commit
eb6eeb4cec
2
deps/sol2
vendored
2
deps/sol2
vendored
@ -1 +1 @@
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Subproject commit 2198d9374d260f168d53b6248e49068a6307227d
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Subproject commit c9055478c7c437f9a97610329701652673ab8262
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@ -10,6 +10,7 @@
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#include "command.hpp"
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#include "game/game.hpp"
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#include "game/dvars.hpp"
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#include "game/ui_scripting/execution.hpp"
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#include <utils/cryptography.hpp>
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@ -51,6 +52,9 @@ namespace server_list
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volatile bool update_server_list = false;
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std::chrono::high_resolution_clock::time_point last_scroll{};
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game::dvar_t* master_server_ip;
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game::dvar_t* master_server_port;
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size_t get_page_count()
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{
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const auto count = servers.size() / server_limit;
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@ -300,7 +304,8 @@ namespace server_list
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bool get_master_server(game::netadr_s& address)
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{
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return game::NET_StringToAdr("master.h1.gg:20810", &address);
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return game::NET_StringToAdr(utils::string::va("%s:%s",
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master_server_ip->current.string, master_server_port->current.string), &address);
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}
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void handle_info_response(const game::netadr_s& address, const utils::info_string& info)
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@ -370,6 +375,15 @@ namespace server_list
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{
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if (!game::environment::is_mp()) return;
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scheduler::once([]()
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{
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// add dvars to change destination master server ip/port
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master_server_ip = dvars::register_string("masterServerIP", "master.h1.gg", game::DVAR_FLAG_NONE,
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"IP of the destination master server to connect to");
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master_server_port = dvars::register_string("masterServerPort", "20810", game::DVAR_FLAG_NONE,
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"Port of the destination master server to connect to");
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}, scheduler::pipeline::main);
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localized_strings::override("PLATFORM_SYSTEM_LINK_TITLE", "SERVER LIST");
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// hook LUI_OpenMenu to refresh server list for system link menu
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