#include #include "loader/component_loader.hpp" #include "command.hpp" #include "dvars.hpp" #include "localized_strings.hpp" #include "scheduler.hpp" #include "version.hpp" #include "game/game.hpp" #include #include // fonts/default.otf, fonts/defaultBold.otf, fonts/fira_mono_regular.ttf, fonts/fira_mono_bold.ttf namespace branding { namespace { utils::hook::detour ui_get_formatted_build_number_hook; float color[4] = {0.39f, 0.9f, 0.4f, 0.9f}; const char* ui_get_formatted_build_number_stub() { const auto* const build_num = ui_get_formatted_build_number_hook.invoke(); return utils::string::va("%s (%s)", VERSION, build_num); } void draw_branding() { const auto font = game::R_RegisterFont("fonts/fira_mono_bold.ttf", 22); if (!font) { return; } #ifdef DEBUG const auto text = "h1-mod: " VERSION " (" __DATE__ " " __TIME__ ")"; #else const auto text = "h1-mod: " VERSION; #endif const auto placement = game::ScrPlace_GetViewPlacement(); float text_color[4] = {0.6f, 0.6f, 0.6f, 0.6f}; game::rectDef_s rect{}; rect.x = 0; rect.y = 0; rect.w = 500; rect.horzAlign = 0; rect.vertAlign = 0; game::rectDef_s text_rect{}; game::UI_DrawWrappedText(placement, text, &rect, font, -102.5f, 10.f, 0.17f, text_color, 0, 0, &text_rect, 0); } } class component final : public component_interface { public: void post_start() override { scheduler::loop(draw_branding, scheduler::pipeline::renderer); } void post_unpack() override { if (game::environment::is_dedi()) { return; } ui_get_formatted_build_number_hook.create( SELECT_VALUE(0x406EC0_b, 0x1DF300_b), ui_get_formatted_build_number_stub); } }; } REGISTER_COMPONENT(branding::component)