Fix custom materials
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cea4d720be
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@ -27,6 +27,8 @@ namespace materials
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std::unordered_map<std::string, std::string> images;
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};
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char constant_table[0x20] = {};
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utils::concurrency::container<material_data_t> material_data;
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game::GfxImage* setup_image(game::GfxImage* image, const utils::image& raw_image)
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@ -57,6 +59,7 @@ namespace materials
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std::memcpy(texture_table, white->textureTable, sizeof(game::MaterialTextureDef));
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std::memcpy(image, white->textureTable->u.image, sizeof(game::GfxImage));
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material->constantTable = &constant_table;
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material->name = utils::memory::get_allocator()->duplicate_string(name);
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image->name = material->name;
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@ -85,6 +88,7 @@ namespace materials
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&& !utils::io::read_file(utils::string::va("h1-mod/materials/%s.png", name.data()), &data)
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&& !utils::io::read_file(utils::string::va("data/materials/%s.png", name.data()), &data))
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{
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data_.materials[name] = nullptr;
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return nullptr;
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}
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@ -124,24 +128,14 @@ namespace materials
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return result;
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}
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bool db_material_streaming_fail_stub(game::Material* material)
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int db_material_streaming_fail_stub(game::Material* material)
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{
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const auto found = material_data.access<bool>([material](material_data_t& data_)
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if (material->constantTable == &constant_table)
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{
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if (data_.materials.find(material->name) != data_.materials.end())
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{
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return true;
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}
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return false;
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});
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if (found)
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{
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return false;
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return 0;
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}
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return db_material_streaming_fail_hook.invoke<bool>(material);
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return db_material_streaming_fail_hook.invoke<int>(material);
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}
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}
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@ -1175,7 +1175,12 @@ namespace game
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const char* name;
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char __pad0[0x118];
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char textureCount;
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char __pad1[7];
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char constantCount;
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char stateBitsCount;
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char stateFlags;
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char cameraRegion;
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char materialType;
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char assetFlags;
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MaterialTechniqueSet* techniqueSet;
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MaterialTextureDef* textureTable;
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void* constantTable;
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