Add some fs paths
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@ -47,6 +47,11 @@ namespace filesystem
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filesystem::register_path(utils::properties::get_appdata_path() / CLIENT_DATA_FOLDER);
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filesystem::register_path(utils::properties::get_appdata_path() / CLIENT_DATA_FOLDER);
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filesystem::register_path(L".");
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filesystem::register_path(L".");
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filesystem::register_path(L"h1-mod");
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filesystem::register_path(L"h1-mod");
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filesystem::register_path(L"devraw");
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filesystem::register_path(L"devraw_shared");
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filesystem::register_path(L"raw_shared");
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filesystem::register_path(L"raw");
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filesystem::register_path(L"main");
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fs_startup_hook.invoke<void>(name);
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fs_startup_hook.invoke<void>(name);
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@ -19,7 +19,7 @@ namespace steam
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std::string content;
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std::string content;
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if (::utils::io::read_file(LANGUAGE_FILE, &content))
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if (::utils::io::read_file(LANGUAGE_FILE, &content))
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{
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{
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#if DEBUG
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#ifdef DEBUG
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console::info("Language switched to \"%s\".\n", content.data());
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console::info("Language switched to \"%s\".\n", content.data());
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#endif
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#endif
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strcpy_s(language, sizeof(language), content.data());
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strcpy_s(language, sizeof(language), content.data());
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