add new data directory, and update updater

This commit is contained in:
m 2022-09-03 06:00:31 -05:00
parent 315630bb76
commit e912552b4c
34 changed files with 286 additions and 265 deletions

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@ -0,0 +1,13 @@
local mod_eula = function(unk1, unk2)
return LUI.EULABase.new(CoD.CreateState(0, 0, 0, 0, CoD.AnchorTypes.All), {
textStrings = LUI.EULABase.CreateTextStrings("@CUSTOM_DEPOT_EULA_", 6),
declineCallback = function(unk3)
unk2.declineCallback(unk3)
end,
acceptCallback = function(unk4)
unk2.acceptCallback(unk4)
end
})
end
LUI.MenuBuilder.registerPopupType("mod_eula", mod_eula)

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@ -1,16 +1,5 @@
local pcdisplay = luiglobals.require("LUI.PCDisplay")
game:addlocalizedstring("LUA_MENU_FPS", "FPS Counter")
game:addlocalizedstring("LUA_MENU_FPS_DESC", "Show FPS Counter.")
game:addlocalizedstring("LUA_MENU_LATENCY", "Server Latency")
game:addlocalizedstring("LUA_MENU_LATENCY_DESC", "Show server latency.")
game:addlocalizedstring("LUA_MENU_RED_DOT_BRIGHTNESS", "Red dot Brightness")
game:addlocalizedstring("LUA_MENU_RED_DOT_BRIGHTNESS_DESC", "Adjust the brightness of red dot reticles.")
game:addlocalizedstring("MENU_SYSINFO_CUSTOMER_SUPPORT_URL", "https://h1.gg/")
function createdivider(menu, text)
local element = LUI.UIElement.new({
leftAnchor = true,

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@ -1,12 +1,3 @@
game:addlocalizedstring("MENU_MODS", "MODS")
game:addlocalizedstring("MENU_MODS_DESC", "Load installed mods.")
game:addlocalizedstring("LUA_MENU_MOD_DESC_DEFAULT", "Load &&1.")
game:addlocalizedstring("LUA_MENU_MOD_DESC", "&&1\nAuthor: &&2\nVersion: &&3")
game:addlocalizedstring("LUA_MENU_LOADED_MOD", "Loaded mod: ^2&&1")
game:addlocalizedstring("LUA_MENU_AVAILABLE_MODS", "Available mods")
game:addlocalizedstring("LUA_MENU_UNLOAD", "Unload")
game:addlocalizedstring("LUA_MENU_UNLOAD_DESC", "Unload the currently loaded mod.")
function createdivider(menu, text)
local element = LUI.UIElement.new({
leftAnchor = true,
@ -52,7 +43,6 @@ end
function getmodname(path)
local name = path
game:addlocalizedstring(name, name)
game:addlocalizedstring("LUA_MENU_MOD_DESC_DEFAULT", "Load &&1.")
local desc = Engine.Localize("LUA_MENU_MOD_DESC_DEFAULT", name)
local infofile = path .. "/info.json"

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@ -1,8 +1,5 @@
LUI.MenuBuilder.registerPopupType("ShaderCacheDialog_original", LUI.ShaderCacheDialog.new)
game:addlocalizedstring("PLATFORM_SHADER_PRECACHE_ASK", "Would you like to populate the shader cache? It may cause crashes with certain GPUs (e.g. RTX cards) but will improve performance if successful.")
game:addlocalizedstring("MENU_NO_DONT_ASK", "No, don't ask me again")
local function dialog(...)
if (game:sharedget("has_accepted_shader_caching") == "1") then
return LUI.ShaderCacheDialog.new(...)

