#include #include "loader/component_loader.hpp" #include "command.hpp" #include "console.hpp" #include "fastfiles.hpp" #include "filesystem.hpp" #include "imagefiles.hpp" #include "weapon.hpp" #include "game/dvars.hpp" #include #include #include #include namespace fastfiles { static utils::concurrency::container current_fastfile; static utils::concurrency::container> current_usermap; namespace { utils::hook::detour db_try_load_x_file_internal_hook; utils::hook::detour db_find_xasset_header_hook; game::dvar_t* g_dump_scripts; game::dvar_t* db_print_default_assets; utils::concurrency::container> fastfile_handles; bool is_mod_pre_gfx = false; void db_try_load_x_file_internal(const char* zone_name, const int flags) { console::info("Loading fastfile %s\n", zone_name); is_mod_pre_gfx = zone_name == "mod_pre_gfx"s; current_fastfile.access([&](std::string& fastfile) { fastfile = zone_name; }); db_try_load_x_file_internal_hook.invoke(zone_name, flags); } void dump_gsc_script(const std::string& name, game::XAssetHeader header) { if (!g_dump_scripts->current.enabled) { return; } std::string buffer; buffer.append(header.scriptfile->name, strlen(header.scriptfile->name) + 1); buffer.append(reinterpret_cast(&header.scriptfile->compressedLen), 4); buffer.append(reinterpret_cast(&header.scriptfile->len), 4); buffer.append(reinterpret_cast(&header.scriptfile->bytecodeLen), 4); buffer.append(header.scriptfile->buffer, header.scriptfile->compressedLen); buffer.append(header.scriptfile->bytecode, header.scriptfile->bytecodeLen); const auto out_name = utils::string::va("gsc_dump/%s.gscbin", name.data()); utils::io::write_file(out_name, buffer); console::info("Dumped %s\n", out_name); } game::XAssetHeader db_find_xasset_header_stub(game::XAssetType type, const char* name, int allow_create_default) { const auto start = game::Sys_Milliseconds(); auto result = db_find_xasset_header_hook.invoke(type, name, allow_create_default); const auto diff = game::Sys_Milliseconds() - start; if (type == game::XAssetType::ASSET_TYPE_SCRIPTFILE) { dump_gsc_script(name, result); } if (type == game::XAssetType::ASSET_TYPE_RAWFILE) { if (result.rawfile) { const std::string override_rawfile_name = "override/"s + name; const auto override_rawfile = db_find_xasset_header_hook.invoke(type, override_rawfile_name.data(), 0); if (override_rawfile.rawfile) { result.rawfile = override_rawfile.rawfile; console::debug("using override asset for rawfile: \"%s\"\n", name); } } } if (db_print_default_assets->current.enabled && game::DB_IsXAssetDefault(type, name)) { console::warn("Waited %i msec for default asset \"%s\" of type \"%s\"\n", diff, name, game::g_assetNames[type]); } if (diff > 100) { console::print( result.data == nullptr ? console::con_type_error : console::con_type_warning, "Waited %i msec for %sasset \"%s\", of type \"%s\"\n", diff, result.data == nullptr ? "missing " : "", name, game::g_assetNames[type] ); } return result; } utils::hook::detour db_read_stream_file_hook; void db_read_stream_file_stub(int a1, int a2) { // always use lz4 compressor type when reading stream files *game::g_compressor = 4; return db_read_stream_file_hook.invoke(a1, a2); } namespace mp { void skip_extra_zones_stub(utils::hook::assembler& a) { const auto skip = a.newLabel(); const auto original = a.newLabel(); a.pushad64(); a.test(esi, game::DB_ZONE_CUSTOM); // allocFlags a.jnz(skip); a.bind(original); a.popad64(); a.mov(rdx, 0x8E2F80_b); a.mov(rcx, rbp); a.call(0x840A20_b); a.jmp(0x398070_b); a.bind(skip); a.popad64(); a.mov(r14d, game::DB_ZONE_CUSTOM); a.not_(r14d); a.and_(esi, r14d); a.jmp(0x39814F_b); } } namespace sp { void skip_extra_zones_stub(utils::hook::assembler& a) { const auto skip = a.newLabel(); const auto original = a.newLabel(); a.pushad64(); a.test(ebp, game::DB_ZONE_CUSTOM); // allocFlags a.jnz(skip); a.bind(original); a.popad64(); a.mov(r8d, 9); a.mov(rdx, 0x782210_b); a.jmp(0x1F4006_b); a.bind(skip); a.popad64(); a.mov(r15d, game::DB_ZONE_CUSTOM); a.not_(r15d); a.and_(ebp, r15d); a.jmp(0x1F4023_b); } } bool try_load_zone(std::string name, bool localized, bool game = false) { if (localized) { const auto language = game::SEH_GetCurrentLanguageCode(); try_load_zone(language + "_"s + name, false); if (game::environment::is_mp()) { try_load_zone(language + "_"s + name + "_mp"s, false); } } if (!fastfiles::exists(name)) { return false; } game::XZoneInfo info{}; info.name = name.data(); info.allocFlags = (game ? game::DB_ZONE_GAME : game::DB_ZONE_COMMON) | game::DB_ZONE_CUSTOM; info.freeFlags = 0; game::DB_LoadXAssets(&info, 1u, game::DBSyncMode::DB_LOAD_ASYNC); return true; } HANDLE find_fastfile(const std::string& filename, bool check_loc_folder) { std::string path{}; std::string loc_folder{}; if (check_loc_folder && game::DB_IsLocalized(filename.data())) { const auto handle = find_fastfile(filename, false); if (handle != INVALID_HANDLE_VALUE) { return handle; } loc_folder = game::SEH_GetCurrentLanguageName() + "/"s; } if (!filesystem::find_file(loc_folder + filename, &path)) { if (!filesystem::find_file("zone/"s + loc_folder + filename, &path)) { return INVALID_HANDLE_VALUE; } } const auto handle = CreateFileA(path.data(), GENERIC_READ, FILE_SHARE_READ, nullptr, OPEN_EXISTING, FILE_FLAG_OVERLAPPED | FILE_FLAG_NO_BUFFERING, nullptr); if (handle != INVALID_HANDLE_VALUE) { fastfile_handles.access([&](std::vector& handles) { handles.push_back(handle); }); } return