sp crash fix and patches

This commit is contained in:
Skull Merlin 2022-02-26 17:10:35 +02:00
parent 50e3a00040
commit f1781ca56f
3 changed files with 226 additions and 5 deletions

View File

@ -8,10 +8,34 @@
#include <utils/string.hpp>
#include <component/scheduler.hpp>
#include "version.h"
#include <component/command.hpp>
#include <component/console.hpp>
#include <component/network.hpp>
namespace patches
{
namespace
{
utils::hook::detour live_get_local_client_name_hook;
const char* live_get_local_client_name()
{
return game::Dvar_FindVar("name")->current.string;
}
utils::hook::detour sv_kick_client_num_hook;
void sv_kick_client_num(const int client_num, const char* reason)
{
// Don't kick bot to equalize team balance.
if (reason == "EXE_PLAYERKICKED_BOT_BALANCE"s)
{
return;
}
return sv_kick_client_num_hook.invoke<void>(client_num, reason);
}
utils::hook::detour gscr_set_save_dvar_hook;
utils::hook::detour dvar_register_float_hook;
@ -46,6 +70,94 @@ namespace patches
return dvar_register_float_hook.invoke<game::dvar_t*>(hash, dvarName, value, min, max, flags);
}
std::string get_login_username()
{
char username[UNLEN + 1];
DWORD username_len = UNLEN + 1;
if (!GetUserNameA(username, &username_len))
{
return "Unknown Soldier";
}
return std::string{ username, username_len - 1 };
}
utils::hook::detour com_register_dvars_hook;
void com_register_dvars_stub()
{
if (game::environment::is_mp())
{
// Make name save
dvars::register_string("name", get_login_username().data(), game::DVAR_FLAG_SAVED, true);
// Disable data validation error popup
dvars::register_int("data_validation_allow_drop", 0, 0, 0, game::DVAR_FLAG_NONE, true);
}
return com_register_dvars_hook.invoke<void>();
}
int is_item_unlocked()
{
return 0; // 0 == yes
}
/*void aim_assist_add_to_target_list(void* a1, void* a2)
{
if (!dvars::aimassist_enabled->current.enabled)
return;
game::AimAssist_AddToTargetList(a1, a2);
}*/
void bsp_sys_error_stub(const char* error, const char* arg1)
{
if (game::environment::is_dedi())
{
game::Sys_Error(error, arg1);
}
else
{
scheduler::once([]()
{
command::execute("reconnect");
}, scheduler::pipeline::main, 1s);
game::Com_Error(game::ERR_DROP, error, arg1);
}
}
utils::hook::detour cmd_lui_notify_server_hook;
void cmd_lui_notify_server_stub(game::mp::gentity_s* ent)
{
command::params_sv params{};
const auto menu_id = atoi(params.get(1));
const auto client = &game::mp::svs_clients[ent->s.entityNum];
// 22 => "end_game"
if (menu_id == 22 && client->header.remoteAddress.type != game::NA_LOOPBACK)
{
return;
}
cmd_lui_notify_server_hook.invoke<void>(ent);
}
void sv_execute_client_message_stub(game::mp::client_t* client, game::msg_t* msg)
{
if (client->reliableAcknowledge < 0)
{
client->reliableAcknowledge = client->reliableSequence;
console::info("Negative reliableAcknowledge from %s - cl->reliableSequence is %i, reliableAcknowledge is %i\n",
client->name, client->reliableSequence, client->reliableAcknowledge);
network::send(client->header.remoteAddress, "error", "EXE_LOSTRELIABLECOMMANDS", '\n');
return;
}
reinterpret_cast<void(*)(game::mp::client_t*, game::msg_t*)>(0x14043AA90)(client, msg);
}
}
class component final : public component_interface
@ -53,6 +165,9 @@ namespace patches
public:
void post_unpack() override
{
// Register dvars
com_register_dvars_hook.create(SELECT_VALUE(0x140351B80, 0x1400D9320), &com_register_dvars_stub); // H1(1.4)
// Unlock fps in main menu
utils::hook::set<BYTE>(SELECT_VALUE(0x14018D47B, 0x14025B86B), 0xEB); // H1(1.4)
@ -71,6 +186,98 @@ namespace patches
cg_fovScale = dvars::register_float("cg_fovScale", 1.f, 0.1f, 2.f, game::DvarFlags::DVAR_FLAG_SAVED, true);
dvar_register_float_hook.create(game::Dvar_RegisterFloat.get(), dvar_register_float_stub);
if (game::environment::is_sp)
{
}
else
{
patch_mp();
}
}
static void patch_mp()
{
// Use name dvar
