games log file
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117
data/scripts/logging/__init__.lua
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117
data/scripts/logging/__init__.lua
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-- modified version of https://github.com/Joelrau/S1x-IW6x-g_log-script (permission to use by author)
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if (game:getdvar("gamemode") ~= "mp") then
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return
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end
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-- setup dvars
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game:setdvarifuninitialized("logfile", 1)
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if (tonumber(game:getdvar("logfile")) < 1) then
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return
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end
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game:setdvarifuninitialized("g_log", "logs/games_mp.log")
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start_time = 0
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function get_time()
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local seconds = math.floor((game:gettime() - start_time) / 1000)
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local minutes = math.floor(seconds / 60)
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time = string.format("%d:%02d", minutes, seconds - minutes * 60)
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while (string.len(time) < 6) do
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time = " " .. time
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end
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time = time .. " "
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return time
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end
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function create_path(path)
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local dir = path:gsub("%/", "\\"):match("(.*[\\])")
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os.execute("if not exist " .. dir .. " mkdir " .. dir)
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end
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function log_print(message)
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local path = game:getdvar("g_log")
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local file = io.open(path, "a")
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if (file == nil) then
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create_path(path)
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file = assert(io.open(path, "a"))
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end
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file:write(get_time() .. message .. "\n")
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file:close()
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end
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function init()
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start_time = game:gettime()
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log_print("------------------------------------------------------------")
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log_print("InitGame")
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-- player callbacks
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level:onnotify("connected", function(player)
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player:player_connected()
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end)
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level:onnotify("say", function(player, message, hidden)
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player:say(message)
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end)
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level:onnotify("say_team", function(player, message, hidden)
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player:say(message, "say_team")
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end)
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-- damage/killed hooks
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game:onplayerdamage(player_damage)
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game:onplayerkilled(player_killed)
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-- other level notifies for log
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level:onnotify("exitLevel_called", function()
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log_print("ExitLevel: executed")
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end)
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level:onnotify("shutdownGame_called", function()
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log_print("ShutdownGame:")
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log_print("------------------------------------------------------------")
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end)
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end
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function entity:player_connected()
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log_print(string.format("J;%s;%i;%s", self:getguid(), self:getentitynumber(), self.name))
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self:onnotifyonce("disconnect", function()
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self:disconnect()
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end)
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end
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function entity:disconnect()
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log_print(string.format("Q;%s;%i;%s", self:getguid(), self:getentitynumber(), self.name))
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end
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function player_damage(self_, inflictor, attacker, damage, dflags, mod, weapon, vPoint, vDir, hitLoc)
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if (game:isplayer(attacker) == 1) then
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log_print(string.format("D;%s;%i;%s;%s;%s;%i;%s;%s;%s;%i;%s;%s", self_:getguid(), self_:getentitynumber(),
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self_.team, self_.name, attacker:getguid(), attacker:getentitynumber(), attacker.team, attacker.name,
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weapon, damage, mod, hitLoc))
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else
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log_print(string.format("D;%s;%i;%s;%s;%s;%i;%s;%s;%s;%i;%s;%s", self_:getguid(), self_:getentitynumber(),
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self_.team, self_.name, "", "-1", "world", "", weapon, damage, mod, hitLoc))
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end
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end
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function player_killed(self_, inflictor, attacker, damage, mod, weapon, vDir, hitLoc, psTimeOffset, deathAnimDuration)
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if (game:isplayer(attacker) == 1) then
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log_print(string.format("K;%s;%i;%s;%s;%s;%i;%s;%s;%s;%i;%s;%s", self_:getguid(), self_:getentitynumber(),
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self_.team, self_.name, attacker:getguid(), attacker:getentitynumber(), attacker.team, attacker.name,
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weapon, damage, mod, hitLoc))
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else
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log_print(string.format("K;%s;%i;%s;%s;%s;%i;%s;%s;%s;%i;%s;%s", self_:getguid(), self_:getentitynumber(),
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self_.team, self_.name, "", "-1", "world", "", weapon, damage, mod, hitLoc))
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end
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end
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-- this function handles 'say' and 'say_team'
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function entity:say(message, mode)
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if (not mode) then
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mode = "say"
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end
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log_print(string.format("%s;%s;%i;%s;%s", mode, self:getguid(), self:getentitynumber(), self.name, message))
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end
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init()
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