#include #include "loader/component_loader.hpp" #include "game/game.hpp" #include namespace map_patches { class component final : public component_interface { public: void post_unpack() override { if (game::environment::is_sp()) { return; } // skip fx name prefix checks utils::hook::set(0x2F377D_b, 0xEB); // createfx parse utils::hook::set(0x4444E0_b, 0xEB); // scr_loadfx } }; } REGISTER_COMPONENT(map_patches::component)