better look [skip ci]
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@ -8,6 +8,19 @@ namespace game
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* Functions
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* Functions
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**************************************************************/
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**************************************************************/
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namespace mp
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{
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WEAK symbol<void(int localClientNum, int controllerIndex, const char* text)> Cbuf_AddText{ 0x0, 0x1CF480 };
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WEAK symbol<void(const char* text_in, int limit)> Cmd_TokenizeStringWithLimit{ 0x0, 0x157A40 };
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}
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namespace sp
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{
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WEAK symbol<void(int localClientNum, const char* text)> Cbuf_AddText{ 0x3764A0, 0x0 };
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WEAK symbol<void(const char* text_in)> Cmd_TokenizeString{ 0x377790, 0x0 };
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WEAK symbol<void()> Cmd_EndTokenizeString{ 0x376C90, 0x0 };
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}
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WEAK symbol<void(int type, VariableUnion u)> AddRefToValue{0x3C1F50, 0x5090E0};
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WEAK symbol<void(int type, VariableUnion u)> AddRefToValue{0x3C1F50, 0x5090E0};
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WEAK symbol<void(int type, VariableUnion u)> RemoveRefToValue{0x3C3A60, 0x50ABF0};
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WEAK symbol<void(int type, VariableUnion u)> RemoveRefToValue{0x3C3A60, 0x50ABF0};
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WEAK symbol<void(unsigned int id)> AddRefToObject{0x3C1F40, 0x5090D0};
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WEAK symbol<void(unsigned int id)> AddRefToObject{0x3C1F40, 0x5090D0};
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@ -15,16 +28,6 @@ namespace game
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WEAK symbol<unsigned int(unsigned int id)> AllocThread{0x3C22B0, 0x509440};
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WEAK symbol<unsigned int(unsigned int id)> AllocThread{0x3C22B0, 0x509440};
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WEAK symbol<ObjectVariableValue*(unsigned int* id)> AllocVariable{0x3C2310, 0x5094A0};
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WEAK symbol<ObjectVariableValue*(unsigned int* id)> AllocVariable{0x3C2310, 0x5094A0};
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namespace sp
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{
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WEAK symbol<void(int localClientNum, const char* text)> Cbuf_AddText{0x3764A0, 0x0};
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}
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namespace mp
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{
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WEAK symbol<void(int localClientNum, int controllerIndex, const char* text)> Cbuf_AddText{0x0, 0x1CF480};
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}
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WEAK symbol<void(int localClientNum, int controllerIndex, const char* buffer,
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WEAK symbol<void(int localClientNum, int controllerIndex, const char* buffer,
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void (int, int, const char*))> Cbuf_ExecuteBufferInternal{0x3765B0, 0x155BC0};
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void (int, int, const char*))> Cbuf_ExecuteBufferInternal{0x3765B0, 0x155BC0};
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WEAK symbol<void(const char* message)> Conbuf_AppendText{0x0, 0x0};
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WEAK symbol<void(const char* message)> Conbuf_AppendText{0x0, 0x0};
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@ -33,17 +36,6 @@ namespace game
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WEAK symbol<void(const char* cmdName, void(), cmd_function_s* allocedCmd)> Cmd_AddCommandInternal{0x376A40, 0x156880};
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WEAK symbol<void(const char* cmdName, void(), cmd_function_s* allocedCmd)> Cmd_AddCommandInternal{0x376A40, 0x156880};
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WEAK symbol<void(const char*)> Cmd_RemoveCommand{0x377670, 0x157690};
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WEAK symbol<void(const char*)> Cmd_RemoveCommand{0x377670, 0x157690};
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namespace sp
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{
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WEAK symbol<void(const char* text_in)> Cmd_TokenizeString{0x377790, 0x0};
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WEAK symbol<void()> Cmd_EndTokenizeString{0x376C90, 0x0};
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}
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namespace mp
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{
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WEAK symbol<void(const char* text_in, int limit)> Cmd_TokenizeStringWithLimit{0x0, 0x157A40};
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}
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WEAK symbol<void(void*, void*)> AimAssist_AddToTargetList{0x0, 0xE66C0};
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WEAK symbol<void(void*, void*)> AimAssist_AddToTargetList{0x0, 0xE66C0};
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WEAK symbol<void(unsigned int weapon, bool isAlternate,
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WEAK symbol<void(unsigned int weapon, bool isAlternate,
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