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@ -1,8 +1,6 @@
local Lobby = luiglobals.Lobby
local MPLobbyOnline = LUI.mp_menus.MPLobbyOnline
game:addlocalizedstring("LUA_MENU_SERVERLIST", "SERVER LIST")
function LeaveLobby(f5_arg0)
LeaveXboxLive()
if Lobby.IsInPrivateParty() == false or Lobby.IsPrivatePartyHost() then

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@ -5,11 +5,6 @@ if (not SystemLinkJoinMenu) then
return
end
game:addlocalizedstring("MENU_NUMPLAYERS", "Players")
game:addlocalizedstring("MENU_PING", "Ping")
game:addlocalizedstring("SERVERLIST_PLAYER_COUNT", "&&1 Players")
game:addlocalizedstring("SERVERLIST_SERVER_COUNT", "&&1 Servers")
local columns = {
{
offset = 40,

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@ -2,32 +2,6 @@ if (game:issingleplayer() or not Engine.InFrontend()) then
return
end
game:addlocalizedstring("LUA_MENU_STATS", "Stats")
game:addlocalizedstring("LUA_MENU_STATS_DESC", "Edit player stats settings.")
game:addlocalizedstring("LUA_MENU_UNLOCKALL_ITEMS", "Unlock all items")
game:addlocalizedstring("LUA_MENU_UNLOCKALL_ITEMS_DESC",
"Whether items should be locked based on the player's stats or always unlocked.")
game:addlocalizedstring("LUA_MENU_UNLOCKALL_LOOT", "Unlock all loot")
game:addlocalizedstring("LUA_MENU_UNLOCKALL_LOOT_DESC",
"Whether loot should be locked based on the player's stats or always unlocked.")
game:addlocalizedstring("LUA_MENU_UNLOCKALL_CLASSES", "Unlock all classes")
game:addlocalizedstring("LUA_MENU_UNLOCKALL_CLASSES_DESC",
"Whether classes should be locked based on the player's stats or always unlocked.")
game:addlocalizedstring("LUA_MENU_PRESTIGE", "Prestige")
game:addlocalizedstring("LUA_MENU_PRESTIGE_DESC", "Edit prestige level.")
game:addlocalizedstring("LUA_MENU_RANK", "Rank")
game:addlocalizedstring("LUA_MENU_RANK_DESC", "Edit rank.")
game:addlocalizedstring("LUA_MENU_UNSAVED_CHANGES", "You have unsaved changes, are you sure you want to exit?")
game:addlocalizedstring("LUA_MENU_SAVE", "Save changes")
game:addlocalizedstring("LUA_MENU_SAVE_DESC", "Save changes.")
game:addlocalizedstring("LUA_MENU_SETTINGS", "Settings")
game:addlocalizedstring("LUA_MENU_EDIT_STATS", "Edit Stats")
function createdivider(menu, text)
local element = LUI.UIElement.new({
leftAnchor = true,