handle; } HANDLE find_usermap(const std::string& mapname) { const auto usermap = fastfiles::get_current_usermap(); if (!usermap.has_value()) { return INVALID_HANDLE_VALUE; } const auto& usermap_value = usermap.value(); const std::string usermap_file = utils::string::va("%s.ff", usermap_value.data()); const std::string usermap_load_file = utils::string::va("%s_load.ff", usermap_value.data()); const std::string usermap_pak_file = utils::string::va("%s.pak", usermap_value.data()); if (mapname == usermap_file || mapname == usermap_load_file || mapname == usermap_pak_file) { const auto path = utils::string::va("usermaps\\%s\\%s", usermap_value.data(), mapname.data()); if (utils::io::file_exists(path)) { return CreateFileA(path, GENERIC_READ, FILE_SHARE_READ, nullptr, OPEN_EXISTING, FILE_FLAG_OVERLAPPED | FILE_FLAG_NO_BUFFERING, nullptr); } } return INVALID_HANDLE_VALUE; } utils::hook::detour sys_createfile_hook; HANDLE sys_create_file(game::Sys_Folder folder, const char* base_filename, bool ignore_usermap) { const auto* fs_basepath = game::Dvar_FindVar("fs_basepath"); const auto* fs_game = game::Dvar_FindVar("fs_game"); const std::string dir = fs_basepath ? fs_basepath->current.string : ""; const std::string mod_dir = fs_game ? fs_game->current.string : ""; const std::string name = base_filename; if (name == "mod.ff") { if (!mod_dir.empty()) { const auto path = utils::string::va("%s\\%s\\%s", dir.data(), mod_dir.data(), base_filename); if (utils::io::file_exists(path)) { return CreateFileA(path, GENERIC_READ, FILE_SHARE_READ, nullptr, OPEN_EXISTING, FILE_FLAG_OVERLAPPED | FILE_FLAG_NO_BUFFERING, nullptr); } } return INVALID_HANDLE_VALUE; } auto handle = sys_createfile_hook.invoke(folder, base_filename); if (handle != INVALID_HANDLE_VALUE) { return handle; } if (!ignore_usermap) { const auto usermap = find_usermap(name); if (usermap != INVALID_HANDLE_VALUE) { return usermap; } } if (name.ends_with(".ff") || name.ends_with(".pak")) { handle = find_fastfile(name, true); } return handle; } HANDLE sys_create_file_stub(game::Sys_Folder folder, const char* base_filename) { return sys_create_file(folder, base_filename, false); } utils::hook::detour db_file_exists_hook; bool db_file_exists_stub(const char* file, int a2) { const auto file_exists = db_file_exists_hook.invoke(file, a2); if (file_exists) { return file_exists; } return fastfiles::usermap_exists(file); } template inline void merge(std::vector* target, T* source, size_t length) { if (source) { for (size_t i = 0; i < length; ++i) { target->push_back(source[i]); } } } template inline void merge(std::vector* target, std::vector source) { for (auto& entry : source) { target->push_back(entry); } } void load_pre_gfx_zones(game::XZoneInfo* zoneInfo, unsigned int zoneCount, game::DBSyncMode syncMode) { imagefiles::close_custom_handles(); std::vector data; merge(&data, zoneInfo, zoneCount); // code_pre_gfx weapon::clear_modifed_enums(); try_load_zone("mod_pre_gfx", true); try_load_zone("h1_mod_pre_gfx", true); game::DB_LoadXAssets(data.data(), static_cast(data.size()), syncMode); } void load_post_gfx_and_ui_and_common_zones(game::XZoneInfo* zoneInfo, unsigned int zoneCount, game::DBSyncMode syncMode) { std::vector data; merge(&data, zoneInfo, zoneCount); // code_post_gfx // ui // common try_load_zone("h1_mod_common", true); game::DB_LoadXAssets(data.data(), static_cast(data.size()), syncMode); try_load_zone("mod", true); } void load_ui_zones(game::XZoneInfo* zoneInfo, unsigned int zoneCount, game::DBSyncMode syncMode) { std::vector data; merge(&data, zoneInfo, zoneCount); // ui game::DB_LoadXAssets(data.data(), static_cast(data.size()), syncMode); } void load_lua_file_asset_stub(void* a1) { const auto fastfile = fastfiles::get_current_fastfile(); if (fastfile == "mod") { console::error("Mod tried to load a lua file!\n"); return; } const auto usermap = fastfiles::get_current_usermap(); if (usermap.has_value()) { const auto& usermap_value = usermap.value(); const auto usermap_load = usermap_value + "_load"; if (fastfile == usermap_value || fastfile == usermap_load) { console::error("Usermap tried to load a lua file!\n"); return; } } utils::hook::invoke(0x39CA90_b, a1); } void db_level_load_add_zone_stub(void* load, const char* name, const unsigned int alloc_flags, const size_t size_est) { auto is_builtin_map = false; for (auto map = &game::maps[0]; map->unk; ++map) { if (!std::strcmp(map->name, name)) { is_builtin_map = true; break; } } if (is_builtin_map) { game::DB_LevelLoadAddZone(load, name, alloc_flags, size_est); } else { game::DB_LevelLoadAddZone(load, name, alloc_flags | game::DB_ZONE_CUSTOM, size_est); } } void db_find_aipaths_stub(game::XAssetType type, const char* name, int allow_create_default) { if (game::DB_XAssetExists(type, name)) { game::DB_FindXAssetHeader(type, name, allow_create_default); } else { console::warn("No aipaths found for this map\n"); } } int format_bsp_name(char* filename, int size, const char* mapname) { std::string name = mapname; auto fmt = "maps/%s.d3dbsp"; if (name.starts_with("mp_")) { fmt = "maps/mp/%s.d3dbsp"; } return game::Com_sprintf(filename, size, fmt, mapname); } void get_bsp_filename_stub(char* filename, int size, const char* mapname) { auto base_mapname = mapname; game::Com_IsAddonMap(mapname, &base_mapname); format_bsp_name(filename, size, base_mapname); } utils::hook::detour