Some improvements

This commit is contained in:
quaK 2023-06-14 20:18:26 +03:00
parent 7ce3d81583
commit ef989ae192
4 changed files with 23 additions and 5 deletions

View File

@ -114,11 +114,14 @@ namespace logger
// lua stuff
utils::hook::jump(SELECT_VALUE(0x106010_b, 0x27CBB0_b), print_dev); // debug
utils::hook::jump(SELECT_VALUE(0x107680_b, 0x27E210_b), print_error); // error
utils::hook::jump(SELECT_VALUE(0x0E6E30_b, 0x1F6140_b), printf); // print
utils::hook::jump(SELECT_VALUE(0x0E6E30_b, 0x1F6140_b), print); // print
if (game::environment::is_mp())
{
utils::hook::call(0x6BBB81_b, r_warn_once_per_frame_vsnprintf_stub);
utils::hook::jump(0x498BD0_b, print_warning); // dmWarn
utils::hook::jump(0x498AD0_b, print); // dmLog
}
}

View File

@ -92,7 +92,7 @@ namespace mapents
std::regex expr(R"~((.+) "(.*)")~");
std::smatch match{};
if (!std::regex_search(line, match, expr))
if (!std::regex_search(line, match, expr) && !line.empty())
{
console::warn("[map_ents parser] Failed to parse line %i (%s)\n", i, line.data());
continue;

View File

@ -112,7 +112,7 @@ namespace movement
const auto ps = pm->ps;
ps->sprintButtonUpRequired = 1;
ps->sprintState.sprintButtonUpRequired = 1;
float fmove{}, smove{}, wishspeed{};
game::vec3_t wishvel{}, wishdir{};

View File

@ -1976,6 +1976,15 @@ namespace game
static_assert(sizeof(gentity_s) == 736);
struct SprintState
{
int sprintButtonUpRequired;
int sprintDelay;
int lastSprintStart;
int lastSprintEnd;
int sprintStartMaxLength;
};
struct playerState_s
{
char clientNum;
@ -1992,7 +2001,11 @@ namespace game
vec3_t origin;
vec3_t velocity;
char __pad4[312];
int sprintButtonUpRequired;
SprintState sprintState;
char __pad5[88];
int weaponState0;
char __pad6[7040];
int perks[2];
};
static_assert(offsetof(playerState_s, pm_type) == 2);
@ -2004,7 +2017,9 @@ namespace game
static_assert(offsetof(playerState_s, linkFlags) == 92);
static_assert(offsetof(playerState_s, origin) == 120);
static_assert(offsetof(playerState_s, velocity) == 132);
static_assert(offsetof(playerState_s, sprintButtonUpRequired) == 456);
static_assert(offsetof(playerState_s, sprintState) == 456);
static_assert(offsetof(playerState_s, weaponState0) == 564);
static_assert(offsetof(playerState_s, perks) == 7608);
struct snapshot_s
{