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@ -1,117 +0,0 @@
-- modified version of https://github.com/Joelrau/S1x-IW6x-g_log-script (permission to use by author)
if (game:getdvar("gamemode") ~= "mp") then
return
end
-- setup dvars
game:setdvarifuninitialized("logfile", 1)
if (tonumber(game:getdvar("logfile")) < 1) then
return
end
game:setdvarifuninitialized("g_log", "logs/games_mp.log")
start_time = 0
function get_time()
local seconds = math.floor((game:gettime() - start_time) / 1000)
local minutes = math.floor(seconds / 60)
time = string.format("%d:%02d", minutes, seconds - minutes * 60)
while (string.len(time) < 6) do
time = " " .. time
end
time = time .. " "
return time
end
function create_path(path)
local dir = path:gsub("%/", "\\"):match("(.*[\\])")
os.execute("if not exist " .. dir .. " mkdir " .. dir)
end
function log_print(message)
local path = game:getdvar("g_log")
local file = io.open(path, "a")
if (file == nil) then
create_path(path)
file = assert(io.open(path, "a"))
end
file:write(get_time() .. message .. "\n")
file:close()
end
function init()
start_time = game:gettime()
log_print("------------------------------------------------------------")
log_print("InitGame")
-- player callbacks
level:onnotify("connected", function(player)
player:player_connected()
end)
level:onnotify("say", function(player, message, hidden)
player:say(message)
end)
level:onnotify("say_team", function(player, message, hidden)
player:say(message, "say_team")
end)
-- damage/killed hooks
game:onplayerdamage(player_damage)
game:onplayerkilled(player_killed)
-- other level notifies for log
level:onnotify("exitLevel_called", function()
log_print("ExitLevel: executed")
end)
level:onnotify("shutdownGame_called", function()
log_print("ShutdownGame:")
log_print("------------------------------------------------------------")
end)
end
function entity:player_connected()
log_print(string.format("J;%s;%i;%s", self:getguid(), self:getentitynumber(), self.name))
self:onnotifyonce("disconnect", function()
self:disconnect()
end)
end
function entity:disconnect()
log_print(string.format("Q;%s;%i;%s", self:getguid(), self:getentitynumber(), self.name))
end
function player_damage(self_, inflictor, attacker, damage, dflags, mod, weapon, vPoint, vDir, hitLoc)
if (game:isplayer(attacker) == 1) then
log_print(string.format("D;%s;%i;%s;%s;%s;%i;%s;%s;%s;%i;%s;%s", self_:getguid(), self_:getentitynumber(),
self_.team, self_.name, attacker:getguid(), attacker:getentitynumber(), attacker.team, attacker.name,
weapon, damage, mod, hitLoc))
else
log_print(string.format("D;%s;%i;%s;%s;%s;%i;%s;%s;%s;%i;%s;%s", self_:getguid(), self_:getentitynumber(),
self_.team, self_.name, "", "-1", "world", "", weapon, damage, mod, hitLoc))
end
end
function player_killed(self_, inflictor, attacker, damage, mod, weapon, vDir, hitLoc, psTimeOffset, deathAnimDuration)
if (game:isplayer(attacker) == 1) then
log_print(string.format("K;%s;%i;%s;%s;%s;%i;%s;%s;%s;%i;%s;%s", self_:getguid(), self_:getentitynumber(),
self_.team, self_.name, attacker:getguid(), attacker:getentitynumber(), attacker.team, attacker.name,
weapon, damage, mod, hitLoc))
else
log_print(string.format("K;%s;%i;%s;%s;%s;%i;%s;%s;%s;%i;%s;%s", self_:getguid(), self_:getentitynumber(),
self_.team, self_.name, "", "-1", "world", "", weapon, damage, mod, hitLoc))
end
end
-- this function handles 'say' and 'say_team'
function entity:say(message, mode)
if (not mode) then
mode = "say"
end
log_print(string.format("%s;%s;%i;%s;%s", mode, self:getguid(), self:getentitynumber(), self.name, message))
end
init()

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@ -1,23 +0,0 @@
game:addlocalizedstring("CUSTOM_DEPOT_EULA_1", "Dear User,")
game:addlocalizedstring("CUSTOM_DEPOT_EULA_2",
"By using this feature, you acknowledge that you are over 18 years old, and that any sort of chance games / gambling are allowed in your country (even if they do not involve real money).")
game:addlocalizedstring("CUSTOM_DEPOT_EULA_3",
"The H1-Mod team is not responsible if you break the law within your country, and the sole responsibility will be upon you to respect the same.")
game:addlocalizedstring("CUSTOM_DEPOT_EULA_4",
"The H1-Mod team will never include real money transactions within the modified systems. The only way to get currency, should you wish to, is by playing the game.")
game:addlocalizedstring("CUSTOM_DEPOT_EULA_5", "Best Regards,")
game:addlocalizedstring("CUSTOM_DEPOT_EULA_6", "The H1-Mod Team.")
local mod_eula = function(unk1, unk2)
return LUI.EULABase.new(CoD.CreateState(0, 0, 0, 0, CoD.AnchorTypes.All), {
textStrings = LUI.EULABase.CreateTextStrings("@CUSTOM_DEPOT_EULA_", 6),
declineCallback = function(unk3)
unk2.declineCallback(unk3)
end,
acceptCallback = function(unk4)
unk2.acceptCallback(unk4)
end
})
end
LUI.MenuBuilder.registerPopupType("mod_eula", mod_eula)

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@ -1 +0,0 @@
-- this patch has been moved to ui_scripts/patches/gamemodes.lua

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@ -1 +0,0 @@
-- this patch has been moved to ui_scripts/patches/no_mode_switch.lua