live_get_local_client_name_hook.create(0x14050FF90, &live_get_local_client_name); // H1(1.4)
// Patch SV_KickClientNum
sv_kick_client_num_hook.create(0x14047ED00, &sv_kick_client_num); // H1(1.4)
// block changing name in-game
utils::hook::set<uint8_t>(0x14047FC90, 0xC3); // H1(1.4)
// patch "Couldn't find the bsp for this map." error to not be fatal in mp
utils::hook::call(0x1402BA26B, bsp_sys_error_stub); // H1(1.4)
// client side aim assist dvar
//dvars::aimassist_enabled = game::Dvar_RegisterBool("aimassist_enabled", true,
// game::DvarFlags::DVAR_FLAG_SAVED,
// "Enables aim assist for controllers");
//utils::hook::call(0x140003609, aim_assist_add_to_target_list);
// unlock all items
utils::hook::jump(0x140413E60, is_item_unlocked); // LiveStorage_IsItemUnlockedFromTable_LocalClient H1(1.4)
utils::hook::jump(0x140413860, is_item_unlocked); // LiveStorage_IsItemUnlockedFromTable H1(1.4)
utils::hook::jump(0x140412B70, is_item_unlocked); // idk ( unlocks loot etc ) H1(1.4)
// isProfanity
utils::hook::set(0x1402877D0, 0xC3C033); // MAY BE WRONG H1(1.4)
// disable emblems
//dvars::override::register_int("emblems_active", 0, 0, 0, game::DVAR_FLAG_NONE);
//utils::hook::set<uint8_t>(0x140479590, 0xC3); // don't register commands
// disable elite_clan
dvars::override::register_int("elite_clan_active", 0, 0, 0, game::DVAR_FLAG_NONE);
utils::hook::set<uint8_t>(0x140585680, 0xC3); // don't register commands H1(1.4)
//// disable codPointStore
dvars::override::register_int("codPointStore_enabled", 0, 0, 0, game::DVAR_FLAG_NONE, true);
// don't register every replicated dvar as a network dvar
utils::hook::nop(0x14039E58E, 5); // dvar_foreach H1(1.4)
// patch "Server is different version" to show the server client version
utils::hook::inject(0x140480952, VERSION); // H1(1.4)
// prevent servers overriding our fov
//utils::hook::call(0x1401BB782, gscr_set_save_dvar_stub);
//utils::hook::nop(0x1403D1195, 5);
//utils::hook::nop(0x1400FAE36, 5);
//utils::hook::set<uint8_t>(0x14019B9B9, 0xEB);
// some anti tamper thing that kills performance
dvars::override::register_int("dvl", 0, 0, 0, game::DVAR_FLAG_READ, true);
// unlock safeArea_*
utils::hook::jump(0x1402624F5, 0x140262503); // H1(1.4)
utils::hook::jump(0x14026251C, 0x140262547); // H1(1.4)
dvars::override::register_float("safeArea_adjusted_horizontal", 1, 0, 1, game::DVAR_FLAG_SAVED, true);
dvars::override::register_float("safeArea_adjusted_vertical", 1, 0, 1, game::DVAR_FLAG_SAVED, true);
dvars::override::register_float("safeArea_horizontal", 1, 0, 1, game::DVAR_FLAG_SAVED, true);
dvars::override::register_float("safeArea_vertical", 1, 0, 1, game::DVAR_FLAG_SAVED, true);
// move chat position on the screen above menu splashes
//dvars::override::Dvar_RegisterVector2("cg_hudChatPosition", 5, 170, 0, 640, game::DVAR_FLAG_SAVED);
// allow servers to check for new packages more often
dvars::override::register_int("sv_network_fps", 1000, 20, 1000, game::DVAR_FLAG_SAVED, true);
// Massively increate timeouts
dvars::override::register_int("cl_timeout", 90, 90, 1800, game::DVAR_FLAG_NONE, true); // Seems unused
dvars::override::register_int("sv_timeout", 90, 90, 1800, game::DVAR_FLAG_NONE, true); // 30 - 0 - 1800
dvars::override::register_int("cl_connectTimeout", 120, 120, 1800, game::DVAR_FLAG_NONE, true); // Seems unused
dvars::override::register_int("sv_connectTimeout", 120, 120, 1800, game::DVAR_FLAG_NONE, true); // 60 - 0 - 1800
game::Dvar_RegisterInt(0, "scr_game_spectatetype", 1, 0, 99, game::DVAR_FLAG_REPLICATED);
// Prevent clients from ending the game as non host by sending 'end_game' lui notification
cmd_lui_notify_server_hook.create(0x140335A70, cmd_lui_notify_server_stub); // H1(1.4)
// Prevent clients from sending invalid reliableAcknowledge
utils::hook::call(0x1404899C6, sv_execute_client_message_stub); // H1(1.4)
}
};
}