image_file_decrypt_value_hook; bool image_file_decrypt_value_stub(char* value, int size, char* buffer) { auto is_all_zero = true; for (auto i = 0; i < size; i++) { if (value[i] != 0) { is_all_zero = false; } } if (is_all_zero) { return true; } return image_file_decrypt_value_hook.invoke(value, size, buffer); } int com_sprintf_stub(char* dest, int size, const char* /*fmt*/, const char* mapname) { return format_bsp_name(dest, size, mapname); } const char* get_zone_name(const unsigned int index) { if (game::environment::is_sp()) { return game::sp::g_zones[index].name; } else { return game::mp::g_zones[index].name; } } utils::hook::detour db_unload_x_zones_hook; void db_unload_x_zones_stub(const unsigned short* unload_zones, const unsigned int unload_count, const bool create_default) { for (auto i = 0u; i < unload_count; i++) { const auto zone_name = get_zone_name(unload_zones[i]); if (zone_name[0] != '\0') { imagefiles::close_handle(zone_name); } } db_unload_x_zones_hook.invoke(unload_zones, unload_count, create_default); } namespace mp { constexpr unsigned int get_asset_type_size(const game::XAssetType type) { constexpr int asset_type_sizes[] = { 96, 88, 128, 56, 40, 216, 56, 680, 592, 32, 32, 32, 32, 32, 2112, 1936, 104, 32, 24, 152, 152, 152, 16, 64, 640, 40, 16, 136, 24, 296, 176, 2864, 48, 0, 24, 200, 88, 16, 144, 3616, 56, 64, 16, 16, 0, 0, 0, 0, 24, 40, 24, 48, 40, 24, 16, 80, 128, 2256, 136, 32, 72, 24, 64, 88, 48, 32, 96, 152, 64, 32, 32, }; return asset_type_sizes[type]; } constexpr unsigned int get_pool_type_size(const game::XAssetType type) { constexpr int asset_pool_sizes[] = { 128, 256, 16, 1, 128, 5000, 5248, 4352, 17536, 256, 49152, 12288, 12288, 72864, 512, 2750, 23264, 16000, 256, 64, 64, 64, 64, 8000, 1, 1, 1, 1, 1, 2, 1, 1, 32, 0, 128, 910, 16, 14100, 128, 200, 1, 2048, 4, 6, 0, 0, 0, 0, 1024, 768, 400, 128, 128, 24, 24, 24, 32, 32, 2, 128, 64, 384, 128, 1, 128, 64, 32, 32, 16, 32, 16 }; return asset_pool_sizes[type]; } template char* reallocate_asset_pool() { constexpr auto element_size = get_asset_type_size(Type); static char new_pool[element_size * Size] = {0}; static_assert(element_size != 0); assert(element_size == game::DB_GetXAssetTypeSize(Type)); std::memmove(new_pool, game::g_assetPool[Type], game::g_poolSize[Type] * element_size); game::g_assetPool[Type] = new_pool; game::g_poolSize[Type] = Size; return new_pool; } template char* reallocate_asset_pool_multiplier() { constexpr auto pool_size = get_pool_type_size(Type); return reallocate_asset_pool(); } #define RVA(ptr) static_cast(reinterpret_cast(ptr) - 0_b) struct buffer_info { void* ptr; size_t size; }; std::vector string_buffers; void memset_stub(void* place, int value, size_t size) { for (const auto& buffer : string_buffers) { std::memset(buffer.ptr, 0, buffer.size); } std::memset(place, value, size); } void reallocate_weapon_pool() { constexpr auto multiplier = 2; constexpr auto pool_size = get_pool_type_size(game::ASSET_TYPE_WEAPON) * multiplier; static void* weapon_complete_defs[pool_size]{}; static void* weapon_strings[pool_size]{}; string_buffers.emplace_back(weapon_strings, pool_size * sizeof(void*)); utils::hook::set(0x1186A4_b + 4, RVA(weapon_strings)); utils::hook::set(0x1186B5_b + 4, RVA(weapon_strings)); utils::hook::set(0x104BD2_b + 4, RVA(weapon_strings) - 0x38F1750); reallocate_asset_pool(); utils::hook::inject(0x2E3005_b + 3, reinterpret_cast(reinterpret_cast(weapon_complete_defs) + 8)); utils::hook::inject(0xED734_b + 3, weapon_complete_defs); utils::hook::inject(0x1D59F4_b + 3, weapon_complete_defs); utils::hook::inject(0x2DCEDB_b + 3, weapon_complete_defs); utils::hook::inject(0x2E7BB5_b + 3, weapon_complete_defs); utils::hook::inject(0x2E7D35_b + 3, weapon_complete_defs); utils::hook::inject(0x2ECCD0_b + 3, weapon_complete_defs); utils::hook::inject(0x429B84_b + 3, weapon_complete_defs); utils::hook::inject(0x2E1DFD_b + 3, weapon_complete_defs); utils::hook::inject(0x2E21AB_b + 3, weapon_complete_defs); utils::hook::inject(0x1E8BC9_b + 3, weapon_complete_defs); utils::hook::inject(0x2DDBA6_b + 3, weapon_complete_defs); utils::hook::inject(0x549FF0_b + 3, weapon_complete_defs); utils::hook::inject(0x563D20_b + 3, weapon_complete_defs); utils::hook::inject(0x563E04_b + 3, weapon_complete_defs); utils::hook::inject(0x618464_b + 3, weapon_complete_defs); utils::hook::inject(0x2DB218_b + 3, weapon_complete_defs); utils::hook::inject(0x41ECDC_b + 3, weapon_complete_defs); utils::hook::inject(0x42C882_b + 3, weapon_complete_defs); utils::hook::inject(0xEFE22_b + 3, weapon_complete_defs); utils::hook::inject(0x1199DD_b + 3, weapon_complete_defs); utils::hook::inject(0x11D857_b + 3, weapon_complete_defs); utils::hook::inject(0x128E28_b + 3, weapon_complete_defs); utils::hook::inject(0x2DB83B_b + 3, weapon_complete_defs); utils::hook::inject(0x2DC5BC_b + 3, weapon_complete_defs); utils::hook::inject(0x2E2549_b + 3, weapon_complete_defs); utils::hook::inject(0x2E29DF_b + 3, weapon_complete_defs); utils::hook::inject(0x2E6337_b + 3, weapon_complete_defs); utils::hook::inject(0x2E7963_b + 3, weapon_complete_defs); utils::hook::inject(0x2F0BA3_b + 3, weapon_complete_defs); utils::hook::inject(0x3044C3_b + 3, weapon_complete_defs); utils::hook::inject(0x305118_b + 3, weapon_complete_defs); utils::hook::inject(0x41B385_b + 