.data())); printf("%s\n", message.data()); }); network::on("getInfo", [](const game::netadr_s& target, const std::string_view& data) { utils::info_string info{}; info.set("challenge", std::string{data}); info.set("gamename", "H1"); info.set("hostname", get_dvar_string("sv_hostname")); info.set("gametype", get_dvar_string("g_gametype")); info.set("sv_motd", get_dvar_string("sv_motd")); info.set("xuid", utils::string::va("%llX", steam::SteamUser()->GetSteamID().bits)); info.set("mapname", get_dvar_string("mapname")); info.set("isPrivate", get_dvar_string("g_password").empty() ? "0" : "1"); info.set("clients", utils::string::va("%i", get_client_count())); info.set("bots", utils::string::va("%i", get_bot_count())); info.set("sv_maxclients", utils::string::va("%i", *game::mp::svs_numclients)); info.set("protocol", utils::string::va("%i", PROTOCOL)); info.set("playmode", utils::string::va("%i", game::Com_GetCurrentCoDPlayMode())); info.set("sv_running", utils::string::va("%i", get_dvar_bool("sv_running") && !game::VirtualLobby_Loaded())); info.set("dedicated", utils::string::va("%i", get_dvar_bool("dedicated"))); network::send(target, "infoResponse", info.build(), '\n'); }); network::on("infoResponse", [](const game::netadr_s& target, const std::string_view& data) { const utils::info_string info{data}; server_list::handle_info_response(target, info); if (connect_state.host != target) { return; } if (info.get("challenge") != connect_state.challenge) { const auto str = "Invalid challenge."; printf("%s\n", str); menu_error(str); return; } const auto gamename = info.get("gamename"); if (gamename != "H1"s) { const auto str = "Invalid gamename."; printf("%s\n", str); menu_error(str); return; } const auto playmode = info.get("playmode"); if (game::CodPlayMode(std::atoi(playmode.data())) != game::Com_GetCurrentCoDPlayMode()) { const auto str = "Invalid playmode."; printf("%s\n", str); menu_error(str); return; } const auto sv_running = info.get("sv_running"); if (!std::atoi(sv_running.data())) { const auto str = "Server not running."; printf("%s\n", str); menu_error(str); return; } const auto mapname = info.get("mapname"); if (mapname.empty()) { const auto str = "Invalid map."; printf("%s\n", str); menu_error(str); return; } const auto gametype = info.get("gametype"); if (gametype.empty()) { const auto str = "Invalid gametype."; printf("%s\n", str); menu_error(str); return; } party::sv_motd = info.get("sv_motd"); party::sv_maxclients = std::stoi(info.get("sv_maxclients")); connect_to_party(target, mapname, gametype); }); } }; } REGISTER_COMPONENT(party::component)