This commit is contained in:
Skull Merlin 2022-02-22 20:09:25 +02:00
parent d4ccbd9e30
commit e830324fd8
2 changed files with 139 additions and 2 deletions

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@ -1 +1,138 @@
#include <std_include.hpp>
#include <std_include.hpp>
#include "loader/component_loader.hpp"
#include "game/game.hpp"
#include <utils/hook.hpp>
#include <utils/string.hpp>
namespace binding
{
namespace
{
std::vector<std::string> custom_binds = {};
utils::hook::detour cl_execute_key_hook;
int get_num_keys()
{
return SELECT_VALUE(102, 103);
}
int key_write_bindings_to_buffer_stub(int /*localClientNum*/, char* buffer, const int buffer_size)
{
auto bytes_used = 0;
const auto buffer_size_align = static_cast<std::int32_t>(buffer_size) - 4;
for (auto key_index = 0; key_index < 256; ++key_index)
{
const auto* const key_button = game::Key_KeynumToString(key_index, 0, 1);
auto value = game::playerKeys->keys[key_index].binding;
if (value && value < get_num_keys())
{
const auto len = sprintf_s(&buffer[bytes_used], (buffer_size_align - bytes_used),
"bind %s \"%s\"\n", key_button, game::command_whitelist[value]);
if (len < 0)
{
return bytes_used;
}
bytes_used += len;
}
else if (value >= get_num_keys())
{
value -= get_num_keys();
if (static_cast<size_t>(value) < custom_binds.size() && !custom_binds[value].empty())
{
const auto len = sprintf_s(&buffer[bytes_used], (buffer_size_align - bytes_used),
"bind %s \"%s\"\n", key_button, custom_binds[value].data());
if (len < 0)
{
return bytes_used;
}
bytes_used += len;
}
}
}
buffer[bytes_used] = 0;
return bytes_used;
}
int get_binding_for_custom_command(const char* command)
{
auto index = 0;
for (auto& bind : custom_binds)
{
if (bind == command)
{
return index;
}
index++;
}
custom_binds.emplace_back(command);
index = static_cast<unsigned int>(custom_binds.size()) - 1;
return index;
}
int key_get_binding_for_cmd_stub(const char* command)
{
// original binds
for (auto i = 0; i <= get_num_keys(); i++)
{
if (game::command_whitelist[i] && !strcmp(command, game::command_whitelist[i]))
{
return i;
}
}
// custom binds
return get_num_keys() + get_binding_for_custom_command(command);
}
void cl_execute_key_stub(const int local_client_num, int key, const int down, const int time)
{
if (key >= get_num_keys())
{
key -= get_num_keys();
if (static_cast<size_t>(key) < custom_binds.size() && !custom_binds[key].empty())
{
game::Cbuf_AddText(local_client_num, utils::string::va("%s\n", custom_binds[key].data()));
}
return;
}
cl_execute_key_hook.invoke<void>(local_client_num, key, down, time);
}
}
class component final : public component_interface
{
public:
void post_unpack() override
{
if (game::environment::is_dedi())
{
return;
}
// write all bindings to config file
utils::hook::call(SELECT_VALUE(0x1401881DB, 0x14025032F), key_write_bindings_to_buffer_stub); // H1(1.4)
// links a custom command to an index
utils::hook::jump(SELECT_VALUE(0x140343C00, 0x1404041E0), key_get_binding_for_cmd_stub); // H1(1.4)
// execute custom binds
cl_execute_key_hook.create(SELECT_VALUE(0x140183C70, 0x14024ACF0), &cl_execute_key_stub); // H1(1.4)
}
};
}
REGISTER_COMPONENT(binding::component)

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@ -209,7 +209,7 @@ namespace game
WEAK symbol<CmdArgs> sv_cmd_args{ 0, 0x14946BA20 }; // H1(1.4)
WEAK symbol<const char*> command_whitelist{ 0x141079A60, 0x14120C6D0 }; // H1(1.4)
WEAK symbol<const char*> command_whitelist{ 0x141079A60, 0x14120C360 }; // H1(1.4)
WEAK symbol<const char*> g_assetNames{ 0, 0x140BEF280 };
WEAK symbol<int> g_poolSize{ 0, 0x140FEADF0 }; // H1(1.4)