Some improvements
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7ce3d81583
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@ -114,11 +114,14 @@ namespace logger
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// lua stuff
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// lua stuff
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utils::hook::jump(SELECT_VALUE(0x106010_b, 0x27CBB0_b), print_dev); // debug
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utils::hook::jump(SELECT_VALUE(0x106010_b, 0x27CBB0_b), print_dev); // debug
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utils::hook::jump(SELECT_VALUE(0x107680_b, 0x27E210_b), print_error); // error
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utils::hook::jump(SELECT_VALUE(0x107680_b, 0x27E210_b), print_error); // error
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utils::hook::jump(SELECT_VALUE(0x0E6E30_b, 0x1F6140_b), printf); // print
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utils::hook::jump(SELECT_VALUE(0x0E6E30_b, 0x1F6140_b), print); // print
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if (game::environment::is_mp())
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if (game::environment::is_mp())
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{
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{
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utils::hook::call(0x6BBB81_b, r_warn_once_per_frame_vsnprintf_stub);
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utils::hook::call(0x6BBB81_b, r_warn_once_per_frame_vsnprintf_stub);
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utils::hook::jump(0x498BD0_b, print_warning); // dmWarn
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utils::hook::jump(0x498AD0_b, print); // dmLog
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}
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}
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}
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}
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@ -92,7 +92,7 @@ namespace mapents
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std::regex expr(R"~((.+) "(.*)")~");
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std::regex expr(R"~((.+) "(.*)")~");
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std::smatch match{};
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std::smatch match{};
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if (!std::regex_search(line, match, expr))
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if (!std::regex_search(line, match, expr) && !line.empty())
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{
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{
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console::warn("[map_ents parser] Failed to parse line %i (%s)\n", i, line.data());
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console::warn("[map_ents parser] Failed to parse line %i (%s)\n", i, line.data());
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continue;
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continue;
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@ -112,7 +112,7 @@ namespace movement
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const auto ps = pm->ps;
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const auto ps = pm->ps;
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ps->sprintButtonUpRequired = 1;
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ps->sprintState.sprintButtonUpRequired = 1;
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float fmove{}, smove{}, wishspeed{};
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float fmove{}, smove{}, wishspeed{};
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game::vec3_t wishvel{}, wishdir{};
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game::vec3_t wishvel{}, wishdir{};
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@ -1976,6 +1976,15 @@ namespace game
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static_assert(sizeof(gentity_s) == 736);
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static_assert(sizeof(gentity_s) == 736);
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struct SprintState
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{
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int sprintButtonUpRequired;
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int sprintDelay;
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int lastSprintStart;
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int lastSprintEnd;
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int sprintStartMaxLength;
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};
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struct playerState_s
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struct playerState_s
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{
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{
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char clientNum;
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char clientNum;
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@ -1992,7 +2001,11 @@ namespace game
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vec3_t origin;
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vec3_t origin;
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vec3_t velocity;
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vec3_t velocity;
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char __pad4[312];
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char __pad4[312];
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int sprintButtonUpRequired;
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SprintState sprintState;
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char __pad5[88];
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int weaponState0;
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char __pad6[7040];
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int perks[2];
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};
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};
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static_assert(offsetof(playerState_s, pm_type) == 2);
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static_assert(offsetof(playerState_s, pm_type) == 2);
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@ -2004,7 +2017,9 @@ namespace game
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static_assert(offsetof(playerState_s, linkFlags) == 92);
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static_assert(offsetof(playerState_s, linkFlags) == 92);
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static_assert(offsetof(playerState_s, origin) == 120);
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static_assert(offsetof(playerState_s, origin) == 120);
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static_assert(offsetof(playerState_s, velocity) == 132);
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static_assert(offsetof(playerState_s, velocity) == 132);
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static_assert(offsetof(playerState_s, sprintButtonUpRequired) == 456);
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static_assert(offsetof(playerState_s, sprintState) == 456);
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static_assert(offsetof(playerState_s, weaponState0) == 564);
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static_assert(offsetof(playerState_s, perks) == 7608);
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struct snapshot_s
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struct snapshot_s
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{
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{
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