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@ -496,7 +496,7 @@ namespace dvars
"custom_scr_team_fftype",
"custom_scr_team_teamkillspawndelay",
"custom_scr_vehicles_enabled",
"name",
//"name",
"custom_timelimit",
"map"
};

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@ -57,18 +57,28 @@ namespace game
WEAK symbol<unsigned int(int)> Live_SyncOnlineDataFlags{0, 0x14059A700}; // H1(1.4)
WEAK symbol<int()> Sys_Milliseconds{0x1403E2B10, 0x140513710}; // H1(1.4)
WEAK symbol<bool()> Sys_IsDatabaseReady2{0, 0x14042B090}; // H1(1.4)
WEAK symbol<bool()> Sys_IsDatabaseReady2{0x1403580B0, 0x14042B090}; // H1(1.4)
WEAK symbol<void(int localClientNum)> SV_FastRestart{ 0, 0x14047E990 }; // H1(1.4)
WEAK symbol<void(int clientNum, svscmd_type type, const char* text)> SV_GameSendServerCommand{
0x1403F3A70, 0x140484AD0
}; // H1MP(1.4)
WEAK symbol<void(netadr_s* from)> SV_DirectConnect{0, 0x140480860}; // H1(1.4)
WEAK symbol<void(const char* text_in)> SV_Cmd_TokenizeString{0x1402EF050, 0x140404D20}; // H1(1.4)
WEAK symbol<void()> SV_Cmd_EndTokenizedString{0x140344700, 0x140404CE0}; // H1(1.4)
WEAK symbol<bool(int clientNum)> SV_BotIsBot{ 0, 0x14046E6C0 }; // H1(1.4)
WEAK symbol<bool(int, void const*, const netadr_s*)> Sys_SendPacket{0x1403E2820, 0x1405133B0}; // H1(1.4)
WEAK symbol<void(netadr_s*, sockaddr*)> NetadrToSockadr{0x1403C11C0, 0x1404F62F0}; // H1(1.4)
WEAK symbol<void(netsrc_t, netadr_s*, const char*)> NET_OutOfBandPrint{0x140357560, 0x1404255D0}; // H1(1.4)
WEAK symbol<void(netsrc_t sock, int length, const void* data, const netadr_s* to)> NET_SendLoopPacket{0, 0x140425790}; // H1(1.4)
WEAK symbol<bool(const char* s, netadr_s* a)> NET_StringToAdr{ 0, 0x140425870 }; // H1(1.4)
//WEAK symbol<Font_s* (const char* font)> R_RegisterFont{ 0x140481F90, 0x1405D91E0 }; // H1MP(1.4)
WEAK symbol<char* (char* string)> I_CleanStr{0x1403CD230, 0}; // H1(1.4)
WEAK symbol<ScreenPlacement* ()> ScrPlace_GetViewPlacement{0x1401981F0, 0x140288550}; // H1(1.4)
@ -164,6 +174,8 @@ namespace game
WEAK symbol<bool()> SV_Loaded{0x140442F60, 0x1404864A0}; // H1(1.4)
WEAK symbol<void(int clientNum, const char* reason)> SV_KickClientNum{ 0, 0x14047ED00 }; // H1(1.4)
WEAK symbol<bool(const char* map)> SV_MapExists{0, 0x14047ED60}; // H1(1.4)
WEAK symbol<void()> Sys_ShowConsole{0x1403E3B90, 0x140514910}; // H1(1.4)
@ -181,6 +193,8 @@ namespace game
WEAK symbol<void* (jmp_buf* Buf, int Value)> longjmp{0x140648FD4, 0x14089EED0}; // H1(1.4)
WEAK symbol<int(jmp_buf* Buf)> _setjmp{0x1406BFDD0, 0x1408EC2E0}; // H1(1.4)
WEAK symbol<int(const char* text, int maxChars, Font_s* font, float scale)> UI_TextWidth{ 0, 0x1404D21A0 }; // H1(1.4)
WEAK symbol<void(int arg, char* buffer, int bufferLength)> SV_Cmd_ArgvBuffer{0x1402EEFD0, 0x1403B05C0};
WEAK symbol<void(char* path, int pathSize, Sys_Folder folder, const char* filename, const char* ext)>