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@ -0,0 +1 @@
localize,english
1 localize english

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@ -0,0 +1 @@
build,eng_h1_mod_common
1 build eng_h1_mod_common

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@ -0,0 +1,53 @@
{
"CUSTOM_DEPOT_EULA_1": "Dear User,",
"CUSTOM_DEPOT_EULA_2": "By using this feature, you acknowledge that you are over the age of 18 years old, and that any sort of gambling is allowed in your country. (even if they do not involve real money)",
"CUSTOM_DEPOT_EULA_3": "The H1-mod team is not responsible if you break any law within your country, and the sole responsibility will be upon you to respect the same.",
"CUSTOM_DEPOT_EULA_4": "The H1-mod team will never include real money transactions within the modified systems. The only way to get currency, should you wish to, is by playing the game.",
"CUSTOM_DEPOT_EULA_5": "Best regards,",
"CUSTOM_DEPOT_EULA_6": "The H1-mod team.",
"LUA_MENU_FPS": "FPS Counter",
"LUA_MENU_FPS_DESC": "Show FPS counter.",
"LUA_MENU_LATENCY": "Server Latency",
"LUA_MENU_LATENCY_DESC": "Show server latency.",
"LUA_MENU_RED_DOT_BRIGHTNESS": "Red Dot Brightness",
"LUA_MENU_RED_DOT_BRIGHTNESS_DESC": "Adjust the brightness of red dot reticles.",
"MENU_SYSINFO_CUSTOMER_SUPPORT_URL": "https://h1.gg/",
"MENU_MODS": "MODS",
"MENU_MODS_DESC": "Load installed mods.",
"LUA_MENU_MOD_DESC_DEFAULT": "Load &&1.",
"LUA_MENU_MOD_DESC": "&&1\nAuthor: &&2\nVersion: &&3",
"LUA_MENU_LOADED_MOD": "Loaded mod: ^2&&1",
"LUA_MENU_AVAILABLE_MODS": "Available mods",
"LUA_MENU_UNLOAD": "Unload",
"LUA_MENU_UNLOAD_DESC": "Unload the currently loaded mod.",
"PLATFORM_SHADER_PRECACHE_ASK": "Would you like to populate the shader cache? It may cause crashes with certain GPUs (e.g. RTX cards) but will improve performance if successful.",
"MENU_NO_DONT_ASK": "No, don't ask me again",
"LUA_MENU_SERVERLIST": "SERVER LIST",
"MENU_NUMPLAYERS": "Players",
"MENU_PING": "Ping",
"SERVERLIST_PLAYER_COUNT": "&&1 Players",
"SERVERLIST_SERVER_COUNT": "&&1 Servers",
"LUA_MENU_STATS": "Stats",
"LUA_MENU_STATS_DESC": "Edit player stats settings.",
"LUA_MENU_UNLOCKALL_ITEMS": "Unlock all items",
"LUA_MENU_UNLOCKALL_ITEMS_DESC": "Whether items should be locked based on the player's stats or always unlocked.",
"LUA_MENU_UNLOCKALL_LOOT": "Unlock all loot",
"LUA_MENU_UNLOCKALL_LOOT_DESC": "Whether loot should be locked based on the player's stats or always unlocked.",
"LUA_MENU_UNLOCKALL_CLASSES": "Unlock all classes",
"LUA_MENU_UNLOCKALL_CLASSES_DESC": "Whether classes should be locked based on the player's stats or always unlocked.",
"LUA_MENU_PRESTIGE": "Prestige",
"LUA_MENU_PRESTIGE_DESC": "Edit prestige level.",
"LUA_MENU_RANK": "Rank",
"LUA_MENU_RANK_DESC": "Edit rank.",
"LUA_MENU_UNSAVED_CHANGES": "You have unsaved changes: are you sure you want to exit?",
"LUA_MENU_SAVE": "Save changes",
"LUA_MENU_SAVE_DESC": "Save changes.",
"LUA_MENU_SETTINGS": "Settings",
"LUA_MENU_EDIT_STATS": "Edit Stats"
}

