#include #include "loader/component_loader.hpp" #include "localized_strings.hpp" #include "dvars.hpp" #include "game/game.hpp" #include "game/dvars.hpp" #include namespace chat { namespace { game::Font_s* ui_get_font_handle_stub() { return game::R_RegisterFont("fonts/defaultBold.otf", 24); } } class component final : public component_interface { public: void post_unpack() override { if (!game::environment::is_mp()) { return; } // use better font utils::hook::call(0x1400AA831, ui_get_font_handle_stub); utils::hook::call(0x14024800C, ui_get_font_handle_stub); utils::hook::call(0x14024F573, ui_get_font_handle_stub); // set text style to 0 (non-blurry) utils::hook::set(0x14024F5DD, 0); utils::hook::set(0x1400AAA1C, 0); utils::hook::set(0x14024802E, 0); localized_strings::override("EXE_SAY", "^3Match^7"); localized_strings::override("EXE_SAYTEAM", "^5Team^7"); // move chat position on the screen above menu splashes dvars::override::register_vec2("cg_hudChatPosition", 5, 200, 0, 640, game::DVAR_FLAG_SAVED); dvars::override::register_int("cg_chatHeight", 5, 0, 8, game::DVAR_FLAG_SAVED); } }; } REGISTER_COMPONENT(chat::component)