Smaller branding
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2da040d197
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f5c8bdb600
@ -31,20 +31,30 @@ namespace branding
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void draw_branding()
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void draw_branding()
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{
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{
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const auto font = game::R_RegisterFont("fonts/fira_mono_bold.ttf", 22);
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const auto font = game::R_RegisterFont("fonts/fira_mono_bold.ttf", 22);
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if (font)
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if (!font)
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{
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{
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#ifdef DEBUG
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return;
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game::R_AddCmdDrawText("h1-mod: " VERSION " (" __DATE__ " " __TIME__ ")",
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0x7FFFFFFF, font, 10.f,
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5.f + static_cast<float>(font->pixelHeight),
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1.f, 1.f, 0.0f, color, 0);
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#else
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game::R_AddCmdDrawText("h1-mod",
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0x7FFFFFFF, font, 10.f,
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5.f + static_cast<float>(font->pixelHeight),
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1.f, 1.f, 0.0f, color, 0);
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#endif
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}
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}
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#ifdef DEBUG
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const auto text = "h1-mod: " VERSION " (" __DATE__ " " __TIME__ ")";
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#else
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const auto text = "h1-mod: " VERSION ";
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#endif
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const auto placement = game::ScrPlace_GetViewPlacement();
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float text_color[4] = {0.6f, 0.6f, 0.6f, 0.6f};
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game::rectDef_s rect{};
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rect.x = 0;
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rect.y = 0;
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rect.w = 500;
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rect.horzAlign = 0;
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rect.vertAlign = 0;
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game::rectDef_s text_rect{};
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game::UI_DrawWrappedText(placement, text, &rect, font, -102.5f, 10.f, 0.17f, text_color, 0, 0, &text_rect, 0);
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}
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}
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}
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}
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@ -1737,6 +1737,16 @@ namespace game
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float halfSize[3];
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float halfSize[3];
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};
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};
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struct rectDef_s
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{
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float x;
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float y;
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float w;
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float h;
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int horzAlign;
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int vertAlign;
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};
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// made up
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// made up
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struct client_state_t
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struct client_state_t
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{
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{
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@ -273,6 +273,8 @@ namespace game
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WEAK symbol<void(void* dc, void* menuList, int close)> UI_AddMenuList{0x0, 0x1D9960};
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WEAK symbol<void(void* dc, void* menuList, int close)> UI_AddMenuList{0x0, 0x1D9960};
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WEAK symbol<const char*(const char* string)> UI_SafeTranslateString{0x3840A0, 0x4E8BC0};
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WEAK symbol<const char*(const char* string)> UI_SafeTranslateString{0x3840A0, 0x4E8BC0};
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WEAK symbol<void(ScreenPlacement* scrPlace, const char* text, rectDef_s* rect, Font_s* font, float x, float y,
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float scale, const float* color, int style, int textAlignMode, rectDef_s* textRect, char a12)> UI_DrawWrappedText{0x0, 0x1DCE30};
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WEAK symbol<int(int local_client_num, int menu)> UI_SetActiveMenu{0x0, 0x1E4D80};
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WEAK symbol<int(int local_client_num, int menu)> UI_SetActiveMenu{0x0, 0x1E4D80};
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