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@ -4,12 +4,14 @@
#include "console.hpp"
#include "filesystem.hpp"
#include "localized_strings.hpp"
#include "updater.hpp"
#include "game/game.hpp"
#include <utils/io.hpp>
#include <utils/hook.hpp>
#include <utils/flags.hpp>
#include <utils/hook.hpp>
#include <utils/properties.hpp>
namespace filesystem
{
@ -39,9 +41,9 @@ namespace filesystem
initialized = true;
// hardcoded paths
filesystem::register_path(utils::properties::get_appdata_path() / CLIENT_DATA_FOLDER);
filesystem::register_path(L".");
filesystem::register_path(L"h1-mod");
filesystem::register_path(L"data");
// while this clears localizations, it also calls a function to load them again
localized_strings::clear();

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@ -1,6 +1,7 @@
#include <std_include.hpp>
#include "loader/component_loader.hpp"
#include "console.hpp"
#include "scheduler.hpp"
#include "dvars.hpp"
#include "updater.hpp"
@ -11,11 +12,12 @@
#include "game/game.hpp"
#include "game/dvars.hpp"
#include <utils/nt.hpp>
#include <utils/concurrency.hpp>
#include <utils/http.hpp>
#include <utils/cryptography.hpp>
#include <utils/http.hpp>
#include <utils/io.hpp>
#include <utils/nt.hpp>
#include <utils/properties.hpp>
#include <utils/string.hpp>
#define MASTER "https://master.fed0001.xyz/h1-mod/"
@ -61,6 +63,14 @@ namespace updater
std::string error{};
std::string current_file{};
std::vector<std::string> required_files{};
std::vector<std::string> garbage_files{};
};
// remove this at some point
std::vector<std::string> old_data_files =
{
{"./data"},
{"./cdata"},
};
utils::concurrency::container<update_data_t> update_data;
@ -75,6 +85,18 @@ namespace updater
return main;
}
std::string load_binary_name()
{
utils::nt::library self;
return self.get_name();
}
std::string get_binary_name()
{
static const auto name = load_binary_name();
return name;
}
void notify(const std::string& name)
{
scheduler::once([=]()
@ -109,9 +131,22 @@ namespace updater
bool check_file(const std::string& name, const std::string& sha)
{
std::string data;
if (!utils::io::read_file(name, &data))
if (get_binary_name() == name)
{
return false;
if (!utils::io::read_file(name, &data))
{
return false;
}
}
else
{
const auto appdata_folder = utils::properties::get_appdata_path();
const auto path = (appdata_folder / name).generic_string();
if (!utils::io::read_file(path, &data))
{
return false;
}
}
if (utils::cryptography::sha1::compute(data, true) != sha)
@ -122,18 +157,6 @@ namespace updater
return true;
}
std::string load_binary_name()
{
utils::nt::library self;
return self.get_name();
}
std::string get_binary_name()
{
static const auto name = load_binary_name();
return name;
}
std::string get_time_str()
{
return utils::string::va("%i", uint32_t(time(nullptr)));
@ -144,6 +167,28 @@ namespace updater
return utils::http::get_data(MASTER + select(DATA_PATH, DATA_PATH_DEV) + name + "?" + get_time_str());
}
bool has_old_data_files()
{
bool has = false;
for (const auto& file : old_data_files)
{
if (utils::io::directory_exists(file))
{
has = true;
}
}
return has;
}
void delete_old_data_files()
{
for (const auto& file : old_data_files)
{
std::filesystem::remove_all(file);
}
}
bool is_update_cancelled()
{
return update_data.access<bool>([](update_data_t& data_)
@ -161,7 +206,16 @@ namespace updater
return false;
}
return utils::io::write_file(name, data);
if (get_binary_name() == name)
{
return utils::io::write_file(name, data);
}
else
{
const auto appdata_folder = utils::properties::get_appdata_path();
const auto path = (appdata_folder / name).generic_string();
return utils::io::write_file(path, data);
}
}
void delete_old_file()
@ -177,6 +231,56 @@ namespace updater
});
}
std::vector<std::string> find_garbage_files(const std::vector<std::string>& update_files)
{
std::vector<std::string> garbage_files{};
const auto appdata_folder = utils::properties::get_appdata_path();
const auto path = (appdata_folder / CLIENT_DATA_FOLDER).generic_string();
if (!utils::io::directory_exists(path))
{
return {};
}
const auto current_files = utils::io::list_files_recursively(path);
for (const auto& file : current_files)
{
bool found = false;
for (const auto& update_file : update_files)
{
const auto update_file_ = (appdata_folder / update_file).generic_string();
const auto path_a = std::filesystem::path(file);
