Fix DW crash
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@ -33,7 +33,7 @@ namespace branding
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const auto font = game::R_RegisterFont("fonts/fira_mono_bold.ttf", 20);
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if (font)
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{
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game::R_AddCmdDrawText(utils::string::va("H1-Mod: %s (%s %s)", VERSION, __DATE__, __TIME__), 0x7FFFFFFF, font, 10.f,
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game::R_AddCmdDrawText("H1-Mod: " VERSION " (" __DATE__ " " __TIME__ ")", 0x7FFFFFFF, font, 10.f,
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5.f + static_cast<float>(font->pixelHeight), 1.f, 1.f, 0.0f, color, 0);
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}
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}
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@ -593,8 +593,9 @@ namespace demonware
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std::memcpy(reinterpret_cast<void*>(0x9EDB08_b), "http://%s:%d/auth/", sizeof("http://%s:%d/auth/"));
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// utils::hook::set<uint8_t>(0x19F8C0_b, 0xC3); // SV_SendMatchData, not sure
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utils::hook::nop(0x19BB67_b, 5); // LiveStorage_SendMatchDataComplete
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utils::hook::nop(0x19BC3F_b, 5); // LiveStorage_GettingStoreConfigComplete probably
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utils::hook::nop(0x19BB67_b, 5); // LiveStorage_SendMatchDataComplete (crashes at the end of match)
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utils::hook::nop(0x19BC3F_b, 5); // LiveStorage_GettingStoreConfigComplete probably (crashes randomly)
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utils::hook::nop(0x19BC48_b, 5); // similar to above (crashes in killcam)
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utils::hook::set<uint8_t>(0x1A3340_b, 0xC3); // Live_CheckForFullDisconnect
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// Remove some while loop that freezes the rendering for a few secs while connecting
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@ -608,7 +609,7 @@ namespace demonware
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utils::hook::set(0x47B2B0_b, 0xC301B0);
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// xpartygo -> just start the match
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utils::hook::jump(0x355B80_b, request_start_match_stub, true);
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utils::hook::jump(0x355B80_b, request_start_match_stub);
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utils::hook::set(0x396AD0_b, 0xC301B0); // DB_IsZoneLoaded("ffotd")
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utils::hook::set(0x4DD600_b, 0xC300B0); // dont use ffotd
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