3, weapon_complete_defs); utils::hook::inject(0x42544A_b + 3, weapon_complete_defs); utils::hook::inject(0x425EAB_b + 3, weapon_complete_defs); utils::hook::inject(0x426971_b + 3, weapon_complete_defs); utils::hook::inject(0x42ACA7_b + 3, weapon_complete_defs); utils::hook::inject(0x10A173_b + 3, weapon_complete_defs); utils::hook::inject(0x2D922C_b + 3, weapon_complete_defs); utils::hook::inject(0x2DD2D0_b + 3, weapon_complete_defs); utils::hook::inject(0x2DE6C4_b + 3, weapon_complete_defs); utils::hook::inject(0x2F041F_b + 3, weapon_complete_defs); utils::hook::inject(0x41E2BC_b + 3, weapon_complete_defs); utils::hook::inject(0x41F054_b + 3, weapon_complete_defs); utils::hook::inject(0x427487_b + 3, weapon_complete_defs); utils::hook::inject(0x461657_b + 3, weapon_complete_defs); utils::hook::inject(0x54A351_b + 3, weapon_complete_defs); utils::hook::inject(0x54A524_b + 3, weapon_complete_defs); utils::hook::inject(0x567328_b + 3, weapon_complete_defs); utils::hook::inject(0x2DE83F_b + 3, weapon_complete_defs); utils::hook::inject(0x2DF050_b + 3, weapon_complete_defs); utils::hook::inject(0x2EBFE0_b + 3, weapon_complete_defs); utils::hook::inject(0x2DF290_b + 3, weapon_complete_defs); utils::hook::inject(0x54A6A0_b + 3, weapon_complete_defs); utils::hook::inject(0xE97A0_b + 3, weapon_complete_defs); utils::hook::inject(0xE97F0_b + 3, weapon_complete_defs); utils::hook::inject(0xE9900_b + 3, weapon_complete_defs); utils::hook::inject(0xE9954_b + 3, weapon_complete_defs); utils::hook::inject(0xEDAEC_b + 3, weapon_complete_defs); utils::hook::inject(0x1BA6FC_b + 3, weapon_complete_defs); utils::hook::inject(0x1E99B2_b + 3, weapon_complete_defs); utils::hook::inject(0x1E9AD2_b + 3, weapon_complete_defs); utils::hook::inject(0x2818CA_b + 3, weapon_complete_defs); utils::hook::inject(0x2845FD_b + 3, weapon_complete_defs); utils::hook::inject(0x284C2D_b + 3, weapon_complete_defs); utils::hook::inject(0x285694_b + 3, weapon_complete_defs); utils::hook::inject(0x285C2C_b + 3, weapon_complete_defs); utils::hook::inject(0x2C606A_b + 3, weapon_complete_defs); utils::hook::inject(0x2CD275_b + 3, weapon_complete_defs); utils::hook::inject(0x2CD2B4_b + 3, weapon_complete_defs); utils::hook::inject(0x2D50A4_b + 3, weapon_complete_defs); utils::hook::inject(0x2D8B20_b + 3, weapon_complete_defs); utils::hook::inject(0x2DC824_b + 3, weapon_complete_defs); utils::hook::inject(0x2DCDE1_b + 3, weapon_complete_defs); utils::hook::inject(0x2DEA7C_b + 3, weapon_complete_defs); utils::hook::inject(0x2E1463_b + 3, weapon_complete_defs); utils::hook::inject(0x2E14EF_b + 3, weapon_complete_defs); utils::hook::inject(0x2E15EB_b + 3, weapon_complete_defs); utils::hook::inject(0x2E17FB_b + 3, weapon_complete_defs); utils::hook::inject(0x2E18EB_b + 3, weapon_complete_defs); utils::hook::inject(0x2E19EB_b + 3, weapon_complete_defs); utils::hook::inject(0x2E339E_b + 3, weapon_complete_defs); utils::hook::inject(0x2E360A_b + 3, weapon_complete_defs); utils::hook::inject(0x2E3CE0_b + 3, weapon_complete_defs); utils::hook::inject(0x2E56C8_b + 3, weapon_complete_defs); utils::hook::inject(0x2E5840_b + 3, weapon_complete_defs); utils::hook::inject(0x2E58BB_b + 3, weapon_complete_defs); utils::hook::inject(0x2E5FE2_b + 3, weapon_complete_defs); utils::hook::inject(0x2E6890_b + 3, weapon_complete_defs); utils::hook::inject(0x2E68F0_b + 3, weapon_complete_defs); utils::hook::inject(0x2E6960_b + 3, weapon_complete_defs); utils::hook::inject(0x2E6AB0_b + 3, weapon_complete_defs); utils::hook::inject(0x2E6CA0_b + 3, weapon_complete_defs); utils::hook::inject(0x2E7640_b + 3, weapon_complete_defs); utils::hook::inject(0x2E76A0_b + 3, weapon_complete_defs); utils::hook::inject(0x2E7700_b + 3, weapon_complete_defs); utils::hook::inject(0x2E7760_b + 3, weapon_complete_defs); utils::hook::inject(0x2E77C0_b + 3, weapon_complete_defs); utils::hook::inject(0x2E7A80_b + 3, weapon_complete_defs); utils::hook::inject(0x2E8753_b + 3, weapon_complete_defs); utils::hook::inject(0x2EA650_b + 3, weapon_complete_defs); utils::hook::inject(0x2EB870_b + 3, weapon_complete_defs); utils::hook::inject(0x2EC488_b + 3, weapon_complete_defs); utils::hook::inject(0x2EFD84_b + 3, weapon_complete_defs); utils::hook::inject(0x427D5C_b + 3, weapon_complete_defs); utils::hook::inject(0x4288F8_b + 3, weapon_complete_defs); utils::hook::inject(0x428C89_b + 3, weapon_complete_defs); utils::hook::inject(0x43748E_b + 3, weapon_complete_defs); utils::hook::inject(0x4376AE_b + 3, weapon_complete_defs); utils::hook::inject(0x43796E_b + 3, weapon_complete_defs); utils::hook::inject(0x54953B_b + 3, weapon_complete_defs); utils::hook::inject(0x54A21F_b + 3, weapon_complete_defs); utils::hook::inject(0x54A5F0_b + 3, weapon_complete_defs); utils::hook::inject(0x54A7E7_b + 3, weapon_complete_defs); utils::hook::inject(0x54A8D9_b + 3, weapon_complete_defs); utils::hook::inject(0x54ADA0_b + 3, weapon_complete_defs); utils::hook::inject(0x54BAC0_b + 3, weapon_complete_defs); utils::hook::inject(0x472198_b + 3, weapon_complete_defs); utils::hook::inject(0x285FF2_b + 3, weapon_complete_defs); utils::hook::inject(0x2C3154_b + 3, weapon_complete_defs); utils::hook::inject(0x2C3AC0_b + 3, weapon_complete_defs); utils::hook::inject(0x2DD193_b + 3, weapon_complete_defs); utils::hook::inject(0x2DECC4_b + 3, weapon_complete_defs); utils::hook::inject(0x2DEE68_b + 3, weapon_complete_defs); utils::hook::inject(0x2E16EB_b + 3, weapon_complete_defs); utils::hook::inject(0x2E1ACB_b + 3, weapon_complete_defs); utils::hook::inject(0x2E1CFB_b + 3, weapon_complete_defs); utils::hook::inject(0x2E1EDB_b + 3, weapon_complete_defs); utils::hook::inject(0x2E2015_b + 3, weapon_complete_defs); utils::hook::inject(0x2E20AB_b + 3, weapon_complete_defs); utils::hook::inject(0x2E7530_b + 3, weapon_complete_defs); utils::hook::inject(0x2E8950_b + 3, weapon_complete_defs); utils::hook::inject(0x2EBA5C_b + 3, weapon_complete_defs); utils::hook::inject(0x30307B_b + 3, weapon_complete_defs); utils::hook::inject(0x30308E_b + 3, weapon_complete_defs); utils::hook::inject(0x30917E_b + 3, weapon_complete_defs); utils::hook::inject(0x41AE27_b + 3, weapon_complete_defs); utils::hook::inject(0x549354_b + 3, weapon_complete_defs); utils::hook::inject(0x54A867_b + 3, weapon_complete_defs); utils::hook::inject(0x2D4FDB_b + 3, weapon_complete_defs); utils::hook::inject(0xEB3BA_b + 3, weapon_complete_defs); utils::hook::inject(0xFDC77_b + 3, weapon_complete_defs); utils::hook::inject(0x1072EB_b + 3, weapon_complete_defs); utils::hook::inject(0x11C14E_b + 3, weapon_complete_defs); utils::hook::inject(0x1270D5_b + 3, weapon_complete_defs); utils::hook::inject(0x12868F_b + 3, weapon_complete_defs); utils::hook::inject(0x128848_b + 3, weapon_complete_defs); utils::hook::inject(0x2C4160_b + 3, weapon_complete_defs); utils::hook::inject(0x2E7B12_b + 3, weapon_complete_defs); utils::hook::inject(0x2EA7C6_b + 3, weapon_complete_defs); utils::hook::inject(0x2EAE75_b + 3, weapon_complete_defs); utils::hook::inject(0x2EB077_b + 3, weapon_complete_defs); utils::hook::inject(0x41BB9D_b + 3, weapon_complete_defs); utils::hook::inject(0x41E64B_b + 3, weapon_complete_defs); utils::hook::inject(0x41E868_b + 3, weapon_complete_defs); utils::hook::inject(0x41EBCB_b + 3, weapon_complete_defs); utils::hook::inject(0x426172_b + 3, weapon_complete_defs); utils::hook::inject(0x4262A0_b + 3, weapon_complete_defs); utils::hook::inject(0x439669_b + 3, weapon_complete_defs); utils::hook::inject(0x45E912_b + 3, weapon_complete_defs); utils::hook::inject(0x46284E_b + 3, weapon_complete_defs); utils::hook::inject(0x46D658_b + 3, weapon_complete_defs); utils::hook::inject(0x46DF93_b + 3, weapon_complete_defs); utils::hook::inject(0xD597B_b + 3, weapon_complete_defs); utils::hook::inject(0xF3375_b + 3, weapon_complete_defs); utils::hook::inject(0x121F3A_b + 3, weapon_complete_defs); utils::hook::inject(0x1BA9C8_b + 3, weapon_complete_defs); utils::hook::inject(0x1D3F28_b + 3, weapon_complete_defs); utils::hook::inject(0x2C4220_b + 3, weapon_complete_defs); utils::hook::inject(0x2D70DB_b + 3, weapon_complete_defs); utils::hook::inject(0x2DB108_b + 3, weapon_complete_defs); utils::hook::inject(0x2E2FC1_b + 3, weapon_complete_defs); utils::hook::inject(0x2EB8D9_b + 3, weapon_complete_defs); utils::hook::inject(0x2EBB85_b + 3, weapon_complete_defs); utils::hook::inject(0x40C304_b + 3, weapon_complete_defs); utils::hook::inject(0x42A795_b + 3, weapon_complete_defs); utils::hook::inject(0x472530_b + 3, weapon_complete_defs); utils::hook::inject(0x2E9939_b + 3, weapon_complete_defs); utils::hook::inject(0x2E7F79_b + 3, weapon_complete_defs); utils::hook::inject(0x117129_b + 3, weapon_complete_defs); utils::hook::inject(0x2DE589_b + 3, weapon_complete_defs); utils::hook::inject(0x2E4D2E_b + 3, weapon_complete_defs); utils::hook::inject(0x2E4E73_b + 3, weapon_complete_defs); utils::hook::inject(0x2E578E_b + 3, weapon_complete_defs); utils::hook::inject(0x2E6686_b + 3, weapon_complete_defs); utils::hook::inject(0x2E6DCD_b + 3, weapon_complete_defs); utils::hook::inject(0x41E05A_b + 3, weapon_complete_defs); utils::hook::inject(0x41E1D3_b + 3, weapon_complete_defs); utils::hook::inject(0x428ECE_b + 3, weapon_complete_defs); utils::hook::inject(0x54BB26_b + 3, weapon_complete_defs); utils::hook::inject(0x6183A6_b + 3, weapon_complete_defs); utils::hook::inject(0x2D6FF6_b + 3, weapon_complete_defs); utils::hook::inject(0x2EBCED_b + 3, weapon_complete_defs); utils::hook::inject(0x2E041A_b + 3, weapon_complete_defs); utils::hook::inject(0xF38FE_b + 3, weapon_complete_defs); utils::hook::inject(0xF7880_b + 3, weapon_complete_defs); utils::hook::inject(0x102153_b + 3, weapon_complete_defs); utils::hook::inject(0x1021FB_b + 3, weapon_complete_defs); utils::hook::inject(0x10415B_b + 3, weapon_complete_defs); utils::hook::inject(0x1168F5_b + 3, weapon_complete_defs); utils::hook::inject(0x126C09_b + 3, weapon_complete_defs); utils::hook::inject(0x180552_b + 3, weapon_complete_defs); utils::hook::inject(0x1CCFD0_b + 3, weapon_complete_defs); utils::hook::inject(0x1D929F_b + 3, weapon_complete_defs); utils::hook::inject(0x1D9575_b + 3, weapon_complete_defs); utils::hook::inject(0x1E8E0E_b + 3, weapon_complete_defs); utils::hook::inject(0x1E98CC_b + 3, weapon_complete_defs); utils::hook::inject(0x2D4EF3_b + 3, weapon_complete_defs); utils::hook::inject(0x2D638B_b + 3, weapon_complete_defs); utils::hook::inject(0x2DC023_b + 3, weapon_complete_defs); utils::hook::inject(0x2E31D7_b + 3, weapon_complete_defs); utils::hook::inject(0x2E3EC8_b + 3, weapon_complete_defs); utils::hook::inject(0x2E9364_b + 3, weapon_complete_defs); utils::hook::inject(0x2FCEDF_b + 3, weapon_complete_defs); utils::hook::inject(0x324376_b + 3, weapon_complete_defs); utils::hook::inject(0x440497_b + 3, weapon_complete_defs); utils::hook::inject(0x460237_b + 3, weapon_complete_defs); utils::hook::inject(0x46025A_b + 3, weapon_complete_defs); utils::hook::inject(0x461200_b + 3, weapon_complete_defs); utils::hook::inject(0x46EBE4_b + 3, weapon_complete_defs); utils::hook::inject(0x46EE70_b + 3, weapon_complete_defs); utils::hook::inject(0x46F4E1_b + 3, weapon_complete_defs); utils::hook::inject(0x46FD48_b + 3, weapon_complete_defs); utils::hook::inject(0x5F2479_b + 3, weapon_complete_defs); utils::hook::inject(0x6641D_b + 3, weapon_complete_defs); utils::hook::inject(0x1074F2_b + 3, weapon_complete_defs); utils::hook::inject(0x1C7B8D_b + 3, weapon_complete_defs); utils::hook::inject(0x2DE40E_b + 3, weapon_complete_defs); utils::hook::inject(0x2DE8B5_b + 3, weapon_complete_defs); utils::hook::inject(0x2DF63C_b + 3, weapon_complete_defs); utils::hook::inject(0x2DF7DF_b + 3, weapon_complete_defs); utils::hook::inject(0x2E0CD9_b + 3, weapon_complete_defs); utils::hook::inject(0x2E2ADD_b + 3, weapon_complete_defs); utils::hook::inject(0x2E2B7C_b + 3, weapon_complete_defs); utils::hook::inject(0x2E2DB1_b + 3, weapon_complete_defs); utils::hook::inject(0x2E4C10_b + 3, weapon_complete_defs); utils::hook::inject(0x2E9F50_b + 3, weapon_complete_defs); utils::hook::inject(0x2EA0B0_b + 3, weapon_complete_defs); utils::hook::inject(0x2EA535_b + 3, weapon_complete_defs); utils::hook::inject(0x2ED0A5_b + 3, weapon_complete_defs); utils::hook::inject(0x305581_b + 3, weapon_complete_defs); utils::hook::inject(0x3236BD_b + 3, weapon_complete_defs); utils::hook::inject(0x3F2CDA_b + 3, weapon_complete_defs); utils::hook::inject(0x407BE5_b + 3, weapon_complete_defs); utils::hook::inject(0x4155E0_b + 3, weapon_complete_defs); utils::hook::inject(0x41C61D_b + 3, weapon_complete_defs); utils::hook::inject(0x41D96E_b + 3, weapon_complete_defs); utils::hook::inject(0x41DA71_b + 3, weapon_complete_defs); utils::hook::inject(0x42A442_b + 3, weapon_complete_defs); utils::hook::inject(0x42F56F_b + 3, weapon_complete_defs); utils::hook::inject(0x5482BB_b + 3, weapon_complete_defs); utils::hook::inject(0x54AA1D_b + 3, weapon_complete_defs); utils::hook::inject(0x1075A9_b + 3, weapon_complete_defs); utils::hook::inject(0xC5394_b + 3, weapon_complete_defs); utils::hook::inject(0xEEC4D_b + 3, weapon_complete_defs); utils::hook::inject(0x11C2E2_b + 3, weapon_complete_defs); utils::hook::inject(0x11E6F2_b + 3, weapon_complete_defs); utils::hook::inject(0x1994C0_b + 3, weapon_complete_defs); utils::hook::inject(0x1E9DE0_b + 3, weapon_complete_defs); utils::hook::inject(0x285E44_b + 3, weapon_complete_defs); utils::hook::inject(0x2E1BE1_b + 3, weapon_complete_defs); utils::hook::inject(0x2E3F34_b + 3, weapon_complete_defs); utils::hook::inject(0x2E474C_b + 3, weapon_complete_defs); utils::hook::inject(0x2E6B2E_b + 3, weapon_complete_defs); utils::hook::inject(0x2E9530_b + 3, weapon_complete_defs); utils::hook::inject(0x2E95B0_b + 3, weapon_complete_defs); utils::hook::inject(0x2EC08D_b + 3, weapon_complete_defs); utils::hook::inject(0x2ECC4D_b + 3, weapon_complete_defs); utils::hook::inject(0x2EFD59_b + 3, weapon_complete_defs); utils::hook::inject(0x2FCEFE_b + 3, weapon_complete_defs); utils::hook::inject(0x2FCF15_b + 3, weapon_complete_defs); utils::hook::inject(0x328444_b + 3, weapon_complete_defs); utils::hook::inject(0x40F47E_b + 3, weapon_complete_defs); utils::hook::inject(0x4169AB_b + 3, weapon_complete_defs); utils::hook::inject(0x41C481_b + 3, weapon_complete_defs); utils::hook::inject(0x41E742_b + 3, weapon_complete_defs); utils::hook::inject(0x41EE62_b + 3, weapon_complete_defs); utils::hook::inject(0x41EF3E_b + 3, weapon_complete_defs); utils::hook::inject(0x45FD83_b + 3, weapon_complete_defs); utils::hook::inject(0x46181E_b + 3, weapon_complete_defs); utils::hook::inject(0x46EDD8_b + 3, weapon_complete_defs); utils::hook::inject(0x54924D_b + 3, weapon_complete_defs); utils::hook::inject(0x54AFA5_b + 3, weapon_complete_defs); utils::hook::inject(0x617F77_b + 3, weapon_complete_defs); utils::hook::inject(0xF30DF_b + 3, weapon_complete_defs); utils::hook::inject(0x2BC095_b + 3, weapon_complete_defs); utils::hook::inject(0x2D605B_b + 3, weapon_complete_defs); utils::hook::inject(0x2D8CD1_b + 3, weapon_complete_defs); utils::hook::inject(0x2DA7DB_b + 3, weapon_complete_defs); utils::hook::inject(0x2DC379_b + 3, weapon_complete_defs); utils::hook::inject(0x2E3121_b + 3, weapon_complete_defs); utils::hook::inject(0x2E5953_b + 3, weapon_complete_defs); utils::hook::inject(0x2EA8C2_b + 3, weapon_complete_defs); utils::hook::inject(0x2EE9F7_b + 3, weapon_complete_defs); utils::hook::inject(0x303318_b + 3, weapon_complete_defs); utils::hook::inject(0x424D33_b + 3, weapon_complete_defs); utils::hook::inject(0x429149_b + 3, weapon_complete_defs); utils::hook::inject(0x4299F4_b + 3, weapon_complete_defs); utils::hook::inject(0x4417C9_b + 3, weapon_complete_defs); utils::hook::inject(0x471083_b + 3, weapon_complete_defs); utils::hook::inject(0x2E0440_b + 3, weapon_complete_defs); utils::hook::set(0x427EB1_b + 4, RVA(&weapon_complete_defs)); utils::hook::set(0x4240A8_b + 4, RVA(&weapon_complete_defs)); utils::hook::set(0x54B8B1_b + 4, RVA(&weapon_complete_defs)); utils::hook::set(0x2D274B_b + 4, RVA(&weapon_complete_defs)); utils::hook::set(0x311DA8_b + 