Small fix

This commit is contained in:
Federico Cecchetto 2022-03-13 01:07:16 +01:00
parent 3cbb438e71
commit e65c6c7327

View File

@ -172,7 +172,6 @@ namespace dvars
{"ai_threatUpdateInterval", "AI target threat update interval in milliseconds"}, {"ai_threatUpdateInterval", "AI target threat update interval in milliseconds"},
{"aim_autoaim_enabled", ""}, {"aim_autoaim_enabled", ""},
{"aim_target_sentient_radius", "The radius used to calculate target bounds for a sentient(actor or player)"}, {"aim_target_sentient_radius", "The radius used to calculate target bounds for a sentient(actor or player)"},
{"aimassist_enabled", ""},
{"ammoCounterHide", "Hide the Ammo Counter"}, {"ammoCounterHide", "Hide the Ammo Counter"},
{"armory_contentpacks_enabled", "Allowed armory content packs. 0: none , 1: first armory content pack enabled, 2: first and second armory content pack enabled"}, {"armory_contentpacks_enabled", "Allowed armory content packs. 0: none , 1: first armory content pack enabled, 2: first and second armory content pack enabled"},
{"badHost_detectMinServerTime", "Time in MS before the bad host dection system kicks in after match start"}, {"badHost_detectMinServerTime", "Time in MS before the bad host dection system kicks in after match start"},
@ -452,7 +451,6 @@ namespace dvars
{"cg_landingSounds", "Play landing on surface sounds"}, {"cg_landingSounds", "Play landing on surface sounds"},
{"cg_largeExplosiveKillCamBackDist", "Large Explosive kill camera: distance of camera backwards from explosive."}, {"cg_largeExplosiveKillCamBackDist", "Large Explosive kill camera: distance of camera backwards from explosive."},
{"cg_largeExplosiveKillCamUpDist", "Large Explosive kill camera: distance of camera backwards from explosive."}, {"cg_largeExplosiveKillCamUpDist", "Large Explosive kill camera: distance of camera backwards from explosive."},
{"cg_legacyCrashHandling", ""},
{"cg_mapLocationSelectionCursorSpeed", "Speed of the cursor when selecting a location on the map"}, {"cg_mapLocationSelectionCursorSpeed", "Speed of the cursor when selecting a location on the map"},
{"cg_marks_ents_player_only", "Marks on entities from players' bullets only."}, {"cg_marks_ents_player_only", "Marks on entities from players' bullets only."},
{"cg_minCullBulletDist", "Don't cull bullet trajectories that are within this distance to you."}, {"cg_minCullBulletDist", "Don't cull bullet trajectories that are within this distance to you."},
@ -624,15 +622,6 @@ namespace dvars
{"con_gameMsgWindow3LineCount", ""}, {"con_gameMsgWindow3LineCount", ""},
{"con_gameMsgWindow3MsgTime", ""}, {"con_gameMsgWindow3MsgTime", ""},
{"con_gameMsgWindow3ScrollTime", ""}, {"con_gameMsgWindow3ScrollTime", ""},
{"con_inputBoxColor", "Color of the console input box"},
{"con_inputCmdMatchColor", ""},
{"con_inputDvarInactiveValueColor", ""},
{"con_inputDvarMatchColor", ""},
{"con_inputDvarValueColor", ""},
{"con_inputHintBoxColor", "Color of the console input hint box"},
{"con_outputBarColor", "Color of the console output slider bar"},
{"con_outputSliderColor", "Color of the console slider"},
{"con_outputWindowColor", "Color of the console output"},
{"con_subtitleLeading", "Leading for subtitles, calculated as a percentage of the font height"}, {"con_subtitleLeading", "Leading for subtitles, calculated as a percentage of the font height"},
{"con_typewriterColorGlowCheckpoint", ""}, {"con_typewriterColorGlowCheckpoint", ""},
{"con_typewriterColorGlowCompleted", ""}, {"con_typewriterColorGlowCompleted", ""},
@ -1072,7 +1061,6 @@ namespace dvars
{"loc_translate", "Enable translations"}, {"loc_translate", "Enable translations"},
{"log_host_migration_chance", "The % chance of host migration results telemetry"}, {"log_host_migration_chance", "The % chance of host migration results telemetry"},
{"log_party_state", "Log party state updates to Black Box system"}, {"log_party_state", "Log party state updates to Black Box system"},
{"logger_dev", ""},
{"lowAmmoWarningColor1", "Color 1 of 2 to oscilate between"}, {"lowAmmoWarningColor1", "Color 1 of 2 to oscilate between"},
{"lowAmmoWarningColor2", "Color 2 of 2 to oscilate between"}, {"lowAmmoWarningColor2", "Color 2 of 2 to oscilate between"},
{"lowAmmoWarningNoAmmoColor1", "Like lowAmmoWarningColor1, but when no ammo."}, {"lowAmmoWarningNoAmmoColor1", "Like lowAmmoWarningColor1, but when no ammo."},