local gametypes = { ["dm"] = true, ["dom"] = true, ["sd"] = true, ["war"] = true, ["conf"] = true, ["vlobby"] = true, ["koth"] = true, ["sab"] = true, ["ctf"] = true, ["dd"] = true, ["hp"] = true, ["gun"] = true, } local func = LUI.mp_hud.Scoreboard.DetermineIfSingleTeamGameType LUI.mp_hud.Scoreboard.DetermineIfSingleTeamGameType = function() local gametype = Engine.GetDvarString("ui_gametype") if (gametypes[gametype]) then return func() end return Game.GetPlayerTeam() == Teams.free end local updateicon = LUI.FactionIcon.Update LUI.FactionIcon.Update = function(element, icon, a3) local scale = LUI.FactionIcon.BackgroundScale if (game:isdefaultmaterial(icon .. "_soft")) then LUI.FactionIcon.BackgroundScale = 0 end updateicon(element, icon, a3) LUI.FactionIcon.BackgroundScale = scale end