#include #include "../steam.hpp" namespace steam { bool networking::SendP2PPacket(steam_id steamIDRemote, const void* pubData, unsigned int cubData, int eP2PSendType) { return false; } bool networking::IsP2PPacketAvailable(unsigned int* pcubMsgSize, int idk) { return false; } bool networking::ReadP2PPacket(void* pubDest, unsigned int cubDest, unsigned int* pcubMsgSize, steam_id* psteamIDRemote) { return false; } bool networking::AcceptP2PSessionWithUser(steam_id steamIDRemote) { return false; } bool networking::CloseP2PSessionWithUser(steam_id steamIDRemote) { return false; } bool networking::CloseP2PChannelWithUser(steam_id steamIDRemote, int iVirtualPort) { return false; } bool networking::GetP2PSessionState(steam_id steamIDRemote, void* pConnectionState) { return false; } bool networking::AllowP2PPacketRelay(bool bAllow) { return false; } unsigned int networking::CreateListenSocket(int nVirtualP2PPort, unsigned int nIP, unsigned short nPort, bool bAllowUseOfPacketRelay) { return NULL; } unsigned int networking::CreateP2PConnectionSocket(steam_id steamIDTarget, int nVirtualPort, int nTimeoutSec, bool bAllowUseOfPacketRelay) { return NULL; } unsigned int networking::CreateConnectionSocket(unsigned int nIP, unsigned short nPort, int nTimeoutSec) { return NULL; } bool networking::DestroySocket(unsigned int hSocket, bool bNotifyRemoteEnd) { return false; } bool networking::DestroyListenSocket(unsigned int hSocket, bool bNotifyRemoteEnd) { return false; } bool networking::SendDataOnSocket(unsigned int hSocket, void* pubData, unsigned int cubData, bool bReliable) { return false; } bool networking::IsDataAvailableOnSocket(unsigned int hSocket, unsigned int* pcubMsgSize) { return false; } bool networking::RetrieveDataFromSocket(unsigned int hSocket, void* pubDest, unsigned int cubDest, unsigned int* pcubMsgSize) { return false; } bool networking::IsDataAvailable(unsigned int hListenSocket, unsigned int* pcubMsgSize, unsigned int* phSocket) { return false; } bool networking::RetrieveData(unsigned int hListenSocket, void* pubDest, unsigned int cubDest, unsigned int* pcubMsgSize, unsigned int* phSocket) { return false; } bool networking::GetSocketInfo(unsigned int hSocket, steam_id* pSteamIDRemote, int* peSocketStatus, unsigned int* punIPRemote, unsigned short* punPortRemote) { return false; } bool networking::GetListenSocketInfo(unsigned int hListenSocket, unsigned int* pnIP, unsigned short* pnPort) { return false; } int networking::GetSocketConnectionType(unsigned int hSocket) { return 0; } int networking::GetMaxPacketSize(unsigned int hSocket) { return 0; } }