local json = require("dkjson") custom_depot = { collection_details_menu = nil, data = { currencies = { [1] = 0, -- LaunchCredits [2] = 0, -- Credits [3] = 0, -- Parts [4] = 0, -- CoDPoints [5] = 0 -- Bonus }, items = {}, reward_splashes = {} }, directory_path = "data/ui_scripts", file_name = "depot_save.json", file_path = nil, functions = {}, mod_name = "custom_depot" } custom_depot.directory_path = string.format("%s/%s", custom_depot.directory_path, custom_depot.mod_name) custom_depot.file_path = string.format("%s/%s", custom_depot.directory_path, custom_depot.file_name) custom_depot.get_function = function(function_name) if not function_name or not custom_depot.functions[function_name] then return nil end return custom_depot.functions[function_name] end custom_depot.functions["save_depot_data"] = function() io.writefile(custom_depot.file_path, json.encode(custom_depot.data, { indent = true }), false) end custom_depot.functions["load_depot_data"] = function() if not io.directoryexists(custom_depot.directory_path) then os.execute(string.format("mkdir %s", custom_depot.directory_path)) end if not io.fileexists(custom_depot.file_path) then custom_depot.get_function("save_depot_data")() end custom_depot.data = json.decode(io.readfile(custom_depot.file_path)) end custom_depot.functions["add_currency"] = function(currency_type, amount) custom_depot.data.currencies[currency_type] = custom_depot.data.currencies[currency_type] + amount end custom_depot.functions["remove_currency"] = function(currency_type, amount) custom_depot.data.currencies[currency_type] = custom_depot.data.currencies[currency_type] - amount end custom_depot.functions["get_currency"] = function(currency_type) if not currency_type or not custom_depot.data.currencies[currency_type] then return nil end return custom_depot.data.currencies[currency_type] end custom_depot.functions["add_item"] = function(item, value) custom_depot.data.items[item] = value end custom_depot.functions["has_item"] = function(item) return custom_depot.data.items[item] ~= nil end custom_depot.functions["add_reward_splash"] = function(item, value) custom_depot.data.reward_splashes[item] = value end custom_depot.functions["has_reward_splash"] = function(item) return custom_depot.data.reward_splashes[item] ~= nil end custom_depot.get_function("load_depot_data")() require("depot_override") require("scoreboard_override")