Use ASLR patched binaries
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deeae4f9b1
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@ -60,9 +60,9 @@ namespace game_module
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DWORD __stdcall get_module_file_name_a(HMODULE hmodule, const LPSTR filename, const DWORD size)
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{
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if (!hmodule)
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if (!hmodule || utils::nt::library(hmodule) == get_game_module())
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{
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hmodule = get_game_module();
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hmodule = get_host_module();
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}
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return file_name_a_hook.invoke<DWORD>(hmodule, filename, size);
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@ -70,9 +70,9 @@ namespace game_module
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DWORD __stdcall get_module_file_name_w(HMODULE hmodule, const LPWSTR filename, const DWORD size)
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{
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if (!hmodule)
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if (!hmodule || utils::nt::library(hmodule) == get_game_module())
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{
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hmodule = get_game_module();
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hmodule = get_host_module();
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}
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return file_name_w_hook.invoke<DWORD>(hmodule, filename, size);
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@ -40,6 +40,38 @@ launcher::mode detect_mode_from_arguments()
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return launcher::mode::none;
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}
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bool apply_dslr_patch(std::string* data)
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{
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if (data->size() < 0x1EE || (data->at(0x1EE) != static_cast<char>(0x60) && data->at(0x1EE) != static_cast<char>(0x20)))
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{
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// what the fuck is wrong with this binary data?
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return false;
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}
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data->at(0x1EE) = static_cast<char>(0x20);
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return true;
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}
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void get_aslr_patched_binary(std::string* binary, std::string* data)
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{
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std::string patched_binary = "h1-mod\\" + *binary;
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if (!apply_dslr_patch(data))
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{
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throw std::runtime_error(utils::string::va(
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"Could not create aslr patched binary!\n(%s)",
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*binary->data()
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));
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}
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if (!utils::io::file_exists(patched_binary))
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{
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utils::io::write_file(patched_binary, *data, false);
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}
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*binary = patched_binary;
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}
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FARPROC load_binary(const launcher::mode mode, uint64_t* base_address)
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{
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loader loader;
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@ -86,6 +118,8 @@ FARPROC load_binary(const launcher::mode mode, uint64_t* base_address)
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"Failed to read game binary (%s)!\nPlease copy the h1-mod.exe into your Call of Duty: Modern Warfare Remastered installation folder and run it from there.",
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binary.data()));
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}
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get_aslr_patched_binary(&binary, &data);
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#ifdef INJECT_HOST_AS_LIB
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return loader.load_library(binary, base_address);
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