Custom weapon cac stuff + fixes
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26
data/cdata/ui_scripts/custom_weapons/__init__.lua
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26
data/cdata/ui_scripts/custom_weapons/__init__.lua
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@ -0,0 +1,26 @@
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if (not Engine.InFrontend()) then
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return
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end
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local cols = {
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name = 0,
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class = 1,
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}
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local csv = "mp/customWeapons.csv"
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local rows = Engine.TableGetRowCount(csv)
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for i = 0, rows do
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local weap = Engine.TableLookupByRow(csv, i, cols.name)
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local class = Engine.TableLookupByRow(csv, i, cols.class)
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if (type(Cac.Weapons.Primary[class]) == "table") then
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table.insert(Cac.Weapons.Primary[class], {
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weap,
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0
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})
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elseif (type(Cac.Weapons.Secondary[class]) == "table") then
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table.insert(Cac.Weapons.Secondary[class], {
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weap,
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0
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})
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end
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end
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