parent
45d1617d22
commit
f8eb92fff4
@ -18,7 +18,7 @@ local columns = {{
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text = "@MENU_TYPE1",
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dataindex = 3
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}, {
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offset = 780,
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offset = 790,
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text = "@EXE_SV_INFO_MOD",
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dataindex = 6
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}, {
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@ -261,7 +261,12 @@ namespace party
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{
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if (!file.optional)
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{
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throw std::runtime_error(utils::string::va("Server %s is empty", file.name.data()));
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std::string missing_value = "Server %s is empty";
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if (file.name == "usermap_hash"s)
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{
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missing_value += " (or you are missing content for map '%s')\n";
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}
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throw std::runtime_error(utils::string::va(missing_value.data(), file.name.data(), mapname.data()));
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}
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return;
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@ -1,13 +1,14 @@
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#include <std_include.hpp>
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#include "loader/component_loader.hpp"
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#include "server_list.hpp"
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#include "command.hpp"
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#include "console.hpp"
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#include "fastfiles.hpp"
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#include "localized_strings.hpp"
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#include "network.hpp"
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#include "scheduler.hpp"
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#include "party.hpp"
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#include "console.hpp"
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#include "command.hpp"
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#include "scheduler.hpp"
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#include "server_list.hpp"
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#include "game/game.hpp"
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#include "game/dvars.hpp"
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@ -137,7 +138,20 @@ namespace server_list
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case 0:
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return servers[i].host_name.empty() ? "" : servers[i].host_name.data();
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case 1:
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return servers[i].map_name.empty() ? "Unknown" : servers[i].map_name.data();
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{
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const auto& map_name = servers[i].map_name;
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if (map_name.empty())
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{
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return "Unknown";
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}
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auto map_display_name = game::UI_GetMapDisplayName(map_name.data());
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if (!fastfiles::exists(map_name, false))
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{
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map_display_name = utils::string::va("^1%s", map_display_name);
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}
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return map_display_name;
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}
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case 2:
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{
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const auto client_count = servers[i].clients - servers[i].bots;
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@ -147,7 +161,18 @@ namespace server_list
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case 3:
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return servers[i].game_type.empty() ? "" : servers[i].game_type.data();
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case 4:
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return servers[i].ping ? utils::string::va("%i", servers[i].ping) : "999";
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{
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const auto ping = servers[i].ping ? servers[i].ping : 999;
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if (ping < 75)
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{
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return utils::string::va("^2%d", ping);
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}
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else if (ping < 150)
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{
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return utils::string::va("^3%d", ping);
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}
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return utils::string::va("^1%d", ping);
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}
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case 5:
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return servers[i].is_private ? "1" : "0";
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case 6:
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@ -368,7 +393,7 @@ namespace server_list
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server_info server{};
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server.address = address;
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server.host_name = info.get("hostname");
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server.map_name = game::UI_GetMapDisplayName(info.get("mapname").data());
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server.map_name = info.get("mapname");
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server.game_type = game::UI_GetGameTypeDisplayName(info.get("gametype").data());
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server.mod_name = info.get("fs_game");
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server.play_mode = playmode;
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