const auto path_b = std::filesystem::path(update_file_);
const auto is_directory = utils::io::directory_exists(file);
const auto compare = path_a.compare(path_b);
if ((is_directory && compare == -1) || compare == 0)
{
found = true;
break;
}
}
if (!found)
{
#ifdef DEBUG
console::info("[Updater] Found extra file %s\n", file.data());
#endif
if (file.ends_with(".ff"))
{
update_data.access([](update_data_t& data_)
{
data_.restart_required = true;
});
}
garbage_files.push_back(file);
}
}
return garbage_files;
}
std::string get_mode_flag()
{
if (game::environment::is_mp())
@ -199,36 +303,11 @@ namespace updater
}
}
// workaround
void relaunch()
{
if (!utils::io::file_exists(BINARY_NAME))
{
utils::nt::terminate(0);
return;
}
STARTUPINFOA startup_info;
PROCESS_INFORMATION process_info;
ZeroMemory(&startup_info, sizeof(startup_info));
ZeroMemory(&process_info, sizeof(process_info));
startup_info.cb = sizeof(startup_info);
char current_dir[MAX_PATH];
GetCurrentDirectoryA(sizeof(current_dir), current_dir);
char buf[1024] = {0};
const auto command_line = utils::string::va("%s %s", GetCommandLineA(), get_mode_flag().data());
strcpy_s(buf, 1024, command_line);
CreateProcess(BINARY_NAME, buf, nullptr, nullptr, false, NULL, nullptr, current_dir,
&startup_info, &process_info);
if (process_info.hThread && process_info.hThread != INVALID_HANDLE_VALUE) CloseHandle(process_info.hThread);
if (process_info.hProcess && process_info.hProcess != INVALID_HANDLE_VALUE) CloseHandle(process_info.hProcess);
utils::nt::terminate(0);
const auto mode = game::environment::is_mp() ? "-multiplayer" : "-singleplayer";
utils::nt::relaunch_self(mode);
utils::nt::terminate();
}
void set_has_tried_update(bool tried)
@ -282,7 +361,7 @@ namespace updater
{
return update_data.access<bool>([](update_data_t& data_)
{
return data_.required_files.size() > 0;
return data_.required_files.size() > 0 || data_.garbage_files.size() > 0 || has_old_data_files();
});
}
@ -312,9 +391,7 @@ namespace updater
void cancel_update()
{
#ifdef DEBUG
printf("[Updater] Cancelling update\n");
#endif
console::debug("[Updater] Cancelling update\n");
return update_data.access([](update_data_t& data_)
{
@ -327,9 +404,7 @@ namespace updater
cancel_update();
reset_data();
#ifdef DEBUG
printf("[Updater] starting update check\n");
#endif
console::debug("[Updater] starting update check\n");
scheduler::once([]()
{
@ -365,6 +440,7 @@ namespace updater
}
std::vector<std::string> required_files;
std::vector<std::string> update_files;
const auto files = j.GetArray();
for (const auto& file : files)
@ -377,6 +453,8 @@ namespace updater
const auto name = file[0].GetString();
const auto sha = file[2].GetString();
update_files.push_back(name);
if (!check_file(name, sha))
{
if (get_binary_name() == name)
@ -387,19 +465,29 @@ namespace updater
});
}
#ifdef DEBUG
printf("[Updater] need file %s\n", name);
#endif
std::string name_ = name;
if (name_.ends_with(".ff"))
{
update_data.access([](update_data_t& data_)
{
data_.restart_required = true;
});
}
console::debug("[Updater] need file %s\n", name);
required_files.push_back(name);
}
}
update_data.access([&required_files](update_data_t& data_)
const auto garbage_files = find_garbage_files(update_files);
update_data.access([&](update_data_t& data_)
{
data_.check.done = true;
data_.check.success = true;
data_.required_files = required_files;
data_.garbage_files = garbage_files;
});
notify("update_check_done");
@ -408,15 +496,32 @@ namespace updater
void start_update_download()
{
#ifdef DEBUG
printf("[Updater] starting update download\n");
#endif
console::debug("[Updater] starting update download\n");
if (!is_update_check_done() || !get_update_check_status() || is_update_cancelled())
{
return;
}
delete_old_data_files();
const auto garbage_files = update_data.access<std::vector<std::string>>([](update_data_t& data_)
{
return data_.garbage_files;
});
for (const auto& file : garbage_files)
{
try
{
std::filesystem::remove_all(file);
}
catch (...)
{
console::error("Failed to delete %s\n", file.data());
}
}
scheduler::once([]()
{
const auto required_files = update_data.access<std::vector<std::string>>([](update_data_t& data_)
@ -433,9 +538,7 @@ namespace updater
data_.current_file = file;
});
#ifdef DEBUG
printf("[Updater] downloading file %s\n", file.data());
#endif
console::debug("[Updater] downloading file %s\n", file.data());
const auto data = download_file(file);

