singleplayer mod stuff

This commit is contained in:
quaK 2022-08-20 16:27:41 +03:00
parent 9df6257732
commit fa41a6a8d3
4 changed files with 80 additions and 45 deletions

View File

@ -91,6 +91,8 @@ namespace fastfiles
return db_read_stream_file_hook.invoke<void>(a1, a2);
}
namespace mp
{
void skip_extra_zones_stub(utils::hook::assembler& a)
{
const auto skip = a.newLabel();
@ -114,6 +116,32 @@ namespace fastfiles
a.and_(esi, r14d);
a.jmp(0x39814F_b);
}
}
namespace sp
{
void skip_extra_zones_stub(utils::hook::assembler& a)
{
const auto skip = a.newLabel();
const auto original = a.newLabel();
a.pushad64();
a.test(ebp, game::DB_ZONE_CUSTOM); // allocFlags
a.jnz(skip);
a.bind(original);
a.popad64();
a.mov(r8d, 9);
a.mov(rdx, 0x782210_b);
a.jmp(0x1F4006_b);
a.bind(skip);
a.popad64();
a.mov(r15d, game::DB_ZONE_CUSTOM);
a.not_(r15d);
a.and_(ebp, r15d);
a.jmp(0x1F4023_b);
}
}
utils::hook::detour sys_createfile_hook;
HANDLE sys_create_file_stub(game::Sys_Folder folder, const char* base_filename)
@ -164,7 +192,7 @@ namespace fastfiles
std::vector<game::XZoneInfo> data;
merge(&data, zoneInfo, zoneCount);
// code_pre_gfx_mp
// code_pre_gfx
game::DB_LoadXAssets(data.data(), static_cast<std::uint32_t>(data.size()), syncMode);
}
@ -174,9 +202,9 @@ namespace fastfiles
std::vector<game::XZoneInfo> data;
merge(&data, zoneInfo, zoneCount);
// code_post_gfx_mp
// ui_mp
// common_mp
// code_post_gfx
// ui
// common
if (fastfiles::exists("mod"))
{
@ -191,7 +219,7 @@ namespace fastfiles
std::vector<game::XZoneInfo> data;
merge(&data, zoneInfo, zoneCount);
// ui_mp
// ui
game::DB_LoadXAssets(data.data(), static_cast<std::uint32_t>(data.size()), syncMode);
}
@ -251,28 +279,29 @@ namespace fastfiles
// Fix compressor type on streamed file load
db_read_stream_file_hook.create(SELECT_VALUE(0x1FB9D0_b, 0x3A1BF0_b), db_read_stream_file_stub);
// Don't load extra zones with loadzone
if (!game::environment::is_sp())
{
// TODO: SP?
utils::hook::nop(0x398061_b, 15);
utils::hook::jump(0x398061_b, utils::hook::assemble(skip_extra_zones_stub), true);
}
if (!game::environment::is_sp())
{
// Add custom zone paths
sys_createfile_hook.create(game::Sys_CreateFile, sys_create_file_stub);
// load our custom pre_gfx zones
utils::hook::call(0x15C3FD_b, load_pre_gfx_zones);
utils::hook::call(0x15C75D_b, load_pre_gfx_zones);
utils::hook::call(SELECT_VALUE(0x3862ED_b, 0x15C3FD_b), load_pre_gfx_zones);
utils::hook::call(SELECT_VALUE(0x3865E7_b, 0x15C75D_b), load_pre_gfx_zones);
// load our custom ui and common zones
utils::hook::call(0x686421_b, load_post_gfx_and_ui_and_common_zones);
utils::hook::call(SELECT_VALUE(0x5634AA_b, 0x686421_b), load_post_gfx_and_ui_and_common_zones);
// load our custom ui zones
utils::hook::call(0x17C6D2_b, load_ui_zones);
utils::hook::call(SELECT_VALUE(0x3A5676_b, 0x17C6D2_b), load_ui_zones);
// Don't load extra zones with loadzone
if (game::environment::is_sp())
{
utils::hook::nop(0x1F3FF9_b, 13);
utils::hook::jump(0x1F3FF9_b, utils::hook::assemble(sp::skip_extra_zones_stub), true);
}
else
{
utils::hook::nop(0x398061_b, 15);
utils::hook::jump(0x398061_b, utils::hook::assemble(mp::skip_extra_zones_stub), true);
}
command::add("loadzone", [](const command::params& params)

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@ -85,7 +85,7 @@ namespace filesystem
get_search_paths().insert("data");
// fs_game flags
utils::hook::set<uint32_t>(0x189275_b, 0);
utils::hook::set<uint32_t>(SELECT_VALUE(0x40D2A5_b, 0x189275_b), 0);
}
};
}

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@ -83,9 +83,15 @@ namespace weapon
{
public:
void post_unpack() override
{
if (!game::environment::is_sp())
{
g_setup_level_weapon_def_hook.create(0x462630_b, g_setup_level_weapon_def_stub);
// disable custom weapon index mismatch (fix for custom attachments) (NEEDS TESTING)
//utils::hook::set<uint8_t>(0x11B910_b, 0xC3); // CG_SetupCustomWeapon
}
#ifdef DEBUG
command::add("setWeaponFieldFloat", [](const command::params& params)
{

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@ -166,7 +166,7 @@ namespace game
int createDefault)> DB_FindXAssetHeader{0x1F1120, 0x3950C0};
WEAK symbol<bool(const char* zone, int source)> DB_FileExists{0x1F0D50, 0x394DC0};
WEAK symbol<void(XZoneInfo* zoneInfo, unsigned int zoneCount, DBSyncMode syncMode)> DB_LoadXAssets{0x1F31E0, 0x397500};
WEAK symbol<bool(const char* zoneName)> DB_IsLocalized{0x0, 0x396790};
WEAK symbol<bool(const char* zoneName)> DB_IsLocalized{0x1F23C0, 0x396790};
WEAK symbol<void(int clientNum, const char* menu,
int a3, int a4, unsigned int a5)> LUI_OpenMenu{0x3F20A0, 0x1E1210};
@ -210,7 +210,7 @@ namespace game
WEAK symbol<bool()> Sys_IsDatabaseReady2{0x3AB100, 0x4F79C0};
WEAK symbol<bool(int, void const*, const netadr_s*)> Sys_SendPacket{0x0, 0x5BDA90};
WEAK symbol<bool(const char* path)> Sys_FileExists{0x0, 0x0};
WEAK symbol<HANDLE(Sys_Folder, const char* baseFilename)> Sys_CreateFile{0x0, 0x5B2860};
WEAK symbol<HANDLE(Sys_Folder, const char* baseFilename)> Sys_CreateFile{0x42C430, 0x5B2860};
WEAK symbol<const char*(const char*)> UI_GetMapDisplayName{0x0, 0x4DDEE0};
WEAK symbol<const char*(const char*)> UI_GetGameTypeDisplayName{0x0, 0x4DD8C0};