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Skull Merlin 2022-02-28 23:50:51 +03:00 committed by GitHub
parent c761c912a3
commit f14aeba9bf
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GPG Key ID: 4AEE18F83AFDEB23

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@ -15,7 +15,7 @@ namespace game
WEAK symbol<void(const char* text_in)> Cmd_TokenizeString{0x140344110, 0x1404046F0}; WEAK symbol<void(const char* text_in)> Cmd_TokenizeString{0x140344110, 0x1404046F0};
WEAK symbol<void()> Cmd_EndTokenizeString{0x140343630, 0x140403C20}; WEAK symbol<void()> Cmd_EndTokenizeString{0x140343630, 0x140403C20};
WEAK symbol<void(void*, void*)> AimAssist_AddToTargetList{ 0, 0x14009D0F0 }; WEAK symbol<void(void*, void*)> AimAssist_AddToTargetList{0, 0x14009D0F0};
WEAK symbol<void()> Com_Frame_Try_Block_Function{0, 0x1400D8310}; WEAK symbol<void()> Com_Frame_Try_Block_Function{0, 0x1400D8310};
WEAK symbol<CodPlayMode()> Com_GetCurrentCoDPlayMode{0, 0x1405039A0}; WEAK symbol<CodPlayMode()> Com_GetCurrentCoDPlayMode{0, 0x1405039A0};