binding
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@ -1 +1,138 @@
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#include <std_include.hpp>
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#include "loader/component_loader.hpp"
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#include "game/game.hpp"
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#include <utils/hook.hpp>
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#include <utils/string.hpp>
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namespace binding
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{
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namespace
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{
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std::vector<std::string> custom_binds = {};
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utils::hook::detour cl_execute_key_hook;
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int get_num_keys()
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{
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return SELECT_VALUE(102, 103);
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}
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int key_write_bindings_to_buffer_stub(int /*localClientNum*/, char* buffer, const int buffer_size)
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{
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auto bytes_used = 0;
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const auto buffer_size_align = static_cast<std::int32_t>(buffer_size) - 4;
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for (auto key_index = 0; key_index < 256; ++key_index)
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{
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const auto* const key_button = game::Key_KeynumToString(key_index, 0, 1);
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auto value = game::playerKeys->keys[key_index].binding;
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if (value && value < get_num_keys())
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{
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const auto len = sprintf_s(&buffer[bytes_used], (buffer_size_align - bytes_used),
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"bind %s \"%s\"\n", key_button, game::command_whitelist[value]);
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if (len < 0)
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{
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return bytes_used;
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}
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bytes_used += len;
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}
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else if (value >= get_num_keys())
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{
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value -= get_num_keys();
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if (static_cast<size_t>(value) < custom_binds.size() && !custom_binds[value].empty())
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{
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const auto len = sprintf_s(&buffer[bytes_used], (buffer_size_align - bytes_used),
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"bind %s \"%s\"\n", key_button, custom_binds[value].data());
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if (len < 0)
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{
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return bytes_used;
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}
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bytes_used += len;
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}
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}
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}
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buffer[bytes_used] = 0;
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return bytes_used;
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}
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int get_binding_for_custom_command(const char* command)
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{
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auto index = 0;
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for (auto& bind : custom_binds)
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{
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if (bind == command)
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{
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return index;
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}
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index++;
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}
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custom_binds.emplace_back(command);
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index = static_cast<unsigned int>(custom_binds.size()) - 1;
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return index;
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}
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int key_get_binding_for_cmd_stub(const char* command)
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{
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// original binds
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for (auto i = 0; i <= get_num_keys(); i++)
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{
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if (game::command_whitelist[i] && !strcmp(command, game::command_whitelist[i]))
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{
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return i;
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}
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}
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// custom binds
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return get_num_keys() + get_binding_for_custom_command(command);
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}
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void cl_execute_key_stub(const int local_client_num, int key, const int down, const int time)
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{
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if (key >= get_num_keys())
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{
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key -= get_num_keys();
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if (static_cast<size_t>(key) < custom_binds.size() && !custom_binds[key].empty())
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{
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game::Cbuf_AddText(local_client_num, utils::string::va("%s\n", custom_binds[key].data()));
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}
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return;
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}
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cl_execute_key_hook.invoke<void>(local_client_num, key, down, time);
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}
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}
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class component final : public component_interface
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{
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public:
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void post_unpack() override
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{
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if (game::environment::is_dedi())
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{
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return;
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}
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// write all bindings to config file
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utils::hook::call(SELECT_VALUE(0x1401881DB, 0x14025032F), key_write_bindings_to_buffer_stub); // H1(1.4)
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// links a custom command to an index
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utils::hook::jump(SELECT_VALUE(0x140343C00, 0x1404041E0), key_get_binding_for_cmd_stub); // H1(1.4)
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// execute custom binds
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cl_execute_key_hook.create(SELECT_VALUE(0x140183C70, 0x14024ACF0), &cl_execute_key_stub); // H1(1.4)
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}
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};
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}
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REGISTER_COMPONENT(binding::component)
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@ -209,7 +209,7 @@ namespace game
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WEAK symbol<CmdArgs> sv_cmd_args{ 0, 0x14946BA20 }; // H1(1.4)
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WEAK symbol<const char*> command_whitelist{ 0x141079A60, 0x14120C6D0 }; // H1(1.4)
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WEAK symbol<const char*> command_whitelist{ 0x141079A60, 0x14120C360 }; // H1(1.4)
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WEAK symbol<const char*> g_assetNames{ 0, 0x140BEF280 };
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WEAK symbol<int> g_poolSize{ 0, 0x140FEADF0 }; // H1(1.4)
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