Fix crash
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64e0ca5c32
commit
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@ -38,7 +38,8 @@ namespace game
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void SV_GameSendServerCommand(int client_num, svscmd_type type, const char* text)
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{
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if (*mp::svs_clients == nullptr)
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const auto svs_clients = *mp::svs_clients;
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if (svs_clients == nullptr)
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{
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return;
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}
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@ -49,7 +50,7 @@ namespace game
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}
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else
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{
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SV_SendServerCommand(mp::svs_clients[client_num], type, "%s", text);
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SV_SendServerCommand(&svs_clients[client_num], type, "%s", text);
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}
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}
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