Redirect component
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3a1421acfb
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@ -1,8 +1,10 @@
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#include <std_include.hpp>
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#include "loader/component_loader.hpp"
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#include "game_module.hpp"
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#include <utils/nt.hpp>
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#include <utils/string.hpp>
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#include "game_module.hpp"
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namespace redirect
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{
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@ -80,4 +82,4 @@ namespace redirect
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};
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}
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//REGISTER_COMPONENT(redirect::component)
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REGISTER_COMPONENT(redirect::component)
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@ -44,14 +44,18 @@ bool apply_aslr_patch(std::string* data)
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{
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// mp binary, sp binary
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if (data->size() != 0x1B97788 && data->size() != 0x1346D88)
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{
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return false;
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}
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auto* dos_header = reinterpret_cast<PIMAGE_DOS_HEADER>(&data->at(0));
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auto* nt_headers = reinterpret_cast<PIMAGE_NT_HEADERS>(&data->at(dos_header->e_lfanew));
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auto* optional_header = &nt_headers->OptionalHeader;
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if(optional_header->DllCharacteristics & IMAGE_DLLCHARACTERISTICS_DYNAMIC_BASE)
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if (optional_header->DllCharacteristics & IMAGE_DLLCHARACTERISTICS_DYNAMIC_BASE)
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{
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optional_header->DllCharacteristics &= ~(IMAGE_DLLCHARACTERISTICS_DYNAMIC_BASE);
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}
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return true;
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}
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