From f8980041f1ca6e119a99ffa92b72f1514318f502 Mon Sep 17 00:00:00 2001 From: Skull Merlin <86374920+skkuull@users.noreply.github.com> Date: Tue, 1 Mar 2022 22:27:23 +0200 Subject: [PATCH] spacing 1 --- src/client/game/symbols.hpp | 18 ++++++++---------- 1 file changed, 8 insertions(+), 10 deletions(-) diff --git a/src/client/game/symbols.hpp b/src/client/game/symbols.hpp index 85ca5543..9690f48b 100644 --- a/src/client/game/symbols.hpp +++ b/src/client/game/symbols.hpp @@ -27,7 +27,7 @@ namespace game WEAK symbol AimAssist_AddToTargetList{0, 0x14009D0F0}; - WEAK symbol BG_GetWeaponNameComplete{ 0x0, 0x140165580 }; + WEAK symbol BG_GetWeaponNameComplete{0x0, 0x140165580}; // H1MP WEAK symbol Com_Frame_Try_Block_Function{0, 0x1400D8310}; WEAK symbol Com_GetCurrentCoDPlayMode{0, 0x1405039A0}; @@ -62,7 +62,7 @@ namespace game WEAK symbol FS_Startup{0x1403B85D0, 0x1404EDD30}; WEAK symbol FS_AddLocalizedGameDirectory{0x1403B6030, 0x1404EBE20}; - WEAK symbol GetVariable{ 0x0, 0x1403F3730 }; + WEAK symbol GetVariable{0x0, 0x1403F3730}; // H1MP WEAK symbol GScr_LoadConsts{0x1402D13E0, 0x140393810}; WEAK symbol FindVariable{0x1403165D0, 0x14043D430}; // H1MP @@ -106,15 +106,13 @@ namespace game WEAK symbol VM_Execute{0x0, 0x140444350}; - WEAK symbol Scr_NotifyId{ - 0x14031CB80, 0x1404437E0 - }; + WEAK symbol Scr_NotifyId{0x14031CB80, 0x1404437E0}; WEAK symbol Scr_AllocVector{0x140317D10, 0x14043E7D0}; // H1MP WEAK symbol Scr_GetFloat{0x140374D20, 0x140442D10}; WEAK symbol Scr_GetString{0, 0x14032F0A0}; WEAK symbol Scr_GetNumParam{0x140374F30, 0x140442E70}; WEAK symbol Scr_ClearOutParams{0x14031B7C0, 0x140442510}; // H1MP - WEAK symbol Scr_GetEntityIdRef{ 0x14031A0D0, 0x1403F68A0 }; + WEAK symbol Scr_GetEntityIdRef{0x14031A0D0, 0x1403F68A0}; // H1MP WEAK symbol ScrPlace_GetViewPlacement{0x1401981F0, 0x140288550}; @@ -130,7 +128,7 @@ namespace game WEAK symbol Scr_SetObjectField{ 0x14026B620, 0x140385330 }; // H1MP WEAK symbol SV_DirectConnect{0, 0x140480860}; - WEAK symbol SV_Cmd_ArgvBuffer{ 0x1402EEFD0, 0x1403B05C0 }; + WEAK symbol SV_Cmd_ArgvBuffer{0x1402EEFD0, 0x1403B05C0}; // H1MP WEAK symbol SV_Cmd_TokenizeString{0x1402EF050, 0x140404D20}; WEAK symbol SV_Cmd_EndTokenizedString{0x140344700, 0x140404CE0}; @@ -168,8 +166,8 @@ namespace game WEAK symbol UI_SafeTranslateString{0x140350430, 0x14041C580}; - WEAK symbol longjmp{ 0x140648FD4, 0x140779F64 }; - WEAK symbol _setjmp{ 0x1406BFD30, 0x1407F5F90 }; + WEAK symbol longjmp{0x140648FD4, 0x140779F64}; + WEAK symbol _setjmp{0x1406BFD30, 0x1407F5F90}; /*************************************************************** * Variables @@ -187,7 +185,7 @@ namespace game WEAK symbol cmd_args{0x14AD99960, 0x14946B970}; WEAK symbol g_poolSize{0, 0x140FEADF0}; - WEAK symbol g_classMap{ 0x14080A840, 0x1412106B0 }; + WEAK symbol g_classMap{0x14080A840, 0x1412106B0}; // H1MP WEAK symbol scr_VarGlob{0x149B1D680, 0x149CC8800}; // H1MP WEAK symbol scr_VmPub{0x14A1938C0, 0x14A33EA40}; // H1MP