local pcdisplay = luiglobals.require("LUI.PCDisplay") function createdivider(menu, text) local element = LUI.UIElement.new({ leftAnchor = true, rightAnchor = true, left = 0, right = 0, topAnchor = true, bottomAnchor = false, top = 0, bottom = 33.33 }) element.scrollingToNext = true element:addElement(LUI.MenuBuilder.BuildRegisteredType("h1_option_menu_titlebar", { title_bar_text = text })) menu.list:addElement(element) end pcdisplay.CreateOptions = function(menu) LUI.Options.AddButtonOptionVariant(menu, luiglobals.GenericButtonSettings.Variants.Select, "@LUA_MENU_COLORBLIND_FILTER", "@LUA_MENU_COLOR_BLIND_DESC", LUI.Options.GetRenderColorBlindText, LUI.Options.RenderColorBlindToggle, LUI.Options.RenderColorBlindToggle) if Engine.IsMultiplayer() and Engine.GetDvarType("cg_paintballFx") == luiglobals.DvarTypeTable.DvarBool then LUI.Options.AddButtonOptionVariant(menu, luiglobals.GenericButtonSettings.Variants.Select, "@LUA_MENU_PAINTBALL", "@LUA_MENU_PAINTBALL_DESC", LUI.Options.GetDvarEnableTextFunc("cg_paintballFx", false), LUI.Options.ToggleDvarFunc("cg_paintballFx"), LUI.Options.ToggleDvarFunc("cg_paintballFx")) end LUI.Options.AddButtonOptionVariant(menu, luiglobals.GenericButtonSettings.Variants.Select, "@LUA_MENU_BLOOD", "@LUA_MENU_BLOOD_DESC", LUI.Options.GetDvarEnableTextFunc("cg_blood", false), LUI.Options .ToggleProfiledataFunc("showblood", Engine.GetControllerForLocalClient(0)), LUI.Options .ToggleProfiledataFunc("showblood", Engine.GetControllerForLocalClient(0))) if not Engine.IsMultiplayer() then LUI.Options.AddButtonOptionVariant(menu, luiglobals.GenericButtonSettings.Variants.Select, "@LUA_MENU_CROSSHAIR", "@LUA_MENU_CROSSHAIR_DESC", LUI.Options.GetDvarEnableTextFunc("cg_drawCrosshairOption", false), LUI.Options.ToggleDvarFunc("cg_drawCrosshairOption"), LUI.Options.ToggleDvarFunc("cg_drawCrosshairOption")) LUI.Options.CreateOptionButton(menu, "cg_drawDamageFeedbackOption", "@LUA_MENU_HIT_MARKER", "@LUA_MENU_HIT_MARKER_DESC", {{ text = "@LUA_MENU_ENABLED", value = true }, { text = "@LUA_MENU_DISABLED", value = false }}) end if Engine.IsMultiplayer() then LUI.Options.AddButtonOptionVariant(menu, luiglobals.GenericButtonSettings.Variants.Select, "@MENU_DISPLAY_KILLSTREAK_COUNTER", "@MENU_DISPLAY_KILLSTREAK_COUNTER_DESC", pcdisplay.GetDisplayKillstreakCounterText, pcdisplay.DisplayKillstreakCounterToggle, pcdisplay.DisplayKillstreakCounterToggle) LUI.Options.AddButtonOptionVariant(menu, luiglobals.GenericButtonSettings.Variants.Select, "@MENU_DISPLAY_MEDAL_SPLASHES", "@MENU_DISPLAY_MEDAL_SPLASHES_DESC", pcdisplay.GetDisplayMedalSplashesText, pcdisplay.DisplayMedalSplashesToggle, pcdisplay.DisplayMedalSplashesToggle) LUI.Options.AddButtonOptionVariant(menu, luiglobals.GenericButtonSettings.Variants.Select, "@MENU_DISPLAY_WEAPON_EMBLEMS", "@MENU_DISPLAY_WEAPON_EMBLEMS_DESC", pcdisplay.GetDisplayWeaponEmblemsText, pcdisplay.DisplayWeaponEmblemsToggle, pcdisplay.DisplayWeaponEmblemsToggle) end LUI.Options.AddButtonOptionVariant(menu, luiglobals.GenericButtonSettings.Variants.Common, "@MENU_BRIGHTNESS", "@MENU_BRIGHTNESS_DESC1", nil, nil, nil, pcdisplay.OpenBrightnessMenu, nil, nil, nil) local reddotbounds = { step = 0.2, max = 4, min = 0.2 } LUI.Options.AddButtonOptionVariant( menu, GenericButtonSettings.Variants.Slider, "@LUA_MENU_RED_DOT_BRIGHTNESS", "@LUA_MENU_RED_DOT_BRIGHTNESS_DESC", function() return (Engine.GetDvarFloat( "r_redDotBrightnessScale" ) - reddotbounds.min) / (reddotbounds.max - reddotbounds.min) end, function() Engine.SetDvarFloat("r_redDotBrightnessScale", math.min(reddotbounds.max, math.max(reddotbounds.min, Engine.GetDvarFloat("r_redDotBrightnessScale") - reddotbounds.step)) ) end, function() Engine.SetDvarFloat("r_redDotBrightnessScale", math.min(reddotbounds.max, math.max(reddotbounds.min, Engine.GetDvarFloat("r_redDotBrightnessScale") + reddotbounds.step)) ) end ) createdivider(menu, "TELEMETRY") LUI.Options.CreateOptionButton(menu, "cg_infobar_ping", "@LUA_MENU_LATENCY", "@LUA_MENU_LATENCY_DESC", {{ text = "@LUA_MENU_ENABLED", value = true }, { text = "@LUA_MENU_DISABLED", value = false }}, nil, nil, function(value) Engine.SetDvarBool("cg_infobar_ping", value) Engine.GetLuiRoot():processEvent({ name = "update_hud_infobar_settings" }) end) LUI.Options.CreateOptionButton(menu, "cg_infobar_fps", "@LUA_MENU_FPS", "@LUA_MENU_FPS_DESC", {{ text = "@LUA_MENU_ENABLED", value = true }, { text = "@LUA_MENU_DISABLED", value = false }}, nil, nil, function(value) Engine.SetDvarBool("cg_infobar_fps", value) Engine.GetLuiRoot():processEvent({ name = "update_hud_infobar_settings" }) end) LUI.Options.InitScrollingList(menu.list, nil) end