4, RVA(&weapon_complete_defs)); utils::hook::set(0x311EB8_b + 4, RVA(&weapon_complete_defs)); utils::hook::set(0x323BD1_b + 4, RVA(&weapon_complete_defs)); utils::hook::set(0x2E0864_b + 4, RVA(&weapon_complete_defs)); utils::hook::set(0x2F170C_b + 4, RVA(&weapon_complete_defs)); utils::hook::set(0x42CB3B_b + 4, RVA(&weapon_complete_defs)); utils::hook::set(0x136327_b + 4, RVA(&weapon_complete_defs)); utils::hook::set(0x4671FF_b + 4, RVA(&weapon_complete_defs)); utils::hook::set(0x46722F_b + 4, RVA(&weapon_complete_defs)); utils::hook::set(0x46754C_b + 4, RVA(&weapon_complete_defs)); utils::hook::set(0x565FA2_b + 4, RVA(&weapon_complete_defs)); utils::hook::set(0x56600E_b + 4, RVA(&weapon_complete_defs)); utils::hook::set(0x2EA352_b + 4, RVA(&weapon_complete_defs)); utils::hook::set(0x2EA369_b + 4, RVA(&weapon_complete_defs)); utils::hook::set(0x56483F_b + 4, RVA(&weapon_complete_defs)); utils::hook::set(0x2EA337_b + 4, RVA(&weapon_complete_defs)); utils::hook::set(0x402261_b + 4, RVA(&weapon_complete_defs)); utils::hook::set(0x4022A9_b + 4, RVA(&weapon_complete_defs)); utils::hook::set(0x41CED5_b + 4, RVA(&weapon_complete_defs)); utils::hook::set(0x42B540_b + 4, RVA(&weapon_complete_defs)); utils::hook::set(0x42B560_b + 4, RVA(&weapon_complete_defs)); utils::hook::set(0x5660CB_b + 4, RVA(&weapon_complete_defs)); utils::hook::set(0x42B523_b + 4, RVA(&weapon_complete_defs)); utils::hook::set(0x117C82_b + 4, RVA(&weapon_complete_defs)); utils::hook::set(0x411438_b + 4, RVA(&weapon_complete_defs)); utils::hook::set(0x12AB34_b + 4, RVA(&weapon_complete_defs)); utils::hook::set(0x129F9B_b + 4, RVA(&weapon_complete_defs)); utils::hook::set(0x12AC16_b + 4, RVA(&weapon_complete_defs)); utils::hook::set(0x12AC9D_b + 4, RVA(&weapon_complete_defs)); utils::hook::set(0x424087_b + 4, RVA(&weapon_complete_defs)); utils::hook::set(0x54B897_b + 4, RVA(&weapon_complete_defs)); utils::hook::set(0x129F5C_b + 4, RVA(&weapon_complete_defs)); utils::hook::set(0x42406A_b + 4, RVA(&weapon_complete_defs)); utils::hook::set(0x54B87B_b + 4, RVA(&weapon_complete_defs)); utils::hook::set(0x565D1B_b + 4, RVA(&weapon_complete_defs)); utils::hook::set(0x123FF5_b + 4, RVA(&weapon_complete_defs)); utils::hook::set(0x42CB1B_b + 4, RVA(&weapon_complete_defs)); utils::hook::set(0x42CAFE_b + 4, RVA(&weapon_complete_defs)); utils::hook::set(0x136310_b + 4, RVA(&weapon_complete_defs)); utils::hook::set(0x46752E_b + 4, RVA(&weapon_complete_defs)); utils::hook::set(0x1362F3_b + 4, RVA(&weapon_complete_defs)); utils::hook::set(0xF454D_b + 4, RVA(&weapon_complete_defs)); utils::hook::set(0x41CC61_b + 4, RVA(&weapon_complete_defs)); utils::hook::set(0x41D7FB_b + 4, RVA(&weapon_complete_defs)); utils::hook::set(0x427E8F_b + 4, RVA(&weapon_complete_defs)); utils::hook::set(0x427E72_b + 4, RVA(&weapon_complete_defs)); utils::hook::set(0x11865F_b + 4, RVA(&weapon_complete_defs)); } void reallocate_attachment_pool() { constexpr auto multiplier = 2; constexpr auto pool_size = get_pool_type_size(game::ASSET_TYPE_ATTACHMENT) * multiplier; reallocate_asset_pool(); static void* attachment_array[pool_size]{}; static void* attachment_strings[pool_size]{}; string_buffers.emplace_back(attachment_strings, pool_size * sizeof(void*)); utils::hook::inject(0x118599_b + 3, attachment_strings); utils::hook::inject(0x441187_b + 3, attachment_strings); utils::hook::set(0x104C8A_b + 4, RVA(attachment_strings) - 0x38F1750); const auto sub_118540_stub = [](utils::hook::assembler& a) { a.mov(rax, reinterpret_cast(&attachment_array[0])); a.mov(r8d, pool_size); a.mov(rdx, rax); a.mov(ecx, game::ASSET_TYPE_ATTACHMENT); a.call(0x59D460_b); a.jmp(0x118573_b); }; const auto loc_1185A0_stub = [](utils::hook::assembler& a) { a.mov(rax, reinterpret_cast(&attachment_array[0])); a.push(rbx); a.imul(rbx, 8); a.mov(rcx, qword_ptr(rax, rbx)); a.pop(rbx); a.cmp(qword_ptr(rcx, 8), 0); a.lea(rsi, qword_ptr(rcx, 8)); a.jmp(0x1185AE_b); }; utils::hook::jump(0x11855F_b, utils::hook::assemble(sub_118540_stub), true); utils::hook::jump(0x1185A0_b, utils::hook::assemble(loc_1185A0_stub), true); } void reallocate_attachment_and_weapon() { // weapon & attachment strings are reset here (we need to also reset the reallocated ones) utils::hook::call(0x13ABBA_b, memset_stub); utils::hook::call(0x13AC5C_b, memset_stub); utils::hook::call(0x13ACF0_b, memset_stub); utils::hook::call(0x17D1C5_b, memset_stub); reallocate_weapon_pool(); reallocate_attachment_pool(); } void reallocate_asset_pools() { //reallocate_attachment_and_weapon(); reallocate_asset_pool_multiplier(); reallocate_asset_pool_multiplier(); reallocate_asset_pool_multiplier(); reallocate_asset_pool_multiplier(); } } void reallocate_asset_pools() { if (!game::environment::is_sp()) { mp::reallocate_asset_pools(); } } utils::hook::detour db_link_x_asset_entry_hook; game::XAssetEntry* db_link_x_asset_entry_stub(game::XAssetType type, game::XAssetHeader* header) { if (!is_mod_pre_gfx) { return db_link_x_asset_entry_hook.invoke(type, header); } static game::XAssetEntry entry{}; if (type != game::ASSET_TYPE_STRINGTABLE) { return &entry; } return db_link_x_asset_entry_hook.invoke(type, header); } } bool exists(const std::string& zone, bool ignore_usermap) { const auto is_localized = game::DB_IsLocalized(zone.data()); const auto handle = sys_create_file((is_localized ? game::SF_ZONE_LOC : game::SF_ZONE), utils::string::va("%s.ff", zone.data()), ignore_usermap); if (handle != INVALID_HANDLE_VALUE) { CloseHandle(handle); return true; } return false; } std::string get_current_fastfile() { return current_fastfile.access([&](std::string& fastfile) { return fastfile; }); } void enum_assets(const game::XAssetType type, const std::function& callback, const bool includeOverride) { game::DB_EnumXAssets_Internal(type, static_cast([](game::XAssetHeader header, void* data) { const auto& cb = *static_cast*>(data); cb(header); }), &callback, includeOverride); } void close_fastfile_handles() { fastfile_handles.access([&](std::vector& handles) { for (const auto& handle : handles) { CloseHandle(handle); } }); } void set_usermap(const std::string& usermap) { current_usermap.access([&](std::optional& current_usermap_) { current_usermap_ = usermap; }); } void clear_usermap() { current_usermap.access([&](std::optional& current_usermap_) { current_usermap_.reset(); }); } std::optional get_current_usermap() { return current_usermap.access>([&]( std::optional& current_usermap_) { return current_usermap_; }); } bool usermap_exists(const std::string& name) { if (is_stock_map(name)) { return false; } return utils::io::file_exists(utils::string::va("usermaps\\%s\\%s.ff", name.data(), name.data())); } bool is_stock_map(const std::string& name) { return fastfiles::exists(name, true); } class component final : public component_interface { public: void post_unpack() override { db_try_load_x_file_internal_hook.create( SELECT_VALUE(0x1F5700_b, 0x39A620_b), &db_try_load_x_file_internal); db_find_xasset_header_hook.create(game::DB_FindXAssetHeader, db_find_xasset_header_stub); db_unload_x_zones_hook.create(SELECT_VALUE(0x1F6040_b, 0x39B3C0_b), db_unload_x_zones_stub); db_print_default_assets = dvars::register_bool("db_printDefaultAssets", false, game::DVAR_FLAG_SAVED, "Print default asset usage"); if (!game::environment::is_sp()) { db_link_x_asset_entry_hook.create(0x396E80_b, db_link_x_asset_entry_stub); } g_dump_scripts = dvars::register_bool("g_dumpScripts", false, game::DVAR_FLAG_NONE, "Dump GSC scripts"); reallocate_asset_pools(); // Allow loading of unsigned fastfiles & imagefiles if (!game::environment::is_sp()) { utils::hook::nop(0x368153_b, 2); // DB_InflateInit image_file_decrypt_value_hook.create(0x367520_b, image_file_decrypt_value_stub); utils::hook::set(0x366F00_b, 0xC301B0); } if (game::environment::is_sp()) { // Allow loading mp maps utils::hook::set(0x40AF90_b, 0xC300B0); // Don't sys_error if aipaths are missing utils::hook::call(0x2F8EE9_b, db_find_aipaths_stub); } else { // Allow loading sp maps on mp utils::hook::jump(0x15AFC0_b, get_bsp_filename_stub); utils::hook::call(0x112ED8_b, com_sprintf_stub); } // Allow loading of mixed compressor types utils::hook::nop(SELECT_VALUE(0x1C4BE7_b, 0x3687A7_b), 2); // Fix compressor type on streamed file load db_read_stream_file_hook.create(SELECT_VALUE(0x1FB9D0_b, 0x3A1BF0_b), db_read_stream_file_stub); // Add custom zone paths sys_createfile_hook.create(game::Sys_CreateFile, sys_create_file_stub); if (!game::environment::is_sp()) { db_file_exists_hook.create(0x394DC0_b, db_file_exists_stub); } // load our custom pre_gfx zones utils::hook::call(SELECT_VALUE(0x3862ED_b, 0x15C3FD_b), load_pre_gfx_zones); utils::hook::call(SELECT_VALUE(0x3865E7_b, 0x15C75D_b), load_pre_gfx_zones); // load our custom ui and common zones utils::hook::call(SELECT_VALUE(0x5634AA_b, 0x686421_b), load_post_gfx_and_ui_and_common_zones); // load our custom ui zones utils::hook::call(SELECT_VALUE(0x3A5676_b, 0x17C6D2_b), load_ui_zones); // Don't load extra zones with loadzone if (game::environment::is_sp()) { utils::hook::nop(0x1F3FF9_b, 13); utils::hook::jump(0x1F3FF9_b, utils::hook::assemble(sp::skip_extra_zones_stub), true); } else { utils::hook::nop(0x398061_b, 15); utils::hook::jump(0x398061_b, utils::hook::assemble(mp::skip_extra_zones_stub), true); // dont load localized zone for custom maps utils::hook::call(0x394A99_b, db_level_load_add_zone_stub); } // prevent mod.ff from loading lua files if (game::environment::is_mp()) { utils::hook::call(0x3757B4_b, load_lua_file_asset_stub); } command::add("loadzone", [](const command::params& params) { if (params.size() < 2) { console::info("usage: loadzone \n"); return; } const auto name = params.get(1); if (!try_load_zone(name, false)) { console::warn("loadzone: zone \"%s\" could not be found!\n", name); } }); command::add("poolUsages", []() { for (auto i = 0; i < game::ASSET_TYPE_COUNT; i++) { auto count = 0; enum_assets(static_cast(i), [&](game::XAssetHeader header) { count++; }, true); console::info("%i %s: %i / %i\n", i, game::g_assetNames[i], count, game::g_poolSize[i]); } }); command::add("poolUsage", [](const command::params& params) { if (params.size() < 2) { console::info("Usage: poolUsage \n"); return; } const auto type = static_cast(std::atoi(params.get(1))); auto count = 0; enum_assets(type, [&](game::XAssetHeader header) { count++; }, true); console::info("%i %s: %i / %i\n", type, game::g_assetNames[type], count, game::g_poolSize[type]); }); command::add("assetCount", [](const command::params& params) { auto count = 0; for (auto i = 0; i < game::ASSET_TYPE_COUNT; i++) { enum_assets(static_cast(i), [&](game::XAssetHeader header) { count++; }, true); } console::info("assets: %i / %i\n", count, 155000); }); } }; } REGISTER_COMPONENT(fastfiles::component)