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@ -1,5 +1,7 @@
#pragma once
#define CLIENT_DATA_FOLDER "cdata"
namespace updater
{
void relaunch();

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@ -6,9 +6,10 @@
#include "component/arxan.hpp"
#include <utils/string.hpp>
#include <utils/flags.hpp>
#include <utils/io.hpp>
#include <utils/string.hpp>
#include <utils/properties.hpp>
DECLSPEC_NORETURN void WINAPI exit_hook(const int code)
{
@ -62,7 +63,7 @@ void apply_aslr_patch(std::string* data)
void get_aslr_patched_binary(std::string* binary, std::string* data)
{
const auto patched_binary = "h1-mod\\"s + *binary;
const auto patched_binary = (utils::properties::get_appdata_path() / "bin/h1_mp64_ship.exe"s).generic_string();
try
{
@ -159,6 +160,7 @@ FARPROC load_binary(const launcher::mode mode, uint64_t* base_address)
void remove_crash_file()
{
utils::io::remove_file("__h1Exe");
utils::io::remove_file("h1-mod\\h1_mp64_ship.exe"); // remove this at some point
}
void enable_dpi_awareness()

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@ -121,6 +121,18 @@ namespace utils::io
return files;
}
std::vector<std::string> list_files_recursively(const std::string& directory)
{
std::vector<std::string> files;
for (auto& file : std::filesystem::recursive_directory_iterator(directory))
{
files.push_back(file.path().generic_string());
}
return files;
}
void copy_folder(const std::filesystem::path& src, const std::filesystem::path& target)
{
std::filesystem::copy(src, target,

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@ -18,5 +18,6 @@ namespace utils::io
bool directory_is_empty(const std::string& directory);
bool remove_directory(const std::string& directory);
std::vector<std::string> list_files(const std::string& directory);
std::vector<std::string> list_files_recursively(const std::string& directory);
void copy_folder(const std::filesystem::path& src, const std::filesystem::path& target);
}

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@ -0,0 +1,24 @@
#include "io.hpp"
#include "properties.hpp"
#include <gsl/gsl>
#include <ShlObj.h>
namespace utils::properties
{
std::filesystem::path get_appdata_path()
{
PWSTR path;
if (!SUCCEEDED(SHGetKnownFolderPath(FOLDERID_LocalAppData, 0, nullptr, &path)))
{
throw std::runtime_error("Failed to read APPDATA path!");
}
auto _ = gsl::finally([&path]
{
CoTaskMemFree(path);
});
static auto appdata = std::filesystem::path(path) / "h2-mod";
return appdata;
}
}

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@ -0,0 +1,6 @@
#pragma once
namespace utils::properties
{
std::filesystem::path get_appdata_path();
}